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Ohoni

Ohoni

  • Registered 3 years ago
  • Last active 2 minutes ago
  • Post count 361
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Recent comments

  • Avatar for Ohoni Ohoni 6 days ago

    @NightingaleXP

    No, the Wii-U's problem was that it was a massively underpowered console that was priced as if it wasn't a massively underpowered console, mainly because it had a touchscreen to deal with. But take the switch, remove the screen, the battery, the docking mechanism, etc. and price it accordingly, somewhere around $150 or so, and it could be competitive hardware in the marketplace.

    Posted in Nintendo May Offer Switch Mini in Next Fiscal Year, Says Analysts

  • Avatar for Ohoni Ohoni 7 days ago

    That's the complete wrong direction. What they need to be making is a non-portable version, one that is permanently docked to a TV and therefore costs about half as much.

    Posted in Nintendo May Offer Switch Mini in Next Fiscal Year, Says Analysts

  • Avatar for Ohoni Ohoni 12 days ago

    "Wouldn't it have been better if Andromeda let you discover things, let you explore for a purpose other than to stave off the boredom of wandering along the main path? Wouldn't it have been better had it been more like Yooka-Laylee? "

    No.

    I am very much enjoying the exploration in ME:A so far, but if they'd had the same missions, with less waypoints to lead you through them, that would be awful, because roping around in the dark to try and find which person you're meant to talk to or console you're meant to activate in a massive open world is no fun at all.

    The one thing I would change I would make to ME:A missions is that in many cases there will be a "location" and that location will not be "activated" until you find the trigger to launch the associated missions elsewhere. If you go to the "location" prior to this, nobody will live there, nothing will be going on there. If you go there after you've activated the mission, there will be people there doing things and you can continue the mission. I do wish that they had made the missions so that you could bump into the middle of them, bump into "the location" fully populated and engage the mission content without having gotten the initial trigger, and then the game would adapt accordingly, with the mission completing or continuing from that point.

    ie, if someone asks you to find someone, and that person can be found in a hut in the desert, then it should also be true that you could stumble onto that hut in the desert, find the person there, do whatever is done there, then later find the person who asks you to find that person, and you tell them "hey, I already found them, here's what happened."

    This does happen with some missions in ME:A, but not many, and even when it does it can be a mess of emails and conversations overlapping in strange ways. Could have used more polish and playtesting. Really that applies to most of ME:A, it looks like they spent about half as much time playtesting the game and responding to the results of that testing as they should have.

    Posted in Mass Effect Andromeda is SeaWorld and Yooka-Laylee is the Ocean

  • Avatar for Ohoni Ohoni 13 days ago

    @SIGGYZtar Well, I think it'll be able to handle the 3DS version ok, they'll just have to adjust the UI and that sort of things since it's not a dual screen.

    Posted in Dragon Quest XI Coming Late July in Japan, Switch Version "Planned", But Missing

  • Avatar for Ohoni Ohoni 13 days ago

    Well, it'll take them a little while to get the 3DS version working on the Switch, it's totally different hardware.

    Posted in Dragon Quest XI Coming Late July in Japan, Switch Version "Planned", But Missing

  • Avatar for Ohoni Ohoni 17 days ago

    Really it's the lazy way out. All they really did was paint fake shading into the iris, which they certainly could have done from the start. The more difficult solution would have been to adjust the upper eyelids down by a fraction on every model, and it's unclear from the outside how much time and effort that would have taken. It was also good that they went through and re-animated some of the early scenes to give the characters more expressiveness. They also apparently re-lit the Nexus bridge, because in the original it just had this flat lighting everywhere, while in the new version it has some high contrasty shadows.

    A huge improvement, obviously, but way simpler than they could have gone.

    Posted in Bioware Fixes Mass Effect Andromeda's Dead Eyes In Latest Patch

  • Avatar for Ohoni Ohoni 17 days ago

    Is it going to play Kingdom Hearts III? If not, who cares?

    Posted in Square-Enix Is Putting Its Full Support Behind the Nintendo Switch

  • Avatar for Ohoni Ohoni 17 days ago

    I bought an XBone a few years back, and barely ended up p[laying a half-dozen games on it, the last of which about a year ago. I bought a PS4 a couple months back for Horizon, but at this point I play most games on PC, and since all future XBone "exclusives" are likely also going to be on PC, I'll just get the PC version, which will be better. I can't imagine buying a Scorpio unless I'm in that weird place where I can afford a $400+ console that just plays games, but can't afford a ~$600 PC that can play games and do all sorts of other stuff for about half a decade to come.

    Posted in Xbox Project Scorpio's Strength Isn't Enough To Lead The Pack

  • Avatar for Ohoni Ohoni 18 days ago

    Everyone forgets about Jet Set Radio.

    Posted in Persona 5 Is Proof That Impeccably Stylish UI Design Matters

  • Avatar for Ohoni Ohoni 18 days ago

    This explains why they've been slowly dismantling the PC version over the past year rather than expanding it.

    Posted in Marvel Heroes Omega Heads to PS4 and Xbox One This Spring

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