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Patrick-C

Patrick C., Portland, OR

  • Registered 2 years ago
  • Last active 6 months ago
  • Post count 41
  • Reactions 1
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  • Avatar for Patrick-C Patrick-C 6 months ago

    @yuberus That's all fair — DK94 is definitely a very different experience, although, to be fair, so is the NES version, which is in turn way easier than the arcade version (and missing one of its levels). And you're right that SMB Deluxe does have the screen real estate hit, which is a real problem for a lot of the levels. Although in my defense I stand by saying both games were pretty easy to come by around this time — the retro game price explosion hadn't happened yet and I believe GameStops still stocked old games at this point in time, to say nothing of local game retailers.

    I guess my point is that this line of games always felt, at least to me, like a really bad value proposition that just sort of felt half-assed at the time. And, in some cases, totally redundant. Don't get me wrong, I don't hate them, and I can understand the appeal — heck, I even have Castlevania (because, unlike the NES original, it lets you save — glory be!) and Super Mario Bros. (in its snazzy Famicom Mini version). But the line just ... didn't feel all there.

    Posted in Nadia's Midboss Musings: The Shameless, Beautiful Creature That Was the Classic NES Series (Plus: Meet Luca Blight!)

  • Avatar for Patrick-C Patrick-C 6 months ago

    Good Lord the Classic NES series was just bizarre.

    Not least of all because so many of those games were available in other, better, cheaper ways. You could pay $20 for Super Mario Bros., yes. Or you could have picked up a used copy of Super Mario Bros. Deluxe to play on your GBA, which probably would have run you around $10 used at the time, and which included save functionality, all kinds of extra modes and collectibles like You Vs. Boo, and, of course, the entirety of Super Mario Bros. 2/The Lost Levels. Donkey Kong 94 was, at that point, a sub-$5 experience that would give you all the levels of NES Donkey Kong plus another 100. Metroid was, as folks have said, unlockable in both Fusion and Zero Mission. A better version of Pac-Man was available in the Pac-Man Collection, alongside a bunch of other Pac-Man games.

    I think the line made a LOT more sense in Japan, where they were positioned more clearly as fancy collectibles. In the US the Classic NES series just came in standard GBA boxes, but in Japan, the Famicom Mini series came in these cool cases with tiny boxes for the carts that were miniaturized versions of the original Famicom boxes. If you've never seen one, they're pretty rad! They scream "This is worth paying a premium for." The US ones not so much.

    Posted in Nadia's Midboss Musings: The Shameless, Beautiful Creature That Was the Classic NES Series (Plus: Meet Luca Blight!)

  • Avatar for Patrick-C Patrick-C 6 months ago

    Not to discount Caty's thoughts — this is a good, fair review — but I'm thinking this is definitely one of those titles, even more than most, where your own personal tastes are really going to shape your reaction to the game.

    I'll explain this by way of a kind of longwinded anecdote. I bought a Switch at launch, even though I couldn't really afford it, but that was largely in anticipation of games to come. I don't have enough time in my life to devote to a Zelda, so I'm pretty much the one person who didn't buy Breath of the Wild. Mario Kart 8 was my first retail game. But I wanted SOMETHING to play on it, so I popped for the ACA Neo Geo release of Waku Waku 7.

    Now, I gather this is not one of the more beloved Neo Geo fighters; Garou and Samurai Showdown IV are on the Switch and I think they're more popular. Waku Waku 7 only has 7 playable characters, so I think it's regarded as kind of shallow. But I freaking love it: there's only 7 characters, sure, but each of those 7 has LOADS of personality, and the core fighting mechanics are both accessible and surprisingly deep — the game only uses a couple of attack buttons, but there's wall jumps and lots of different levels of special attacks and a charge system and all kinds of bells and whistles.

    I've played the hell out of Waku Waku 7. And it made me realize that I don't need my fighting games to be enormous — I rarely spend much time on more than 5 - 10 characters in any given fighting game. I'm happy with a leaner experience where everything counts. And ARMS is definitely giving me flashbacks to Waku Waku 7 in that sense — it's bright and colorful and pretty easy to grasp, and each character of its slim cast is packed with personality. And, like frogopus said, it reminds me a LOT of Virtua On and Power Stone, as well, and those are great touchstones too.

    I think Caty's gripes are fair. But I, personally, don't care. Even in a world where Nintendo never updated the game with more characters, I'd probably be happy with it. I feel like lean experiences are underrated in contemporary gaming. But then I'm old-fashioned.

    Posted in Arms Review: Fists of Fury

  • Avatar for Patrick-C Patrick-C 6 months ago

    A live action Cowboy Bebop could work, so I'm going to make the choice to be cautiously optimistic. It's not necessary, obviously; Bebop is a perfect standalone television series. But I'd welcome a live-action adaptation if it were made with love and respect; if we saw a cable adaptation that held as true to the spirit of the anime as, say, Game of Thrones does to those books I'd probably be pretty stoked to watch it.

    And, yes, it's a more Western-oriented work to begin with, so the question of how to cast it seems a bit less rigid than Ghost in the Shell. It takes place in a diverse pancultural multi-ethnic future, unlike Akira or Ghost in the Shell, which are clearly set in Japan. None of the characters are given specific origins -- Faye is implied to be from Singapore, which would make her statistically most likely to be ethnic Chinese, but she could just as easily be Malay or Indian. Spike is Jewish probably I guess? Who knows about Ed or Jet. Cowboy Bebop could work with a Sense8-style global cast.

