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David Wurzel

  • Registered 3 years ago
  • Last active 1 days ago
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Recent comments

  • Avatar for davidwurzel94 davidwurzel94 A month ago

    Oh...Romancing SaGa 2.

    Years ago, Squeenix remade Saga 2 (not Romancing SaGa 2, mind you, but the Game Boy game we know in the West as Final Fantasy Legend II) for the DS and I would kill for a translated version of that remake. For a hot second, that's what I thought this announcement was for.

    But Romancing SaGa 2 is cool, too. I never played the original but I dabbled with the remake of the first RS on PS2. If nothing else, it looks like Square-Enix learned their lesson from the hideous FF6 mobile port when it comes to remastering 16-bit pixel art - this RS2 remaster looks quite nice.Edited last month by Unknown

    Posted in Square Enix is Remastering the Classic JRPG, Romancing SaGa 2

  • Avatar for davidwurzel94 davidwurzel94 2 months ago

    As someone who is as intrigued by the Freddy lore to the same degree with which they abhor the Freddy gameplay, this article was the perfect thing to stumble upon as I sit down with my coffee.

    Great stuff.

    Posted in Murder, Dysfunctional Families, and Purple Guys: The Larger Story Behind the Five Nights at Freddy's Games [Updated 11/16/17]

  • Avatar for davidwurzel94 davidwurzel94 2 months ago


    "The game was primarily killed because game testers were bored with "Ragtag" and could complete the entire game in 8 hrs."

    This sounds like nonsense.

    All accounts on record have been pretty definitive that, in terms of a tangible, playable build, there was barely enough to throw together a vertical slice that would appease EA management. Plenty of stuff existed as design docs but the only thing even remotely resembling a finished game simply consisted of the Dodger character walking around a small environment with very limited interaction.

    But no, you've got the inside scoop that not only is every account on record incorrect, but that the game was in a start-to-finish playable form (eight whole hours!) and was so far along in development that it was in the testing stage. And also, all the testers hated it.

    Shockingly, I think I'm going to go with the extensively-researched journalist's account of the situation as opposed to...whatever it was that you were saying.Edited October 2017 by Unknown

    Posted in Visceral's Star Wars Game Was Killed by the Same Problems That Dogged Mass Effect Andromeda

  • Avatar for davidwurzel94 davidwurzel94 3 months ago

    Huh, that's odd. Especially considering that it's been earmarked for 4K & HDR upgrades on Xbox One X.

    Here's to hoping that "4K/HDR exclusivity" doesn't become a thing.

    Posted in The Evil Within 2 Doesn't Appear to Support the PS4 Pro [Update]

  • Avatar for davidwurzel94 davidwurzel94 3 months ago

    @garion333 Your first sentence is the answer to your second sentence.

    Posted in Heads Up: Assassin's Creed Origins for $48 with Amazon Prime

  • Avatar for davidwurzel94 davidwurzel94 3 months ago

    @Broen13 Microsoft has stated that old Xbox discs will, in fact, work.

    Which is great because I've got a lot of discs.

    Posted in Xbox One Will Still Get Original Xbox Backwards Compatibility This Year

  • Avatar for davidwurzel94 davidwurzel94 3 months ago

    Super Smash TV is one of my favorite SNES games ever and probably the only decent port of the game due to the layout of the SNES controller.

    The controls and gameplay mechanics make sense almost immediately and require little explanation, allowing even the uninitiated to jump in and start slaughtering mutants in the noble pursuit of toasters and cash prizes.

    A simple, addictive little arcade-action gem that only gets better with a second player?

    I would, in fact, buy that for a dollar.Edited October 2017 by Unknown

    Posted in USgamer Community Question: Which Additional Game Do You Want on the SNES Classic Edition?

  • Avatar for davidwurzel94 davidwurzel94 3 months ago


    If nothing else, it's the cheapest and easiest way to play the PC-Engine Super CD version of Rondo of Blood, which is a game that should be welcome in everyone's library.

    ...well, I guess that version is also tucked away in the PSP remake of Rondo, but accessing it requires actually having to play the PSP remake of Rondo and...ehhhh.

    Posted in Nintendo Shutting Down The Wii Shop Channel in 2019

  • Avatar for davidwurzel94 davidwurzel94 4 months ago

    I was about nine, going on ten years old at the time of Batman Forever's release in theatres and was simply obsessed with it - just wouldn't shut the hell up about it. The convergence of Batman, cinema and Jim Carrey was simply too much for a kid in the mid 90's to take, I guess.

    It's a glorious thing to be a kid without taste, adoring terrible things.

    Once I saw an errant screenshot of a Batman Forever video game in the Pak Watch section of an issue of Nintendo Power, it was all over. I managed to convince my Dad to not only buy a copy , but pre-order one.

    Keep in mind, this is 1995. To give some perspective, the Software Etc. that I frequented had a single computer system running DOS that could barely handle basic point-of-sale functionality. Pre-orders? Yeah, those were handled in a massive, jacked-up three ring binder where they had print-outs of all upcoming games and simply had you sign your name (after paying the pre-order deposit, of course) on one of the lines below the game's title, screen shot and basic info. You would then have to bring the receipt generated from your pre-order deposit transaction on launch day and have the clerk match it with the signature you left in The Great Tome of Pre-Orderus.

    It was a really archaic practice that only made sense for either imported software or games for the exorbitantly priced niche hardware that nobody was really buying in 1995 (3D0, CDi, Neo-Geo).

    However, I was somehow so convinced that this game would be so mind-blowingly popular that no chances could be taken in its procural...a pre-order was seemingly absolutely necessary.

    And then I finally got the game.

    Even at the precious age of not-quite-ten, I immediately understood that the game was absolute trash. There's a bit right at the beginning in which you can't progress unless you press a baffling combination to simply jump down to the platform below you. I never did figure out how to do it and never progressed past the first level.

    Needless to say, I returned it within a week of getting it, much to the intense annoyance of my Dad, who had to spend a whole summer hearing about how this game would turn water into wine.

    So much anticipation for what is still one of the worst retail games I've ever played. If nothing else, it taught me a hard, early lesson in the value of waiting for reviews.Edited 3 times. Last edited September 2017 by Unknown

    Posted in USgamer Community Question: What's the First Game You Bought That You Wish You Could've Returned?

  • Avatar for davidwurzel94 davidwurzel94 4 months ago

    Not being great at video games is one thing, but this guy isn't using basic reading skills to notice the prominent "PRESS Y TO DASH ON GROUND OR IN AIR," instead just trying to jump over the column over and over and over and over with the same result.

    What was that old adage regarding insanity, again?...

    Posted in Git Gud: On Games Journalists and Being Good At Video Games