Avatar for Mooglepies


L Buchanan, Kent

  • Registered 9 years ago
  • Last active 14 hours ago
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Recent comments

  • Avatar for Mooglepies Mooglepies 20 days ago
  • Avatar for Mooglepies Mooglepies A month ago

    I looked at this last night but shipping is another 50 dollars to the UK. :(

    I'll stick with my upscaler I think.

    Posted in Analogue's Super Nt SNES Emulator Wants to Do What Nintendon't

  • Avatar for Mooglepies Mooglepies A month ago

    Both is nice but the fact that they both exist in the same timeframe trying to do the same thing invites comparison between them, particularly when they both took drastically different approaches with the source material. It is interesting to see where they do things similarly and where they diverge though.

    My chief complaint with Returns is that the controls are clunky and there's no way to remap them. If movement isn't even analogue, why force it onto the circle pad? Maddening. It boggles my mind that no one caught this.

    Less a complaint and more of a broad comment - AM2R did a fair amount of work to make progression more flexible, where Returns takes an approach more like Fusion. There are merits and downsides to both but, on a personal level, I much prefer the flexible design, as it's what I'm far more likely to replay in the future.

    Posted in Stop Pitting Metroid: Samus Returns Against AM2R: Another Metroid 2 Remake

  • Avatar for Mooglepies Mooglepies A month ago

    It's one thing if a competitor copies individual elements of the game like assets, level design, characters etc (e.g. Giana Sisters, Chinese TF2 and Monster Hunter clones, etc) but I'm not sure you can do much legally to combat people making things in the same genre as you. I'd be disappointed if there were, frankly.

    Posted in PUBG Dev "Concerned" About Fortnite Battle Royale, Pondering "Further Action"

  • Avatar for Mooglepies Mooglepies 2 months ago

    Nice to see that its going to be early next year, should mean that the version I want wont be far behind. My concern is now on how much content will be in the game, given the short time between announcement and release and Capcom's l0ve of releasing games that need the DLC to complete the experience.

    Call me when the PC version is announced; I'm not going to double dip with this unless the PS4 version is at 60fps, which I doubt.

    Posted in Monster Hunter World Kicks Off 2018 With January Release

  • Avatar for Mooglepies Mooglepies 2 months ago

    While this is a good analysis of the game and a comparison with the original, I think it misses a very important part of Zero Mission's lasting appeal.

    Zero Mission is the best designed game in its series, possibly the best designed game in its entire genre. The reason I say that is down to its pretty much peerless map design, which allows for an insane amount of replayability and optimisation of time/item collection. Unlike previous games in the series which had non-linear progression by accident (Super) or outright prevented it (Fusion), the designers embraced sequence breaking by putting hidden paths and destroyable blocks out of the way to move around or even entirely bypass item requirements. What previously would have required glitches or other incredibly execution-heavy and unintended tricks was now purposefully designed into the game; see this diagram that shows it in flowchart form . This greatly increases the incentive to replay the game and is something that that, ultimately, Nintendo haven't done before or since with any other game in the series.

    Their dedication to this particular ethos was great enough that they went back for the final release of the game (the PAL version) to make an incredibly small change at the very end of the game that meant you could beat the game on hard difficulty with one missile pack instead of having to pick up two.Edited 2 times. Last edited September 2017 by Unknown

    Posted in Metroid Game By Game Reviews: Metroid Zero Mission

  • Avatar for Mooglepies Mooglepies 2 months ago

    Monkey Paw wish right here - more Mana but definitely a lot of mixed feelings here as I think this looks pretty awful. Can they at least confirm online play? I'm not sure there's any reason for me to double (Technically triple) dip if there isn't something new here over the original.

    Squeenix's treatment of the FFX remastered soundtrack doesnt fill me with much hope either - I thought they completely botched that.

    Posted in Secret of Mana Gets a Remake on PS4, Vita, and PC

  • Avatar for Mooglepies Mooglepies 3 months ago

    SF5 was a disappointment for me on all levels, Resident Evil 7's shift to first person perspective was a turnoff for me, and I don't imagine that MvC:I is going to buck the trend either.

    I'm not going to speak to the quality of those games (I've not played SF5 in 6 months now and I haven't touched the other two in any form) but my faith in Capcom being able to make games I want to play has been dented over the past year.

    I'm keeping an eye on MHWorld but I'm not going to form an impression properly until I get to play it. MH games get demos at least so that's something.

    Posted in Capcom Is In A Sad, Sorry State Right Now

  • Avatar for Mooglepies Mooglepies 3 months ago

    Great game, although I wonder if they'll bother including an option to switch to Super Probotector here in Europe. I actually have a real soft spot for those robots, in spite of everything they represent.

    Posted in Super NES Classic Reviews Game by Game #5: Contra III: The Alien Wars

  • Avatar for Mooglepies Mooglepies 4 months ago

    I like this a lot (although I didn't like it at all until last year) but if I had to pick one Castlevania 1 remake to take with me to the grave, it would be x68000/Chronicles. Just personal preference here perhaps, but I don't think SCIV has anything that even gets close to the intensity of the Werewolf fight from x68000 until you get all the way to the end boss rush. I also think that x68000 looks better than SCIV, but again I think that's going to come down to preference.

    That said, SCIV does a lot of very creative things, the hook swinging being the major one, and it also does subvert player expectations from time to time (the big bat boss only shows up towards the end of the game and has a new way of damaging you when you hit it), so it's still amazing. I understand why they'd include that rather than the slightly strange but better looking port/whatever of Rondo that came much later to the SNES.

    Posted in Super NES Classic Reviews Game by Game #3: Super Castlevania IV