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NukaColaClassic

  • Registered 2 years ago
  • Last active 25 days ago
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Recent comments

  • Avatar for NukaColaClassic NukaColaClassic 7 months ago

    I'm still confused as to why Contra NES hasn't been released on Virtual Console; not even in Japan! It was featured as an emulated bonus in Contra 4 DS and that was released in 2007, and given Konami's decent track record of re-releasing their classic NES/SNES games on the service...it's a pretty weird anomaly.

    Posted in Classic Mini NES F.A.Q.: Everything We Know About Nintendo's Plug-and-Play Console

  • Avatar for NukaColaClassic NukaColaClassic 7 months ago

    Hey Jeremy, what do you use to record Super Game Boy? Is RGB involved?

    Posted in A Game Design Near-Miss: Double Dragon for Game Boy

  • Avatar for NukaColaClassic NukaColaClassic 9 months ago

    Breath of Fire II. It did the whole "religious institution is actually a front for demons to awaken their destroyer god" thing before it was cliche. Also great, unique characters and plenty of tearjerker moments.

    Mother 3, Chrono Trigger & killer7 are also way up there for me!

    Posted in USgamer Community Question: What's Your Favorite Game Storyline?

  • Avatar for NukaColaClassic NukaColaClassic 9 months ago

    I was very disappointed by the game. The GamePad controls sounded great in theory but failed in execution. There was nothing wrong with the original SF64 & SF Assault flight controls to begin with. And this is coming from someone who loved Skyward Sword and Splatoon's motion controls! Whereas those games felt enhanced by the gyroscope, this one feels burdened, especially because of this reliance of the alternate cockpit view on the GamePad. It's too disorienting, which, coupled with the whole pressing Y to recenter your aim bit, made things harder than they needed to be. The final boss was so stupidly frustrating, all because of the controls and the incessant back and forth between the GamePad and the TV.

    And while I'm all for callbacks to previous games in the series, a lot of it felt too samey in its dialogue and plot. What about James McCloud's story? How about a new enemy? After SF64's 3DS release, there's no real reason to go back to the same tired plotline. And it's a shame because I adore Star Fox, and I still think the SNES game is the best one. And now I'm sad that because of the game's poor performance we're probably not going to see another one for yet another decade or so.

    Maybe PlatinumGames should've been given free reign on this one sans Nintendo's GamePad ideas. All I'm looking for in a Star Fox game is a fun new story, fun dialogue that only occasionally hearkens back to the previous games, new levels with amazing spectacles, and perhaps not so much new gameplay mechanics but new enemy types and challenges that keep you in the air and not on the ground (unless it's the Landmaster) or in a gyrowing.

    Posted in Star Fox Zero in Hindsight: The Developers on the Controls, the Decision Not to Include Multiplayer, and the Future of Star Fox

  • Avatar for NukaColaClassic NukaColaClassic 10 months ago

    So hard to pick just one, so I'll list the ones that come to me:

    - Contra (NES)
    - The Legend of Zelda: Four Swords Adventures (yes, with all 4 GBAs connected to a Wii and/or Gamecube)
    - Secret of Mana (SNES)
    - Super Smash Bros. for Wii U/3DS
    - Rock Band 3 (PS3)
    - Super Mario 3D World (Wii U)
    - Power Stone 2 (Dreamcast and/or PSP)

    Posted in USgamer Community Question: What's Your Favorite Local Multiplayer Game?

  • Avatar for NukaColaClassic NukaColaClassic 10 months ago
  • Avatar for NukaColaClassic NukaColaClassic A year ago

    "Is Breath of Fire 3 worth revisiting?"

    YESSSSSSS!!!!!!! <3 <3 <3

    Totally listening to this podcast, but thought I'd pre-empt and show my love for BoFIII. Also there's this wonderful analysis about the depth of BoFIII's story and how the game uses the "moral grey" fantastically.

    Edited February 2016 by Unknown

    Posted in USgamer's RPG Podcast Examines Breath of Fire 3 and Final Fantasy IX

  • Avatar for NukaColaClassic NukaColaClassic A year ago

    Excellent interview! I love everything Manami-san has done, and I still remember listening to her first Brave Wave track, "One Shot, One Kill" on World 1-2 for the first time and immediately feeling that classic Mega Man vibe.

    Posted in Manami Matsumae, the Maestro of Mega Man

  • Avatar for NukaColaClassic NukaColaClassic A year ago
  • Avatar for NukaColaClassic NukaColaClassic A year ago

    Hoo boy, this extends to a lot of things.

    Off the top of my head...

    Brutal Legend PS3: I collected every. Single. Damn. Health upgrade. Or whatever those red orb statues littered around the map were. I just HAD to have them, it was ridiculous and ultimately tedious. I think they unlocked new tracks so that's why I was so motivated. Because they were so scattered and plentiful I ended up going back to ones I had already gotten, so to make it easier I would literally cross each one off from a GameFAQs map I printed out. So annoying.

    I had a lot of game save complications with Breath of Fire II in my childhood. I lent my copy to a friend once, he accidentally copied over my file, pretty sure I lost a save once due to whatever, but for some reason I felt like it'd be safer to turn the SNES off only until after I saved at the Dragon God statue, ended my game, and waited for the game to go back to the title screen before flicking the switch off. I think I still do this. I'm weird.

    This extends to all music too, but I'm insane when it comes to videogame music organization. MP3s have to be tagged correctly with the correct fields for Artist, Album Artist, Composer, Genre, Year, Album Title, # of #, Disc #, etc. before I even think about listening to the actual music. I will look through VGMdb to ensure I have the right composers tagged to the right track.

    Posted in USgamer Community Question: What's the Most OCD Thing You've Done in a Game?

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