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MetManMas

Nathan Murdoch, Kissimmee, Florida

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Recent comments

  • Avatar for MetManMas MetManMas Yesterday

    Not to knock the game or anything (I haven't played either M2SR or AM2R yet), but my main man Gogglebob did an analysis of Metroid II: Samus Returns (SPOILERS OBVIOUSLY) that's definitely worth a read.Edited Yesterday by Unknown

    Posted in Stop Pitting Metroid: Samus Returns Against AM2R: Another Metroid 2 Remake

  • Avatar for MetManMas MetManMas Yesterday

    Honestly, I don't buy Games As Services being the future of gaming. Maybe it's the forseeable future of AAA gaming, since those games are ludicrously expensive to produce, but there's only so much space in the market for things that people subscribe to and play for years on end.

    Maybe they'll be more on the lower budget or indie side, but no matter what the big boys say single player games are still gonna be around. After all, they're gonna need something to fall back on when or if their latest GAS out the ass falls through and stinks up the place

    Posted in Games as Services Are Changing the Way We Interact With Video Games

  • Avatar for MetManMas MetManMas 1 days ago

    @Flipsider99@qwilman Personally it's very easy for me to notice. 30 is the one that looks like a movie, 60's the one that looks like it was filmed in front of a live studio audience.

    That said, unless the framerate is absurdly bad (like sub-10 frames or plagued with tons of slowdown issues that interfere with the gameplay), I'm fine with a lower framerate. 60 can allow for better precision and clarity (both useful things in action games), but there's been tons of games I love that run 30 or less.

    Posted in Bethesda Confirms Doom on Switch Will run at 30fps

  • Avatar for MetManMas MetManMas 2 days ago

    Yep, that's pretty much what I expected given the Nintendo Switch's last gen-ish visual capabilities. Just as the Wii was like a slightly more powerful Gamecube, the Switch is pretty much that for the Wii U.

    I suspect many of the current gen multiplatform games we'll see on it will be slightly downgraded half-framerate ports of 3D titles that ran 60 on the PS4 and Xbone.

    Posted in Bethesda Confirms Doom on Switch Will run at 30fps

  • Avatar for MetManMas MetManMas 2 days ago

    @Ohoni Agreed. I already consider the likes of Candy Crush Saga to be the Joe Camel of mobile gaming, and digital gashapons haven't much better as we saw from the guy who blew 1K on Fire Emblem Heroes and still didn't unlock everybody.

    Some people might claim that freemium mobile games aren't doing anything that arcades didn't do, but the context is different. With arcades you're spending money to partake in playing a game machine in a public place with other people; with mobile games you're being badgered into spending money to temporarily bypass crooked artificial limitations like stamina bars and brutal difficulty levels to keep playing a game that's always a few clicks away.

    Not to say that arcades weren't crooked, though. I've played plenty of arcade games in compilations that would failure state you if you died in later levels or at the final boss. Game Over, no continues, now put in a billion more quarters to try and get back there to fail again.

    Posted in Square Enix: "Gone are the Days in Which Single-player Games Were of Primary Status"

  • Avatar for MetManMas MetManMas 2 days ago

    @Gamer-Law I see this having more of an effect on their costly AAA projects like new numbered Final Fantasies and the Eidos type stuff, to be honest. As long as they sell well enough, there's always gonna be a place for the lower budget games.

    Posted in Square Enix: "Gone are the Days in Which Single-player Games Were of Primary Status"

  • Avatar for MetManMas MetManMas 2 days ago

    Given how absurdly expensive AAA game development has gotten over the years, I can't say I'm surprised by Square Enix deciding to focus more on multiplayer experiences and continuous DLC support. Big giant worlds like FF15's ain't cheap to make, so it's best to get all the mileage that they can out of them.

    Like, I'm not thrilled about it, but I get it. Games are a business, and as the costs of development get higher the returns get lower. It's why a game can sell millions but still not do well enough.

    Posted in Square Enix: "Gone are the Days in Which Single-player Games Were of Primary Status"

  • Avatar for MetManMas MetManMas 3 days ago

    @SatelliteOfLove Well he shouldn't have committed genocide against all those pacifist dragons.

    Honestly, if I was to pick a Breath of Fire rep and it couldn't be Ryu because of Street Fighter Man, it'd probably be one of the Ninas.

    Posted in Ten Characters Marvel vs Capcom: Infinite Needs As DLC

  • Avatar for MetManMas MetManMas 3 days ago

    @ArugulaZ While I like the idea of a proper Sega vs. Capcom fighter in concept, honestly I don't really think it would do too well. They're not as bad as Sony at it, but aside from Sonic having a bazillion titles to his name and a select few one-off projects, Sega has generally done a poor job of cultivating its mascots. The All-Stars games were neat, but the likes of Shinobi Guy, Golden Axe Dwarf, and Virtua Fighter Man just don't have the same draw as your Strider Hiryus or Sir Arthurs or your average Street Fighter.

    Capcom's crew is always fun to see because even though not everyone may have a successful series, the company's generally done a good job of keeping their characters in the spotlight with tons of crossovers. Morrigan may never see a DarkStalkers 4, but you can count on seeing her in crossover and ensemble titles. Not to mention Capcom has (Had?) some of the best character designers around.

    Posted in Ten Characters Marvel vs Capcom: Infinite Needs As DLC

  • Avatar for MetManMas MetManMas 4 days ago

    @cldmstrsn Maybe he has played Final Fantasy XII but didn't enjoy it? The Gambit system can be pretty divisive, especially given how good setups can make it so the player doesn't have to do anything but move and loot for long stretches.

    But anyway, while I like my fair share of the newer games (FF14's a fave when I actually remember to play it while my subscription's active) I can understand why people may be turned off by them. It's not just that Sakaguchi's gone, it's that the SNES and PSone eras were the ATB era. Whether it was Medieval Week or Sci-Fi week, no matter what gimmicks came along for the ride (job systems, magic rocks, FF8 in general), what you used to be able to count on was that Final Fantasy games would be traditional turn-based jRPGs where turn order was more active.

    Final Fantasy changed with 10, and it's been taking on new personas on a game-by-game basis ever since.

    Posted in Why Final Fantasy IX Matters

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