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L Buchanan, Kent

  • Registered 8 years ago
  • Last active 7 hours ago
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Recent comments

  • Avatar for Mooglepies Mooglepies 4 days ago


    Link to the Past was the foundation structure for lots of the games that came after it, possibly to the detriment of the series as a whole, as I think it really got them stuck in a rut for a while. That being said, it was only really the case for the mainline series - portable entries didn't go along with it.

    The amount of people who worked on LTTP who occupy senior roles with Nintendo even now is pretty high, which explains some of it.

    Posted in A Link to the Past Uncovered, Part 2: A Prologue That Spanned the World

  • Avatar for Mooglepies Mooglepies 4 days ago

    Good analysis. The more subtle gating early on in the game in the light world acts as a good introduction for what you see in the dark world too - and they lead you to make mental checklists of "I must come back here later". Particularly true with the Eastern portion of lower Death Mountain (can be entirely skipped in both light and dark world) and the mysterious use of hammer pegs everywhere in the light world.

    "But once ALttP kicks into high gear, the adventure becomes bigger and more devious than the 8-bit entries in the series ever dreamed of being."

    Nintendo were much better at gating/guiding players by the time LTTP came out, so I'd say this is both true and not true. The ability to see (and hear) bombable walls in LTTP and the decreased importance of bombs generally made LTTP much more easy to understand than Zelda 1, and there were way less obtuse hints left by NPCs as well. Almost everything in LTTP makes sense as it is at least consistent with the rest of the game... with some notable exceptions.

    Any plans to talk about the randomiser that's quite popular at the moment? I imagine it would be at the end of the series but just curious.

    Posted in A Link to the Past Uncovered, Part 2: A Prologue That Spanned the World

  • Avatar for Mooglepies Mooglepies 5 days ago

    I played the SC2 custom maps that essentially remake the original game in the sequel's engine, so I think I'll pass. I really enjoyed the story and the minute-to-minute gameplay though, it's great.

    Only being able to control 12 (I think?) units at the same time is just busy work in a campaign, to my mind.

    Posted in StarCraft is Now Free, Which Means You Should Play the Single-Player Campaign

  • Avatar for Mooglepies Mooglepies 7 days ago

    @SatelliteOfLove In fairness, Nintendo aggressively targeted kids (and kids specifically) in a way that I'm not sure Atari and co were doing before the crash.

    Nintendo's best move (even if it was their only one) was positioning the NES as a toy when they moved in on the US. At the same time though, that aggressive targeting invites the kind of questions raised by the TV programme, as any single product geared towards kids becomes a kind of public interest issue.

    The toy image was something that I think didn't help Nintendo here in the UK (and I think in wider Europe, but I'm less sighted on that) because we were more used to our computers being a little more serious, even when lots of people only used them to play games. I'm pretty sure it wasn't until the SNES/Megadrive days when games consoles firmly took root in the UK at least.

    Posted in "Nuts for Nintendo" 20/20 Video from the '80s Proves the More Things Change, the More They Stay the Same

  • Avatar for Mooglepies Mooglepies 9 days ago

    Nice article, for a game I adore. One fairly minor nitpick though - where you say "Most if not all dungeon bosses can only be defeated with the use of the sub-weapon located in their lair. "

    This isn't actually correct. It's actually the reverse in most cases, although the dungeon often requires the treasure to get to the boss in the first place, and the bosses will often be much easier with the treasure. No light world bosses require the treasure from their dungeon to defeat, and only two are required in the Dark World. Link's Awakening was also poor on that front but it was Ocarina that really began the trend of every boss fights being formulaic in that way.

    The introduction segment to LTTP is very well designed, and it gets you into the game and learning its systems very quickly, which I think is something that got lost in Zelda in recent years. I understand why this is the case (games as a medium got more complex and required more tutorials to compensate) but I find LTTP a much more fun game to replay as a result.

    Posted in A Link to the Past Uncovered, Part 1: How an Intro Began Redefining the Zelda We Knew

  • Avatar for Mooglepies Mooglepies 20 days ago

    The game is nearly 6 months old now for crying out loud. The spoilers are all over the Internet already. If people were going to click links that would spoil the story for them, they'd have done so by now.

    Who exactly do they think they're helping with this?

    Posted in Persona 5's Restrictive Streaming Guidelines are an Unfortunate Bit of Self-Sabotage

  • Avatar for Mooglepies Mooglepies A month ago

    Seiken Densetsu 3 is an amazing game. Such a shame it never got localised at all. I actually have a repro cart for it that came with the SNES Mini I bought (I wanted an NTSC SNES that did RGB out) and I also picked up the Japanese version of the game because, as you say, you don't really need to understand Japanese to play it, particularly if you'd played the fan translation.

    I'm taking a break from Breath of the Wild to play... More Zelda. Specifically, the Link to the Past randomiser hack. It's really great.

    Posted in Starting Screen: Mass Effect Andromeda is Coming Out at Exactly the Wrong Time

  • Avatar for Mooglepies Mooglepies A month ago

    The first game in the series is far and away the most interesting in terms of its plot and it's approach to characters, but it's also the only game in the series I wouldn't play again. The plot elements and the execution of the dialogue hold up very well even today but I'm just not willing to put up with the rest of the game to get at it.

    Ultimately (and this is something I think was glossed over in the article), the mechanics and execution for combat aren't just dated and clunky now, after 2 more games in the series, but they were considered the same all the way back in 2007. Certainly I can vividly remember conversations with friends enthused at the story elements but utterly disdainful about the core gameplay.

    I look forward to the other parts of this series, this was interesting even if there were large parts I disagreed with.

    Posted in The First Mass Effect is a Great Game Not Just for its Time, But for All Time

  • Avatar for Mooglepies Mooglepies A month ago

    I loved games mags back then. Haven't bought one in several years now but still happy with my collection of Edge and Super Play. Cracking reads.

    Posted in The Magazines That Were Video Gaming's Original Clickbait

  • Avatar for Mooglepies Mooglepies A month ago

    The dogs are great in Breath of the Wild, and like all the other little details in the game they have a gameplay use as well. Smart design and fun design at the same time, that.

    Disappointment though - you can't pet animals (horses excepted) and there are no cats either. Twilight Princess is still the winner on that front, then.

    Posted in Nadia's Zelda: Breath of the Wild Travel Journal -- Let's Celebrate Hyrule's Best Boys