    Posted in Monument Valley 2 Pulls a Beyoncé; Plus an Incoming Cowboy Bebop Live-Action Adaptation Brews Controversy

  • Avatar for Patrick-C Patrick-C 7 months ago

    I think the narrative around the 3D would have been different if they'd had the super-stable 3D from the start. The 3D is really, genuinely cool -- it's the definition of a gimmick, insofar as it's basically a neat trick but not one that really meaningfully impacted gameplay. (Since games were required to be playable in 2D, by definition the impact of the 3D was always going to be limited.) But it's a really cool gimmick. 3D action games like Resident Evil Revelations and Mario Kart 7 and Luigi's Mansion and Starfox 64 really are amazingly immersive with that slider cranked up. And lots of games make interesting subtle use of the 3D -- for instance, playing Game Boy games on the VC with their original resolution, with the the border resembling the Game Boy on a different depth than the screen? Amazing. The Mega Man Legacy Collection does a similar thing, lifting the 4:3 gameplay above the border, making it FEEL like you're playing on a 4:3 screen. Shovel Knight used layering very cleverly too.

    The problem, I think, is that on the original models it was so hard to hold that 3D, especially on visceral action games where you may move some instinctively. Like most people I slid that slider down and never touched it on my O3DS, because fiddling with it constantly was a pain. The stable 3D on the New models was a revelation to me and I found myself going back to replay titles like Super Mario 3D Land with fresh eyes.

    It was probably always inevitable that the 3D was going to be a one-generation trick, but people would miss it more, I think, if it had been that good early on.

    Posted in The 2DS XL is More Proof That 3D Was Kind of a Bust for Nintendo

  • Avatar for Patrick-C Patrick-C 7 months ago

    Calling it now: this will be the Game Boy Micro of the 3DS family. Snazzy-looking, overpriced at launch but likely to get cheaper quickly, and it probably won't sell much because people are turning their attention to the shiny new platform (the DS in the GBM's case, the Switch in the New 2DS's.) But in a few years' time, like the Micro, it'll be a cult favorite.

    Posted in Nintendo Randomly Announces The New Nintendo 2DS XL

  • Avatar for Patrick-C Patrick-C 7 months ago

    I think Nadia's right -- although 90s nostalgia is a more powerful force right now, the NES was a far bigger mainstream phenomenon, so I don't think we'll see as universal of a demand for an SNES Mini ... even though, yes, it's liable to have better games.

    That said, I think there's a secondary reason as well ... and that's that Nintendo really, totally, utterly botched the NES Classic, so it's hard to be as excited about a SNES Mini. The NES Classic is as spectacular a failure as I've seen one of the Big 3 make since the XBOX One's initial stumbles, and it's possibly even worse. The NES Classic was a good product that people, even casual gamers, were excited about. It SHOULD HAVE been a huge PR success for Nintendo, driving attention to the company during a fallow period, engendering good will and serving as a steady sales success. It could absolutely have been an evergreen product they could have sold for years. Instead they totally failed to accurately forecast demand, failed to ramp up production when it was clear they messed it up, and then stopped producing it for any explicable reason. As a Nintendo fan I feel pretty betrayed by the whole thing, and that absolutely dampens my excitement for a theoretical SNES Mini.

    Posted in The SNES Classic Won't Get Nearly as Much Hype as the NES Classic

  • Avatar for Patrick-C Patrick-C 8 months ago

    @moroboshi I mean, the Switch install base is small, but to be fair it has only been out two weeks.

    I'm hoping Capcom looks at the reaction today and reconsiders. Pretty much the first comment on every story or article about this game is "But what about the Switch?" To say nothing of Twitter. It's a perfect fit, so hopefully Capcom takes notice.Edited March 2017 by Unknown

    Posted in Capcom's Decision to Keep the Disney Afternoon Collection off the Nintendo Switch Is a Load of Duck Feathers

  • Avatar for Patrick-C Patrick-C 8 months ago

    That's an impressive-sounding debut, but then there was never really a question that the sales at launch would be strong. The Wii U moved 3 million units in its first month. (To be fair to the Switch, it had the benefit of releasing during the holidays.)

    It's all about whether Nintendo can keep up the momentum and win over the unconvinced. We'll see! Assuming nothing is delayed, there's a good steady slate of releases for the next few months. E3 will probably be key.

    Posted in Nintendo Switch Has Sold 1.5 Million Systems Worldwide, According to SuperData

  • Avatar for Patrick-C Patrick-C 9 months ago

    Really nice writeup, Mike. Definitely one of the more thorough takes I've yet encountered. Looking forward to the full review. (Although I've got one preordered, so it's kind of incidental to me I guess.)

    Quick question, if you can answer it: can you get a sense of the screen's glass quality? I've never bothered with a protector on my phone, because pretty much every phone uses some kind of pretty strong gorilla glass. Never had any issues, so long as I kept my phone in some kind of case. Curious if the Switch is comparable.

    Posted in Nintendo Switch Preview: A Visual Walkthrough of Nintendo's Newest Console

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