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Patrick C., Portland, OR

  • Registered A year ago
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Recent comments

  • Avatar for Patrick-C Patrick-C 2 days ago

    I think the narrative around the 3D would have been different if they'd had the super-stable 3D from the start. The 3D is really, genuinely cool -- it's the definition of a gimmick, insofar as it's basically a neat trick but not one that really meaningfully impacted gameplay. (Since games were required to be playable in 2D, by definition the impact of the 3D was always going to be limited.) But it's a really cool gimmick. 3D action games like Resident Evil Revelations and Mario Kart 7 and Luigi's Mansion and Starfox 64 really are amazingly immersive with that slider cranked up. And lots of games make interesting subtle use of the 3D -- for instance, playing Game Boy games on the VC with their original resolution, with the the border resembling the Game Boy on a different depth than the screen? Amazing. The Mega Man Legacy Collection does a similar thing, lifting the 4:3 gameplay above the border, making it FEEL like you're playing on a 4:3 screen. Shovel Knight used layering very cleverly too.

    The problem, I think, is that on the original models it was so hard to hold that 3D, especially on visceral action games where you may move some instinctively. Like most people I slid that slider down and never touched it on my O3DS, because fiddling with it constantly was a pain. The stable 3D on the New models was a revelation to me and I found myself going back to replay titles like Super Mario 3D Land with fresh eyes.

    It was probably always inevitable that the 3D was going to be a one-generation trick, but people would miss it more, I think, if it had been that good early on.

    Posted in The 2DS XL is More Proof That 3D Was Kind of a Bust for Nintendo

  • Avatar for Patrick-C Patrick-C 2 days ago

    Calling it now: this will be the Game Boy Micro of the 3DS family. Snazzy-looking, overpriced at launch but likely to get cheaper quickly, and it probably won't sell much because people are turning their attention to the shiny new platform (the DS in the GBM's case, the Switch in the New 2DS's.) But in a few years' time, like the Micro, it'll be a cult favorite.

    Posted in Nintendo Randomly Announces The New Nintendo 2DS XL

  • Avatar for Patrick-C Patrick-C 8 days ago

    I think Nadia's right -- although 90s nostalgia is a more powerful force right now, the NES was a far bigger mainstream phenomenon, so I don't think we'll see as universal of a demand for an SNES Mini ... even though, yes, it's liable to have better games.

    That said, I think there's a secondary reason as well ... and that's that Nintendo really, totally, utterly botched the NES Classic, so it's hard to be as excited about a SNES Mini. The NES Classic is as spectacular a failure as I've seen one of the Big 3 make since the XBOX One's initial stumbles, and it's possibly even worse. The NES Classic was a good product that people, even casual gamers, were excited about. It SHOULD HAVE been a huge PR success for Nintendo, driving attention to the company during a fallow period, engendering good will and serving as a steady sales success. It could absolutely have been an evergreen product they could have sold for years. Instead they totally failed to accurately forecast demand, failed to ramp up production when it was clear they messed it up, and then stopped producing it for any explicable reason. As a Nintendo fan I feel pretty betrayed by the whole thing, and that absolutely dampens my excitement for a theoretical SNES Mini.

    Posted in The SNES Classic Won't Get Nearly as Much Hype as the NES Classic

  • Avatar for Patrick-C Patrick-C A month ago

    @moroboshi I mean, the Switch install base is small, but to be fair it has only been out two weeks.

    I'm hoping Capcom looks at the reaction today and reconsiders. Pretty much the first comment on every story or article about this game is "But what about the Switch?" To say nothing of Twitter. It's a perfect fit, so hopefully Capcom takes notice.Edited last month by Unknown

    Posted in Capcom's Decision to Keep the Disney Afternoon Collection off the Nintendo Switch Is a Load of Duck Feathers

  • Avatar for Patrick-C Patrick-C A month ago

    That's an impressive-sounding debut, but then there was never really a question that the sales at launch would be strong. The Wii U moved 3 million units in its first month. (To be fair to the Switch, it had the benefit of releasing during the holidays.)

