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NiceGuyNeon

Aram Kuredjian, Los Angeles

  • Registered 3 years ago
  • Last active 48 minutes ago
  • Post count 1,017
  • Reactions 263
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  • NiceGuyNeon

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Recent comments

  • Avatar for NiceGuyNeon NiceGuyNeon 48 minutes ago

    @MetManMas I should say, I dug Blood and Wine even more than the main game: same great quest design, smaller more manageable world to explore, compelling narrative, fun characters. You're able to see everything in about 25-30 hours, and it's a great send-off for the series in general. It's fantastic.

    Posted in Finding a Place for the Linear Single-Player Experience

  • Avatar for NiceGuyNeon NiceGuyNeon 53 minutes ago

    @MetManMas Witcher III's quest design is fantastic. To be honest so were the first two games in the series and they pulled it off without being open world. But CD Projekt has gradually improved quest design and combat with each entry.

    I dug Witcher 3 more because the quests, especially the side-quests, provided an immediate impact to the world. You didn't have to do them, but doing them felt like such a natural part of the game from helping mages escape, to tracking a Baron's family down, to assassinating a king, the best ones grew out of the main narrative and everything you did had an immediate impact on the game world. Others grew out of Witcher contracts, and that felt natural too because your role in this world is to be a witcher. Everything flowed real smoothly.

    See also: Fallout: New Vegas for another excellent open-world RPG with stellar quest design. I literally can't play Bethesda RPGs anymore because Obsidian beat them at their own game. At launch people weren't big on it, in hindsight, it's the best RPG Bethesda have published since 2002, Obsidian's MIA bonus be damned.

    Posted in Finding a Place for the Linear Single-Player Experience

  • Avatar for NiceGuyNeon NiceGuyNeon An hour ago

    @MetManMas Oh of course. Witcher 3 is fantastic because the quests are well written and have an immediate impact on the world available to you. That's literally been Fable's failed mission statement for every single game.

    They don't need to make it open world, though at this point if it does happen I think it's safe to say that it'll be open-world if it is being done at all. Too many games with success and people seem to want to ignore the failed ones each time (Mass Effect should never have been open world. Mirror's Edge should never have been open world, etc).

    But there are take-aways from Witcher 3, namely that strong writing, characters and consequences made the game feel fantastic despite not-so-fun combat and a needlessly large open world in Velen. The game is actually better when it's focused and has smaller areas like Novigrad and Skellige for you to explore rather than the sprawling swamp you start off in.

    Posted in Fable Creator Peter Molyneux Shares His Idea for the Potential New Game

  • Avatar for NiceGuyNeon NiceGuyNeon 2 hours ago

    I just finished Witcher 3. I did all of the main story content across the main game and both expansions. I also did all secondary quests that were not Gwent (because it's literally the worst) or treasure hunts, and I did it all on the easiest setting: this took me 106 hours in-game. And all I did was follow the line to each quest, I did not explore the question marks and doodads on my map.

    I actually was speaking to a classmate of mine about it and there's just a point where there's just TOO MUCH in a game. More than I need to see. Maybe it does something for others. My buddy got Witcher 3 before I did and loves it. He's still in Velen because he keeps fighting wolves in the woods. I'm just like, bro, Witcher 3 is at its best when it's a story propelling you forward, the open world aspect literally adds nothing to the game (unlike Zelda which nails the open world!)

    So i can see that there are other types of players, clearly. But I don't want to stay in one game, I want to take in as many games as I can. I just started Portal 2 for the first time to break away from the massive 100 hour experience I just so fully committed myself to during my winter break, and I love it. I love that I'm put in a room, told to figure it out, and just move to the next room.

    It's high quality, it gets to the point, it's funny, and it just works. I love Bayonetta for the same reason. I love Dishonored 2 for the same reason. I love Doom for the same reason. I love Super Mario Bros (2D or 3D) for the same reason. It's the same reason I love What Remains of Edith Finch.

    That's not to say I hate open worlds, I love Breath of the Wild, it is the one game that genuinely justifies having an open world, which to me makes it the greatest open world game, but very rarely do I ever feel that strongly about the actual open world in a game. In Assassin's Creed IV, Sleeping Dogs, Witcher 3, etc I didn't think the open world actually added anything to the game. They are all fantastic games, but they do not do the open world aspect justice. It just adds busy work in my opinion around a fantastic core experience.

    I keep checking HowLongToBeat.com before I go for a game. I think that's a problem too, because somewhere along the line the enormity of these games are keeping me from them, and I doubt I'm the only one.

    Posted in Finding a Place for the Linear Single-Player Experience

  • Avatar for NiceGuyNeon NiceGuyNeon 3 hours ago

    K. cool. Now, just make it like The Witcher 3 and release it. It will literally print money.

    Posted in Fable Creator Peter Molyneux Shares His Idea for the Potential New Game

  • Avatar for NiceGuyNeon NiceGuyNeon 3 days ago

    I'm a simple man who enjoys games with a keyboard and mouse on PC and a gamepad on console. No cardboard necessary to boost my enjoyment.

    Posted in USgamer Community Question: What Nintendo Labo Toy-Con Kit Do You Want in the Future?

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago

    I don't know. Tech seems impressive, and I remember everyone thinking Switch was too expensive before launch too. I'm not buying this, but I'm not saying price will be a hindrance just yet.

    Posted in Nintendo Labo's Price Might be Too High for the Mainstream Audience It's Trying to Attract

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago

    I remember Lair: it was the game that made me want a PS3 because I loved the first two Rogue Squadron games (never played the third). And now it had dragons and fire instead of spaceships and lasers, like how could I not be pumped? And then it sucked. And I never bought it or a PS3. Whether it was from forced motion controls or something else, it's a shame it didn't pan out and Factor 5 is gone. I think Rogue Leader on GameCube was a real showcase game in 2001 and I wish Lair had a similar impact back then.

    Posted in Former Factor 5 Devs Say Lair Was Doomed by Forced Motion Controls

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago

    @catymcc I figure the Switch game makes up the bulk of it, but I remember reading an article somewhere (maybe it was NintendoLife?) that the older games moved up the charts too including Mario Kart Wii lol I was curious if the Wii U game would've made any impact or not is all.

    Posted in NPD 2017: Call of Duty: WW2 Tops List of Best-Selling Games of 2017

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago

    @MetManMas I think the most exciting time for shooters was 2007 if we're sticking to FPS at least. That year alone we had numerous competing ideas for what the genre should be like and a bunch were unique, brilliant in their own ways, and gave me hope for how the genre would turn out. That hope didn't last long obviously lol

    But in 2007 we had Halo 3, Crysis, Call of Duty 4, BioShock, Half-Life 2: Episode 2, Team Fortress 2, STALKER: Shadow of Chernobyl and more as competing ideas for what the AAA shooter could be. It's much more limited today, and after COD4 took off everyone seemed to want a piece of that pie. There are definitely some unsung heroes of the genre these days though, but not to the extent that shooters were like a decade ago.

    Posted in NPD 2017: Call of Duty: WW2 Tops List of Best-Selling Games of 2017

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