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descent303

  • Registered 4 months ago
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Recent comments

  • Avatar for descent303 descent303 3 days ago

    I played Mad Max the whole way through and enjoyed it for the most part, but this article describes more of what it was trying to be than what it actually was.

    There aren't really these decisions to be made.
    Most fights are pretty easy, so you do not need to use the shotgun in melee fights. The shivs too become more of a way to make fights easier rather than ever truly needing them.
    Water isn't scarce, and the game has an upgrade system where a lot of the perks are rubbish, which allows you to focus on things like water gathering.

    After a certain point (fairly early in the game) your bases are upgraded enough that your ammo, fuel and water all refill whenever you go there. So if you're ever presented with the scenario described here about not having fuel so being unable to blow open a door, just fast travel to a race you've completed, grab a can, and fast travel as far back as you.

    One of the more jarring things about the game is how you have so much freedom until it gets to the narrative portion of the game. Max is a character you have 0 control over. This isn't a bad thing exactly, but it's just very different, and it's somewhat irritating to not be able to avoid making obviously selfish and stupid decisions all the time.

    It's a fun game for the most part, but not what this article makes out IMO.

    Posted in Relishing the Vast Post-Apocalypse of the Highly Underrated Mad Max

  • Avatar for descent303 descent303 27 days ago

    Haha, someone care to remind me why I even have an Xbone anymore?

    Posted in Spider-Man From Insomniac Coming to PS4 This Year

  • Avatar for descent303 descent303 A month ago

    I'm enjoying the game, but I really agree with most of this. Especially the part about making it open world. At first I thought this was necessary to facilitate the new vertical aspect the game introduced, but then I played the mission on the pirate Kett ship. That mission felt so much like old Mass Effect, God, even some of Liam's lines were good! I was never one of the people that complained about the universe being a series of corridors in 3, I always thought it lent itself to making locales more atmospheric and focused. I don't think the switch to DA:I style open world has done this game any favours.

    I don't agree at all about the combat or alleged lack of interesting enemies. None particularly stand out in my mind from ME or ME2, and only the Banshee does from 3 because they were creepy AF. The combat itself (I've only played Vanguard and engineer so far) feels like a dialled up version of 3. You say it encourages you to spam your most powerful ability, I'd say it actually does this less than 3 did. In 3 I pretty much used charge-nova charge-nova with some punches or shooting to prime enemies. As a soldier I used Adrenaline and Flare and nothing else, and this made me more or less unstoppable. Removing shared CD but limiting available powers means that you're never using an ability instead of something else.

    The story and the characters is where this game truly lets you down. My biggest issue is actually with Ryder. I don't know if it was part of jettisoning the Paragon/Renegade dichotomy, but I feel like there's 0 difference in anything I do or say. No option I have is ever particularly ruthless. My favourite part of the ME series was shooting Mordin in the back, because head-cannon wise my Shepherd would do anything to stop the Reapers, even gun down someone she cared for. It doesn't feel like goofy ass Ryder will ever be capable of making any such truly hard decision. Just the ol' shoot him or let him free decisions.

    Speaking of not being able to murder crew mates, that's actually a shame. I would happily open the airlock for Liam and Peebee and probably wouldn't even notice if Cora and Jaal happened to get sucked out with them.

    Oh well, at least Drack and Vetra are cool..

    Posted in Mass Effect: Andromeda's Biggest Problem Is That It's Kind of Boring

  • Avatar for descent303 descent303 A month ago

    @mattcom26
    This is understandable, but not sensible. Lashing out at people who are clearly trying to reduce the very marginalisation you are referring to indicates to them that they shouldn't spend time doing this. Eating your own gets you relentlessly mocked by the other side and alienates the people who were sympathetic to your cause.

    Posted in Mass Effect: Andromeda's Transgender Character Backfires on Social Media

  • Avatar for descent303 descent303 A month ago

    This reminds me of the gay relationships in ME3. I seem to remember a lot of gay people losing their shit because it was badly handled... It's Mass Effect. ALL RELATIONSHIPS ARE BADLY HANDLED! So now trans people are complaining because no one would say "Hi I'm trans and my name was Stephen!". You know what, no one would say "Boy is my face tired!" either.