    It's all about whether Nintendo can keep up the momentum and win over the unconvinced. We'll see! Assuming nothing is delayed, there's a good steady slate of releases for the next few months. E3 will probably be key.

    Posted in Nintendo Switch Has Sold 1.5 Million Systems Worldwide, According to SuperData

  • Avatar for Patrick-C Patrick-C 2 months ago

    Really nice writeup, Mike. Definitely one of the more thorough takes I've yet encountered. Looking forward to the full review. (Although I've got one preordered, so it's kind of incidental to me I guess.)

    Quick question, if you can answer it: can you get a sense of the screen's glass quality? I've never bothered with a protector on my phone, because pretty much every phone uses some kind of pretty strong gorilla glass. Never had any issues, so long as I kept my phone in some kind of case. Curious if the Switch is comparable.

    Posted in Nintendo Switch Preview: A Visual Walkthrough of Nintendo's Newest Console

  • Avatar for Patrick-C Patrick-C 3 months ago

    @jimgamer@link616 I'm hugely discouraged by the lack of a D-pad. Even "But the pro controller has one!" is not especially comforting, because the pro controller's D-pad is in a secondary spot that makes for an awkward reach. Playing a twitchy 2D action game like Mega Man X on it would not feel great.

    It'd be nice if the console would accept generic USB or Bluetooth controllers so you could use the Buffalo or 8bitdo Super Famicom-style pads ... or, for that matter, the Wii Classic Controller ... but, uh, we all know it won't, because Nintendo wants to sell more $80 controllers.Edited January 2017 by Unknown

    Posted in Our Dreams for Virtual Console on Nintendo Switch

  • Avatar for Patrick-C Patrick-C 3 months ago

    @bigbadboaz and@jimgsmer, Yeah, even if the four buttons on the left Joycon constitute a halfway decent d-pad (a big if), it'd still be in the wrong place on the controller to be comfortable, kinda like how the 3DS's d-pad is. Distressingly, this is also the case even on the pro controller, which I wish used the Dual Shock rather than the Xbox layout. It seems obvious that Nintendo could release a retro-friendly Joycon with a proper d-pad, which means they almost certainly won't do it, Because Nintendo.

    I guess maybe the HD rumble could possibly emulate the Neo Geo pad's clicky thumbstick? Maybe? Possibly?

    At any rate, controller frustration aside this is still good news. The more Neo Geo games stay in circulation the happier we should all be. And they're very portable-friendly experiences in particular.

    Posted in King of Fighters '98, Metal Slug 3 and More Neo Geo Games Coming To Switch

  • Avatar for Patrick-C Patrick-C 3 months ago

    This seems like a really bad call. Nintendo's got such a deep bench of classic games that they could sustain a freebie a month for years and still sell plenty of VC games. If they're going to charge Playstation/Xbox amounts for online play they should have equivalent perks.

    This has me feeling very wary. I was hoping the Swicth would have Nintendo being less ... Nintendo, at least in terms of inexplicable decisions.

    Posted in Switch's Free NES/SNES Games Go Away After A Month

  • Avatar for Patrick-C Patrick-C 3 months ago

    Yeah, this was rough. The Joycons are interesting for sure and I'm sure a lot of games will use them creatively, but leading with the controllers was ... weird. And it just kinda went downhill from there. Forget the games, even - the presentation was stilted and low-energy. Basically the exact opposite of the reveal trailer.

    And it's mystifying why so many game announcements - Street Fighter II, Sonic Mania, a new Bomberman, Mario Kart 8 Deluxe, Binding of Isaac - weren't given more time in the presentation than a sizzle reel.

    It seemed like a long presentation to convey not a lot. What about the UI? Virtual Console? What, exactly, are actually the launch games?

    Don't get me wrong, a lot looked good and this is still salvageable. But this was not a good impression.

    Posted in Reaction: This Was Pretty Much the Switch's Worst Case Scenario