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Mr.Spo

Daniel Hughes, St.Helens

  • Registered 5 years ago
  • Last active 4 hours ago
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Recent comments

  • Avatar for Mr.Spo Mr.Spo 1 days ago

    I do wonder if you've hit the nail on the head and Nintendo are re-evaluating Virtual Console in light of NES Mini's success.

    Personally I think an Amazon Prime approach would be best. Give people access to a wide, rotating library of games if they have a subscription, but only allow them to keep titles they purchase directly. That's how Prime Video/Music works. It means I get access to lots of albums, tv shows and films so long as I'm subscribed, and I have the freedom to buy the content I really want to keep.

    One benefit to this approach is that indie developers will get some time in the spotlight without needing to compete with Nintendo's first-class back catalogue. Virtual Console releases on Wii really tailed off after Nintendo introduced WiiWare, and I assume that was intentional on their part.

    Posted in Reaction: Delaying the Switch's Virtual Console is an Opportunity to Finally Get it Right

  • Avatar for Mr.Spo Mr.Spo 18 days ago

    I've been enjoying and playing Heroes for about 3 hours with no need to spend any money on it. That's great for a free game, as far as I'm concerned. And it looks and sounds great on my phone, too.

    Like Nadia says, this obviously isn't a replacement, it's a supplement. Nintendo very deliberately announced two other Fire Emblem titles at the same time they revealed Heroes. Fire Emblem has a future on 3DS via a remake of Gaiden, on Switch with a brand new entry in 2018, and on New 3DS and Switch via a Warriors spin off. What's not to like? Back in 2012 Awakening was staring down the barrel of being the last ever Fire Emblem release, and now the series is going from strength to strength.

    Posted in Fire Emblem Heroes Will Help Save Nintendo

  • Avatar for Mr.Spo Mr.Spo 21 days ago

    I found Miitomo fun but unengaging in the long run, and got rid of it after a couple of days. I'm on Android so haven't got Super Mario Run, but I can see myself buying it. I'm really impressed with Fire Emblem Heroes, it's good fun for 10 or 20 minute blasts between tasks, and it looks/sounds great.

    Personally I think having some simplified Nintendo games on the go is a good thing. I don't always have my 3DS with me, and in the last couple of years it's mainly been used for long, involving games, like Monster Hunter, full blooded Fire Emblem, Bravely, and now Dragon Quest VIII. Obviously there are simpler games on 3DS, but with time at a premium, it's nice to have the option of simple, high quality Nintendo games I can use on mobile. They're different beasts to the Nintendo games we get on consoles, but that was always going to be the case, and it does need to be the case.

    I've never really been into mobile gaming, but Nintendo have managed to pique my interest. I can't see it replacing much of my gaming time on other formats, but it's a nice addition. Who knows, I might find non-Nintendo stuff to play before long.

    Posted in USgamer Community Question: Are You Happy With Nintendo's Mobile Games So Far?

  • Avatar for Mr.Spo Mr.Spo 22 days ago

    Given Nintendo announced during their financial briefing that development support has jumped from 50 to "over 70" partners, and games in development have jumped from "over 80" to "over 100", I expect a gradual build-up in indie support is now underway. I still think this is a soft launch for Switch, so I'm really only expecting a major ramp up in announcements from E3 onwards.

    That being said, I'm in complete agreement that Switch is a great home for indies. A hybrid system that combines Nintendo's 1st party output (from major blockbusters to download only curios), Japanese support (which is looking good), odd bits of Western third party support, indie support and a strong Virtual Console would be a must own for me, and would cover a lot of bases. For all the noises Nintendo are making about 3DS, they've said similar things in the past, such as DS not replacing GBA. Hell, they were even claiming that 'NX' wasn't a replacement for Wii U at first. Looking at the titles announced for 3DS this year, they're all coming from subsidiary studios, and none of them are particularly demanding in terms of resources, with something like Fire Emblem re-using a game-engine built four or five years ago, and it's a remake to boot. My bet is much of the EPD structure is now behind Switch, and subsidiaries will be making the transition too, as Intelligent Systems are with Fire Emblem 2018.Edited 3 weeks ago by Unknown

    Posted in Switch-ing On Indie Support For Nintendo's New Platform

  • Avatar for Mr.Spo Mr.Spo 30 days ago

    I'd assume, based on comments made now and in the past, there are fewer 'traditional' dungeons, if any 'traditional' dungeons. Aonuma has repeatedly said Breath of the Wild is about upending series conventions. I think the fan theorists are onto something when they say the four huge beasts we see in the trailer (which we know are significant in the game's main plot) are also the four major dungeons of the game. It'd be a great twist on the Zelda formula if these creatures are both dungeon and boss fight.

