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Mooglepies

L Buchanan, Kent

  • Registered 9 years ago
  • Last active 5 hours ago
  • Post count 167
  • Reactions 4
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Recent comments

  • Avatar for Mooglepies Mooglepies Yesterday

    Nice to see that its going to be early next year, should mean that the version I want wont be far behind. My concern is now on how much content will be in the game, given the short time between announcement and release and Capcom's l0ve of releasing games that need the DLC to complete the experience.

    Call me when the PC version is announced; I'm not going to double dip with this unless the PS4 version is at 60fps, which I doubt.

    Posted in Monster Hunter World Kicks Off 2018 With January Release

  • Avatar for Mooglepies Mooglepies 15 days ago

    While this is a good analysis of the game and a comparison with the original, I think it misses a very important part of Zero Mission's lasting appeal.

    Zero Mission is the best designed game in its series, possibly the best designed game in its entire genre. The reason I say that is down to its pretty much peerless map design, which allows for an insane amount of replayability and optimisation of time/item collection. Unlike previous games in the series which had non-linear progression by accident (Super) or outright prevented it (Fusion), the designers embraced sequence breaking by putting hidden paths and destroyable blocks out of the way to move around or even entirely bypass item requirements. What previously would have required glitches or other incredibly execution-heavy and unintended tricks was now purposefully designed into the game; see this diagram that shows it in flowchart form . This greatly increases the incentive to replay the game and is something that that, ultimately, Nintendo haven't done before or since with any other game in the series.

    Their dedication to this particular ethos was great enough that they went back for the final release of the game (the PAL version) to make an incredibly small change at the very end of the game that meant you could beat the game on hard difficulty with one missile pack instead of having to pick up two.Edited 2 times. Last edited 2 weeks ago by Unknown

    Posted in Metroid Game By Game Reviews: Metroid Zero Mission

  • Avatar for Mooglepies Mooglepies 26 days ago

    Monkey Paw wish right here - more Mana but definitely a lot of mixed feelings here as I think this looks pretty awful. Can they at least confirm online play? I'm not sure there's any reason for me to double (Technically triple) dip if there isn't something new here over the original.

    Squeenix's treatment of the FFX remastered soundtrack doesnt fill me with much hope either - I thought they completely botched that.

    Posted in Secret of Mana Gets a Remake on PS4, Vita, and PC

  • Avatar for Mooglepies Mooglepies A month ago

    SF5 was a disappointment for me on all levels, Resident Evil 7's shift to first person perspective was a turnoff for me, and I don't imagine that MvC:I is going to buck the trend either.

    I'm not going to speak to the quality of those games (I've not played SF5 in 6 months now and I haven't touched the other two in any form) but my faith in Capcom being able to make games I want to play has been dented over the past year.

    I'm keeping an eye on MHWorld but I'm not going to form an impression properly until I get to play it. MH games get demos at least so that's something.

    Posted in Capcom Is In A Sad, Sorry State Right Now

  • Avatar for Mooglepies Mooglepies A month ago

    Great game, although I wonder if they'll bother including an option to switch to Super Probotector here in Europe. I actually have a real soft spot for those robots, in spite of everything they represent.

    Posted in Super NES Classic Reviews Game by Game #5: Contra III: The Alien Wars

  • Avatar for Mooglepies Mooglepies 2 months ago

    I like this a lot (although I didn't like it at all until last year) but if I had to pick one Castlevania 1 remake to take with me to the grave, it would be x68000/Chronicles. Just personal preference here perhaps, but I don't think SCIV has anything that even gets close to the intensity of the Werewolf fight from x68000 until you get all the way to the end boss rush. I also think that x68000 looks better than SCIV, but again I think that's going to come down to preference.

    That said, SCIV does a lot of very creative things, the hook swinging being the major one, and it also does subvert player expectations from time to time (the big bat boss only shows up towards the end of the game and has a new way of damaging you when you hit it), so it's still amazing. I understand why they'd include that rather than the slightly strange but better looking port/whatever of Rondo that came much later to the SNES.

    Posted in Super NES Classic Reviews Game by Game #3: Super Castlevania IV

  • Avatar for Mooglepies Mooglepies 2 months ago

    I used to prefer SMW but with the benefit of hindsight I think I prefer SMB3.

    SMW did a great deal of good for the series and the wider industry by introducing multiple exits, but I feel it was a little too iterative outside of that, and SMB3 has the better platforming in my mind. Still a staggeringly good game though.

    Posted in Super NES Classic Reviews Game by Game #1: Super Mario World

  • Avatar for Mooglepies Mooglepies 3 months ago

    Can't say that what I have seen has done much for me so far - I always liked the combat in the old GoW and the new approach is a bit of a turnoff for me. Game's pretty though, have to give them that.

    Posted in In God of War, Your Sense of Progression is Measured by Being Proud of Your Son

  • Avatar for Mooglepies Mooglepies 3 months ago

    @KaiserWarrior I was being silly more than anything else. On a personal level I much prefer pure 2D art to the low poly models used in Nintendo's 2.5D fare, but Samus Returns looks fairly competent.

    Ultimately my final opinion on Nintendo's effort is going to depend on the replayability factor - whether I can skip items and do sequence breaks and such. That being said, we did see some bomb jumping in the trailer... so maybe I'll be pleasantly surprised.

    Posted in Metroid: Samus Returns Announced for the Nintendo 3DS, Arriving September 2017

  • Avatar for Mooglepies Mooglepies 3 months ago

    Anyone want to place bets on whether or not it's going to be better than AM2R? My money's on the plucky little fangame that could.

    Nice to see 2D metroid again but did we really need a remake rather than something brand new?

    Posted in Metroid: Samus Returns Announced for the Nintendo 3DS, Arriving September 2017

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