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Patrick C., Portland, OR

  • Registered A year ago
  • Last active 6 hours ago
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Recent comments

  • Avatar for Patrick-C Patrick-C 8 days ago

    @moroboshi I mean, the Switch install base is small, but to be fair it has only been out two weeks.

    I'm hoping Capcom looks at the reaction today and reconsiders. Pretty much the first comment on every story or article about this game is "But what about the Switch?" To say nothing of Twitter. It's a perfect fit, so hopefully Capcom takes notice.Edited 1 weeks ago by Unknown

    Posted in Capcom's Decision to Keep the Disney Afternoon Collection off the Nintendo Switch Is a Load of Duck Feathers

  • Avatar for Patrick-C Patrick-C 9 days ago

    That's an impressive-sounding debut, but then there was never really a question that the sales at launch would be strong. The Wii U moved 3 million units in its first month. (To be fair to the Switch, it had the benefit of releasing during the holidays.)

    It's all about whether Nintendo can keep up the momentum and win over the unconvinced. We'll see! Assuming nothing is delayed, there's a good steady slate of releases for the next few months. E3 will probably be key.

    Posted in Nintendo Switch Has Sold 1.5 Million Systems Worldwide, According to SuperData

  • Avatar for Patrick-C Patrick-C 28 days ago

    Really nice writeup, Mike. Definitely one of the more thorough takes I've yet encountered. Looking forward to the full review. (Although I've got one preordered, so it's kind of incidental to me I guess.)

    Quick question, if you can answer it: can you get a sense of the screen's glass quality? I've never bothered with a protector on my phone, because pretty much every phone uses some kind of pretty strong gorilla glass. Never had any issues, so long as I kept my phone in some kind of case. Curious if the Switch is comparable.

    Posted in Nintendo Switch Preview: A Visual Walkthrough of Nintendo's Newest Console

  • Avatar for Patrick-C Patrick-C A month ago

    @jimgamer@link616 I'm hugely discouraged by the lack of a D-pad. Even "But the pro controller has one!" is not especially comforting, because the pro controller's D-pad is in a secondary spot that makes for an awkward reach. Playing a twitchy 2D action game like Mega Man X on it would not feel great.

    It'd be nice if the console would accept generic USB or Bluetooth controllers so you could use the Buffalo or 8bitdo Super Famicom-style pads ... or, for that matter, the Wii Classic Controller ... but, uh, we all know it won't, because Nintendo wants to sell more $80 controllers.Edited last month by Unknown

    Posted in Our Dreams for Virtual Console on Nintendo Switch

  • Avatar for Patrick-C Patrick-C 2 months ago

    @bigbadboaz and@jimgsmer, Yeah, even if the four buttons on the left Joycon constitute a halfway decent d-pad (a big if), it'd still be in the wrong place on the controller to be comfortable, kinda like how the 3DS's d-pad is. Distressingly, this is also the case even on the pro controller, which I wish used the Dual Shock rather than the Xbox layout. It seems obvious that Nintendo could release a retro-friendly Joycon with a proper d-pad, which means they almost certainly won't do it, Because Nintendo.

    I guess maybe the HD rumble could possibly emulate the Neo Geo pad's clicky thumbstick? Maybe? Possibly?

    At any rate, controller frustration aside this is still good news. The more Neo Geo games stay in circulation the happier we should all be. And they're very portable-friendly experiences in particular.

    Posted in King of Fighters '98, Metal Slug 3 and More Neo Geo Games Coming To Switch

  • Avatar for Patrick-C Patrick-C 2 months ago

    This seems like a really bad call. Nintendo's got such a deep bench of classic games that they could sustain a freebie a month for years and still sell plenty of VC games. If they're going to charge Playstation/Xbox amounts for online play they should have equivalent perks.

    This has me feeling very wary. I was hoping the Swicth would have Nintendo being less ... Nintendo, at least in terms of inexplicable decisions.