    I'm hoping that this interview proves that not all of the 100 plus Shrines will be simple diversions, because I've really hoped that Zelda would introduce optional dungeons that are more labrynthine and structured than something like TP's Cave of Ordeals. Hopefully we'll have a really broad mix, simple Shrines, Shrines that function like traditional dungeons, and the new dungeon/boss hybrids. I'm really excited for this game, not only because of what we do know, but because there's still a lot left to find out.

    Posted in New Interview Has Fans Worried Zelda: Breath of the Wild Doesn't Contain Traditional Dungeons

  • Avatar for Mr.Spo Mr.Spo A month ago

    @Thusian Splatoon received great reviews, some Game of the Year awards and sold over 4 million copies on a system with barely 13 million users. I wouldn't call that 'tepid'.

    Posted in Switch: No Country For Old Men, Old IPs

  • Avatar for Mr.Spo Mr.Spo A month ago

    I agree largely with this, the promise of a unified Nintendo library, good indie support and hopefully, a strong Virtual Console make Switch perfect for me, in addition to the odd Western title and the primarily Japanese support. However, price for me IS a deal-breaker, particularly because Nintendo games have jumped in price here in the UK. Zelda costs £40 on Wii U, but £60 on Switch. Add that to the £280 price-tag, and the expensive peripherals, and the fact I have Kart on Wii U and can get Zelda on Wii U, and jumping in at launch has lost all appeal.

    I will be buying by Christmas, and I really hope by then the system is cheaper. At its current price, I cannot see Switch succeeding. With an aggressive price cut and another major blockbuster alongside Mario this Christmas (Pokemon!), I think Switch can power on to be a moderately successful system. Nintendo better be working on Pokemon Stars, though, because without that and a price cut I don't see Switch working out. Oh, and they better be throwing heaps of cash at Capcom to secure Monster Hunter. With that, they rule Japan, and with Japanese support, Switch will tick along ok.Edited 2 times. Last edited last month by Unknown

    Posted in Opinion: Switch Isn't for Everyone, But It's Definitely For Me

  • Avatar for Mr.Spo Mr.Spo A month ago

    The presentation was poor, the list of games that has emerged since (and is growing) is more promising. For me, this is closer to 3DS 2011 than Wii U 2012. Nintendo are charging premiums for their brands (especially Splatoon, Zelda, Mario Kart) thinking that they can cash in on the popularity of those brands, ignoring that a big part of Nintendo's popularity since day one has been affordability for family orientated gaming. Add to that the baffling decision to not bundle 1-2 Switch in the box, and Nintendo have put obstacles in front of themselves that they'll have to work hard to clear. If the 2 million shipment is true, then that's 2 million units globally for the entire month of March. If past console launches are anything to go by, the small launch line-up won't matter, because the most hotly anticipated Nintendo title for a decade is hitting Switch on the same day.

    I absolutely agree that Nintendo have sabotaged themselves here, but they have time to recover from this stumble. The Treehouse stream is yet to come, the machine still has two months to go before launch, and three months after launch E3 comes around. It says everything about how poor Nintendo's presentation was that a Sega executive can come on stage and announce "We're thinking about making games for this device in the future" when in reality, Sega have three games hitting Switch this year, one of them (Sonic Mania) this year. How different would things be if Nintendo had someone from Square Enix on stage saying: "We've got six games coming to Switch, including the latest entry in our beloved Dragon Quest series, and a new IP from the developers of Bravely Default!" Those half dozen Squeenix titles are there in the Switch line up, and it looks like five of them are coming this year, with I am Setsuna coming around launch. That's a much stronger impression than "Maybe games???" from Sega, who in actuality, are developing and releasing Switch games starting in March!