    I get that it's badly done, and it's worth commenting on. However, it gives me the irrits that some interest groups act like it's some personal insult whenever a blunder happens like this. I don't remember the trans community jumping up and down about how great (or bad) Krem was in DA:I (maybe they did, correct me if I'm wrong). Why do they get outraged rather than laughing at this idiocy?Edited last month by Unknown

    Posted in Mass Effect: Andromeda's Transgender Character Backfires on Social Media

  • Avatar for descent303 descent303 A month ago

    @Drachmalius

    Yeah totally. Hopefully cyberpunk will scratch some of that itch as well. I'll definitely be getting this and I'll likely enjoy it a lot, but it's sad to see this game heading away from what made it great in the first place.

    Posted in Mass Effect: Andromeda Review

  • Avatar for descent303 descent303 A month ago

    @NiceGuyNeon

    Agreed, I've also played through this one a heap of times.
    Aside from what you mentioned, it also had the best DLC. The Omega and shore leave expansions were absolutely top notch (Although, shadow broker in 2 was great as well).

    I didn't mind the ending, but I also felt it wasn't exactly important. In every subsequent playthrough after my first I turned it off as soon as you start running towards that light.

    Posted in Mass Effect 3 Deserves to be Remembered for More Than its Final 15 Minutes

  • Avatar for descent303 descent303 A month ago

    @edwardc.wilson66

    "Then again, I didn't really MIND the ending of ME3, so I must just be stupid. Maybe I am. But I am going to play the HELL out of this game anyway."

    I'm totally with you, this is going to be a day one purchase for me regardless of what people say about it. However, that doesn't mean the early impressions aren't disappointing. The characters should really look better than they do, and I'm worried that they've taken some of the worst aspects of DA:I.

    I'll put it this way, I don't think there's anything that could put me off getting this game, but a series of missteps here could definitely put me off the next Bioware game. Similar to how removing dedicated servers made me concerned for MW2 but didn't stop me from buying it. MW2 did however stop me from buying any further Infinity Ward games.

    Posted in Are Mass Effect Andromeda's Opening Hours Really That Bad? (Yeah, Kind Of)

  • Avatar for descent303 descent303 A month ago

    @edwardc.wilson66

    "Then again, I didn't really MIND the ending of ME3, so I must just be stupid. Maybe I am. But I am going to play the HELL out of this game anyway."

    I'm totally with you, this is going to be a day one purchase for me regardless of what people say about it. However, that doesn't mean the early impressions aren't disappointing. The characters should really look better than they do, and I'm worried that they've taken some of the worst aspects of DA:I.

    I'll put it this way, I don't think there's anything that could put me off getting this game, but a series of missteps here could definitely put me off the next Bioware game. Similar to how removing dedicated servers made me concerned for MW2 but didn't stop me from buying it. MW2 did however stop me from buying any further Infinity Ward games.

    Posted in Are Mass Effect Andromeda's Opening Hours Really That Bad? (Yeah, Kind Of)

  • Avatar for descent303 descent303 A month ago

    I don't really understand the fawning over the first game. It was great and still is in a lot of ways, but this piece is far too praising.

    So now we're even pretending that Ash isn't a terribly boring character?

    The modifications were a buttload of busy work with a clumsy inventory system. It's ridiculous to pretend that this offered you some great choices because you could pick between all these different ammo types. Tungsten and Shredder were the only 2 worth using, and this system was better refined in 2 and 3.

    Choices were something that were far more fleshed out in the later games. In one it still followed the same old good/bad dichotomy. Basically you defeat an enemy and if you're good you let them live, if you're bad you execute them. 3 especially blurred the lines here. I've not played a single other game that compelled me to shoot a dear friend in the back, which then led to a fatal confrontation with another friend, then above all, allowed me to express regret about the outcome, rather than being actually evil. I've never been moved to tears playing any game, but damn this whole arc came close.

    The Mako was just awful. As were the planets you landed on. I agree that this has not been handled well in any of the games really, the problems mentioned in the article certainly exist. However, nothing was worse than the cookie cutter planets with their carbon copy buildings.

    The guns sucked and actually gave you very little choice compared to the later games. You were almost forced into just being proficient with 1 or 2 and then you just carried the others around as decoration.

    The author here says that the game let you feel more powerful as you went on rather than enemies just keeping up with you. This is true in the sense that it was in the witcher 2. This sense being that the mechanics were functionally broken for the first 1/3 of the game and then you became stupidly OP by the end.

    This was my favourite ever game when it came out. That changed when 2 came out. That changed when 3 came out. It's a wonderful story, but this game did many things horribly wrong and in trying to go back to do a full 1-3 playthrough I found it handled so badly that it was unplayable. God, even 2 handles terribly compared to 3.

    Posted in The First Mass Effect is a Great Game Not Just for its Time, But for All Time

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