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Brion Foulke

  • Registered 4 years ago
  • Last active 23 hours ago
  • Post count 1,345
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Recent comments

  • Avatar for brionfoulke91 brionfoulke91 Yesterday

    This is my personal favorite Contra game! Yes, the original and Hard Corps are also awesome classics, but I've played this one hundreds of times so I guess I just have a special fondness for it. (That's right, hundreds; this was my go to game during my period of addition.)

    I even really like the mode 7 levels! They're awkward at first, but once you get a feel for the controls they're actually pretty fun and original. I find them more interesting to play than the base levels from Contra.

    It also really kicks ass that there's a hidden final boss and a kick ass special ending with amazing music as a reward for beating hard mode. What a great reward for mastering a game on it's hardest mode!

    Posted in Super NES Classic Game by Game #5: Contra III: The Alien Wars

  • Avatar for brionfoulke91 brionfoulke91 2 days ago

    I think this is one of the best games on the SNES! It's a masterfully made platformer. The graphics and music are incredible, some of the best on the SNES, but that's just for starters... in terms of "game-feel," there's just something about this game that really makes it fun to play. The chunkiness yet flexibility of the platforming (thanks to double jump,) the versatility of the weapons and spells.

    Definitely one of the best action games on SNES! I'd even put it above games like Actraiser or Demon's Crest.

    The thing about the game's difficulty is that it's not as hard as it seems. The first two levels are very hard, and since you'd expect the game to keep getting harder as it goes along, you'd think that this game is tough as nails; but it's not. In fact, the difficulty does not raise at all after the 1st level. Later levels are not harder, not even the final levels. If you can make it past the first two, all you need is to keep trying and you will eventually push your way through the game. But people who don't know that probably assume that the game keeps getting harder, and so they assume they can't beat it. I think that's what happens to many people with this game.

    There's one exception to that, though, and I think it's this game's only real flaw: the final level of loop 2. If you play through both loops, the difficulty remains plateaued through-out, until you get to level 7 of loop 2. But in that level, you are finally forced to get and use the Goddess Bracelet. This is not a great, but even that wouldn't be so bad... except that loop 2 level 7 has a very strict timer, which does not allow you to be careful or cautious in your attempts at the level's boss. This makes that level a HUGE difficulty spike over every other level.

    Other than the gigantic difficulty spike at the end of loop 2, this game is not as hard as you might think at first, and I'd recommend everyone give it a try. Even if you struggle with the first level (you will) just keep trying... if you can get past level 1, you can get past any level in the first loop.

    Posted in Super NES Classic Game by Game #4: Super Ghouls 'n Ghosts

  • Avatar for brionfoulke91 brionfoulke91 2 days ago

    It's really a shame to see people destroy their careers like this. It must be really hard to get a music career in the game industry in the first place... I can't imagine anyone will work with her again.

    Also I hope that this whole mess will get Youtube to rethink their copyright policies.

    Posted in River City Ransom: Underground Pulled From Steam Due Music Copyright Issues

  • Avatar for brionfoulke91 brionfoulke91 2 days ago

    Looks great! For a second I was worried that it might have gone 1st person but luckily not. After Resident Evil lost it's way for me, TEW is the only survival horror series I have left to look forward to, so I'm certainly glad it's getting a sequel (although maybe Death Stranding will be a horror game.)

    The first TEW was a really fantastic game for me, and I thought the difficulty was really well done. Hope this game continues in that path.

    Posted in The Evil Within 2 Has a Neat Little 'Twin Peaks' Shout-Out in New Trailer

  • Avatar for brionfoulke91 brionfoulke91 9 days ago

    @Kuni-Nino Honestly I prefer to have NO Silent Hill to the horrible farmed out Silent Hill games like Homecoming, ShatMemz, and Origins.

    A new horror game in the vein of classic Silent Hills would be nice. It's a shame the Resident Evil franchise has basically abandoned it's roots. Maybe someday there will be a new, good horror game that evokes the genius of that PS2 horror era.

    Posted in Splatoon 2's Single-Player Campaign Keeps the Stakes Grounded

  • Avatar for brionfoulke91 brionfoulke91 10 days ago

    I'm not so sure I want to see Spiderman Homecoming! Things with the word "Homecoming" in the title don't ever seem to work out... just look what happened with Silent Hill: Homecoming!

    Posted in Splatoon 2's Single-Player Campaign Keeps the Stakes Grounded

  • Avatar for brionfoulke91 brionfoulke91 10 days ago

    @InsertTokenz You're definitely not the only person.

    Posted in Now That Mario Is Immortal, Suffering Is All That Awaits Him

  • Avatar for brionfoulke91 brionfoulke91 10 days ago

    @JamesSwiftDay Well THIS fan right here is absolutely pissed that they didn't use any of the great music from the games in the show. It would have been fine if the soundtrack that they did use wasn't complete garbage.

    Honestly, trying to make a "Castlevania" show and having bad music is inexcusable to me. There's no way anyone can argue that the creators "got" Castlevania. They completely missed the mark.

    Posted in Castlevania Netflix Review: Fans Will Cry Bloody Tears Of Joy

  • Avatar for brionfoulke91 brionfoulke91 11 days ago

    Still working on Persona 5. 120 hours in and I just finished the 5th dungeon. It's a long game!

    Posted in USgamer Community Question: What Game Are You Playing for JRPG July?

  • Avatar for brionfoulke91 brionfoulke91 11 days ago

    @touchofkiel I'm just saying that I wish those things would have more emphasis, because the lack of emphasis on them by reviewers is why game developers don't seem to value them.

    It's not that I want all reviewers to think like me, necessarily... I'd settle for any. There really are no reviewers that seem to value the same things I do. If there are any at all, I'm not aware of them.

    Bad soundtracks are actually very common, in my opinion. I'd go as far as to say most AAA games have bad soundtracks, just like many movies these days have bad soundtracks. If a soundtrack is lazy, sounds generic, and seems like it's just kind of going through the motions with little thought put into it... if it doesn't have a single memorable song... that's what I would call "bad." And that happens all the time, both in movies and games. And it's no wonder developers don't bother putting no effort into music; revie8wers rarely mention music.

    There are games which have amazing soundtracks, like Danganronpa, which have reviews that don't even mention the music. Trust me, I notice these things. When I read a review I'm always paying attention to what they say about the music, and it so rarely comes up. And I think most players are trained to not care about music anymore just because everyone is so used to bland music. It's a really sad state of affairs for someone like me.

    Posted in Starting Screen: Looking Behind The Curtain Of Game Reviews