    On top of that, Nintendo said nothing about indie support (a number of titles confirmed) or Virtual Console (GameCube support, Mother 3 rumoured). And the biggest rumour, which has come from the most reliable support, is that Pokemon Stars is coming at the end of the year. It doesn't make sense to cut the legs out from under Sun/Moon and announce Stars 2 months after the first versions launch, but it will make sense to announce it at E3, when early adopters and potential Switch buyers will be thinking, "Ok, what's next?"

    I think, in all honesty, price is now the biggest hurdle. Nintendo have Zelda at launch, Mario Kart the month after, Splatoon in Summer, a mixture of third party support from indies, Japanese publishers and some Western support, and, potentially, the one-two of Mario Odyssey and Pokemon Stars at Christmas. Switch in 2017 becomes a very, very different kettle of fish if Pokemon Stars is real. Then consider we only have confirmation of 8 Nintendo published titles on the first system to benefit from their combined development sources, one of which is being developed by Tecmo (Fire Emblem Warriors).

    Finally, there's one more reason I think Switch will be very different to Wii U: Switch is the successor to 3DS and Wii U, and while Nintendo allowed Wii U to fail, they did not allow 3DS to fail. When 3DS faltered, Nintendo cut the price by 1/3, commissioned new first party games (like Fire Emblem: Awakening), secured Monster Hunter 3U and 4 from Capcom, and brought forward their two big blockbusters: 3D Land and Kart 7. Nintendo have bet the farm on Switch combining their portable and home audiences, and I fully expect if Switch struggles in the April/May/June quarter, a price cut will come in July alongside Splatoon 2. Switch can--if Nintendo choose--look like a completely proposition within 3 or 4 months of launch, if they need to hack away at the price and once E3 is out the way. That post-launch quarter could be very, very tough, however.

    For me, price is the biggest issue, but it's also one that will take Nintendo the least amount of time to rectify. 3DS at launch was an under-featured, under-supported, over-priced console with a relatively meaningless headline feature. By Christmas 2011 it was £50 cheaper and had some incredible games available. Switch has very similar problems, but it does have the benefit of being a more versatile system. If Pokemon Stars is real, I think Switch in 2017 is a very, very different ballgame.

    Posted in Reaction: This Was Pretty Much the Switch's Worst Case Scenario

  • Avatar for Mr.Spo Mr.Spo A month ago

    Well, if there are still precious few Xbox One exclusives after E3 2017, then I'd be concerned.

    Personally I'll admit I was disappointed by the cancellation of Scalebound, and have been considering trading in my Xbox One plus games towards a Switch. That's not just down to a lack of enthusiasm around Xbox exclusives, that's more a reflection of limited money and time for videogames, an enormous Steam backlog, and a preference for portable consoles and Nintendo exclusives making Switch a decent bet, depending on details yet to come.

    I'll happily jump back in to Xbox in the future, because I've been a fan since the original machine, but it is a real shame that Microsoft's exclusive software line-up has become increasingly reliant on Forza, Gears and Halo. Great franchises, but you need some variety in there too. Here's hoping Sea of Thieves marks a return to form for Rare, and that Microsoft knock it out the park at E3 this year.

    Posted in Revisiting Xbox E3 2014: Remembering All The Games That Died

  • Avatar for Mr.Spo Mr.Spo A month ago

    Hardware and software pricing, battery life and Japan may well make or break Switch. Nintendo already have Pokemon, Mario, Animal Crossing, Smash Bros, and Dragon Quest on board. If they can get Monster Hunter, and they've got the pricing/battery life right, then Switch becomes the natural replacement for 3DS in Japan. Don't forget that while 3DS hasn't been a huge success in the West, 3DS has outsold PS2 in Japan. Indeed, 3DS's install base is twice that of every other current system combined in Japan. If Switch can capture that market, or a market of similar size in Japan, then the combination of dedicated software support from Nintendo, Japanese third party support, indie support, whatever Western support Nintendo can get, and Virtual Console (hopefully much improved) should see Switch become a moderate to solid success globally.

    Posted in Nintendo Switch's Hybrid Nature: Some of the Strengths, All of the Weaknesses?

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