    Posted in Switch's Free NES/SNES Games Go Away After A Month

  • Avatar for Patrick-C Patrick-C 2 months ago

    Yeah, this was rough. The Joycons are interesting for sure and I'm sure a lot of games will use them creatively, but leading with the controllers was ... weird. And it just kinda went downhill from there. Forget the games, even - the presentation was stilted and low-energy. Basically the exact opposite of the reveal trailer.

    And it's mystifying why so many game announcements - Street Fighter II, Sonic Mania, a new Bomberman, Mario Kart 8 Deluxe, Binding of Isaac - weren't given more time in the presentation than a sizzle reel.

    It seemed like a long presentation to convey not a lot. What about the UI? Virtual Console? What, exactly, are actually the launch games?

    Don't get me wrong, a lot looked good and this is still salvageable. But this was not a good impression.

    Posted in Reaction: This Was Pretty Much the Switch's Worst Case Scenario

  • Avatar for Patrick-C Patrick-C 2 months ago

    You know, I'm gonna break on this one, for reasons that are largely down to personal optimism — I think what looks like a sunset could well be a dawn if (and I grant this is a big if) Nintendo is able to pull the Switch off.

    While, yes, you'll clearly see home-oriented experiences like Zelda and Skyrim in the AAA space, that doesn't preclude the creation of more portable-friendly experiences, especially in the indie and mid-budget spheres. In some cases, this may not even be intentional — Hotline Miami was designed for home play, but damned if it didn't end up making basically the perfect Vita game. I'm hopeful that if Nintendo whole-asses the Switch — and there are some encouraging signs on that front — it'll carve out a health space for portable-friendly design in the mid-to-low range. If the Switch catches on the mainstream and picks up some hype I could see it advancing the cause of dedicated-ish portable gaming quite a bit. I'm hopeful. I don't know that we'll ever see another console, handheld or otherwise, sell DS numbers, but we could see a healthy market, at least.Edited January 2017 by Unknown

    Posted in The Handheld's Last Stand

  • Avatar for Patrick-C Patrick-C 3 months ago

    Great writeup. As someone who's not a huge RPG fan, it seems crazy to me that there was ever a perception that they were on the wane — as primarily a 3DS player, there've been times where I felt (with some disappointment) like every cool exclusive new release was an RPG that I wasn't especially interested in getting.

    I increasingly feel like the trick to resuscitating dying video game genres is to pronounce them dead, because this is a thing we've seen before — fighting games were kind of treated as on the way out for a while there until around the time of Street Fighter IV, but now I'd argue the genre is as strong as ever. Shmups were assumed to be kind of done by a lot of folks, but here it is in 2016 and Cave is still releasing games and we got a big fancy Darius release recently and there's a thriving community of indie shmups on Steam.

    Hell, 2D platformers were treated as dead and buried in the non-portable space after Super Mario 64 but reemerged as an enormous genre in the last console generation, with a bunch of indies, the NSMB series, Rayman ...

    I suspect RPGs are no different. Game genres have proven surprisingly durable. I think what we may be seeing play out is every genre adjusting, one by one and not all at the same time, to the shifting market — particularly the move to digital and the loss of the mid-budget, B-game space that Jeremy's recently talked about. It takes time for developers large and small to figure out how to carve out a successful space for things like RPGs and fighting games ... but eventually, they do, and we reach a kind of equilibrium.

    For my part, I've noticed that racing games seem to be pretty few and far between these days, which hopefully means we'll get a revival in a few years.Edited December 2016 by Unknown

    Posted in The JRPG is Doing Just Fine, Thanks

  • Avatar for Patrick-C Patrick-C 3 months ago

    I'm really bummed to hear the wingsuit flying doesn't really work. That's a really cool sport with boundless video game potential that so far hasn't been explored too much. Far Cry has probably done it best, really, which isn't ideal.

    It's too bad wingsuit flying wasn't more of a thing in the late 90s because Sega probably would have made an amazing arcade game out of it.

    Posted in Steep PlayStation 4 Review: Not the SSX Successor You're Looking For