Sections
Avatar for Mooglepies

Mooglepies

L Buchanan, Kent

  • Registered 9 years ago
  • Last active 16 hours ago
  • Post count 174
  • Reactions 4
  • Firsts 0

This person hasn't written a bio yet.

Achievements (7/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for Mooglepies Mooglepies 8 days ago

    Still going strong here. I hacked mine and use it as an emulation box and picross machine, with some monster hunter on the side. Pokemon romhacks are fun too.

    The Switch is nice but it's ever so slightly less convenient than the 3DS, and a lot of the time that can be the dividing line between me playing or not.

    Posted in USgamer Community Question: Are You Still Playing Your Nintendo 3DS?

  • Avatar for Mooglepies Mooglepies A month ago

    @kidgorilla I also had that issue, can confirm.

    I enjoyed the beta a fair amount and even liked some of the changes I thought I wouldn't, but two little issues remain-

    1) Is the challenge still there? Some of the changes (no need to load new ammo into the HBG, move while healing) seemed to diminish the minute-to-minute "what am I doing now?" Side of the gameplay. It was fairly easy to autopilot even against, say, Diablos, a monster clearly in the beta as a higher level of challenge. Time will tell with this one.

    2) I'd like to see more of the humour that I love the series for on show. The game is fun and all but when I'm killing the same monster for the 5th time (and the rest...) it's the smiles that will keep me from putting down the game. They've made much of the story in the trailers but if it's all stony faced hunters and dry delivery I don't think it's going to grab my attention.

    A PC release date would be nice.

    Posted in Monster Hunter World’s Beta From the Perspective of a Hardcore Fan

  • Avatar for Mooglepies Mooglepies A month ago

    I liked it, enough to plow 80 hours into it according to my Switch, but I have no desire to go back to it now, or indeed at any point in the near future. I'm not sure exploration makes for great replay value and I have a feeling it's not going to get any replay value at all for me, personally. I'm not sure whether it's fair to knock the game for that, though.

    I think Odyssey was a better transition for a series to modern open world game, If I had to choose between the two (thankfully I don't). Apples and oranges though, Zelda with its single contiguous world wouldn't have been suited to Odyssey's structure.

    Posted in The Legend of Zelda: Breath of the Wild Shouldn't Be This Good

  • Avatar for Mooglepies Mooglepies 2 months ago
  • Avatar for Mooglepies Mooglepies 3 months ago

    I looked at this last night but shipping is another 50 dollars to the UK. :(

    I'll stick with my upscaler I think.

    Posted in Analogue's Super Nt SNES Emulator Wants to Do What Nintendon't

  • Avatar for Mooglepies Mooglepies 3 months ago

    Both is nice but the fact that they both exist in the same timeframe trying to do the same thing invites comparison between them, particularly when they both took drastically different approaches with the source material. It is interesting to see where they do things similarly and where they diverge though.

    My chief complaint with Returns is that the controls are clunky and there's no way to remap them. If movement isn't even analogue, why force it onto the circle pad? Maddening. It boggles my mind that no one caught this.

    Less a complaint and more of a broad comment - AM2R did a fair amount of work to make progression more flexible, where Returns takes an approach more like Fusion. There are merits and downsides to both but, on a personal level, I much prefer the flexible design, as it's what I'm far more likely to replay in the future.

    Posted in Stop Pitting Metroid: Samus Returns Against AM2R: Another Metroid 2 Remake

  • Avatar for Mooglepies Mooglepies 4 months ago

    It's one thing if a competitor copies individual elements of the game like assets, level design, characters etc (e.g. Giana Sisters, Chinese TF2 and Monster Hunter clones, etc) but I'm not sure you can do much legally to combat people making things in the same genre as you. I'd be disappointed if there were, frankly.

    Posted in PUBG Dev "Concerned" About Fortnite Battle Royale, Pondering "Further Action"

  • Avatar for Mooglepies Mooglepies 4 months ago

    Nice to see that its going to be early next year, should mean that the version I want wont be far behind. My concern is now on how much content will be in the game, given the short time between announcement and release and Capcom's l0ve of releasing games that need the DLC to complete the experience.

    Call me when the PC version is announced; I'm not going to double dip with this unless the PS4 version is at 60fps, which I doubt.

    Posted in Monster Hunter World Kicks Off 2018 With January Release

  • Avatar for Mooglepies Mooglepies 4 months ago

    While this is a good analysis of the game and a comparison with the original, I think it misses a very important part of Zero Mission's lasting appeal.

    Zero Mission is the best designed game in its series, possibly the best designed game in its entire genre. The reason I say that is down to its pretty much peerless map design, which allows for an insane amount of replayability and optimisation of time/item collection. Unlike previous games in the series which had non-linear progression by accident (Super) or outright prevented it (Fusion), the designers embraced sequence breaking by putting hidden paths and destroyable blocks out of the way to move around or even entirely bypass item requirements. What previously would have required glitches or other incredibly execution-heavy and unintended tricks was now purposefully designed into the game; see this diagram that shows it in flowchart form . This greatly increases the incentive to replay the game and is something that that, ultimately, Nintendo haven't done before or since with any other game in the series.

    Their dedication to this particular ethos was great enough that they went back for the final release of the game (the PAL version) to make an incredibly small change at the very end of the game that meant you could beat the game on hard difficulty with one missile pack instead of having to pick up two.Edited 2 times. Last edited September 2017 by Unknown

    Posted in Metroid Game By Game Reviews: Metroid Zero Mission

  • Avatar for Mooglepies Mooglepies 4 months ago

    Monkey Paw wish right here - more Mana but definitely a lot of mixed feelings here as I think this looks pretty awful. Can they at least confirm online play? I'm not sure there's any reason for me to double (Technically triple) dip if there isn't something new here over the original.

    Squeenix's treatment of the FFX remastered soundtrack doesnt fill me with much hope either - I thought they completely botched that.

    Posted in Secret of Mana Gets a Remake on PS4, Vita, and PC

Comments

Close