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docexe, Mexico City

  • Registered 4 years ago
  • Last active 6 days ago
  • Post count 2,168
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I have been gaming since I was six years old, back in the beautiful year of 1990 (man, I’m getting old XD). Graduated as an Industrial Engineer. Fan of anime, manga and comics. I’m partial towards the consoles and games from Nintendo and Sony, although I would probably play in every platform in existence if I had the time and money to do so. I’m a bit of a retro gamer, but without disparaging modern games. Unyielding fan of The Legend of Zelda and Mega Man, I will probably keep playing games from those franchises until I die.

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Recent comments

  • Avatar for docexe docexe 6 days ago

    Interesting article. While the three games aren’t entirely comparable (they differ widely in terms of tone, themes and several mechanics), they do seem similar in some aspects of their design philosophy. Indeed, they seem to share a certain design ethos: They set you free in a massive and imposing world, then let you to your own devices for the most part.

    They still give you an indication of where you need to go and what you need to do, but otherwise they don’t hold your hand or force-fed you with exposition. This actually makes them quite refreshing and dissimilar to many modern AAA games.

    Posted in What Breath of the Wild, Shadow of the Colossus, and Dark Souls Have in Common

  • Avatar for docexe docexe 6 days ago

    To be fair there, the term also refers to a certain type of vocal improvisation in Jazz.

    I have the impression that it being used as an abbreviation for certain... err... “disreputable preferences” came later during the Internet age.

    Posted in Is Storage Wars' "Huge Game Find" Really Worth $45,000? Probably Not

  • Avatar for docexe docexe 6 days ago

    To this day I still don’t really understand the massive popularity of the Fast and Furious franchise. Then again, the only movie I have seen so far is Fast and Furious: Tokyo Drift, and from what I understand, even fans of these movies hated that one.

    Posted in Starting Screen: Sprite-Based Game Art Is Far from Overdone

  • Avatar for docexe docexe 10 days ago

    @captainN2 I agree with several of your points, specially how you point out that artists should be free to create no matter how objectionable or misguided their takes might be, as well as how you mention that the problem with a lot of reboots, and live action adaptations these days is that they are soulless cash-grabs produced under the more cynical of corporate mandates.

    But where I have to specifically disagree is with your indictment of Disney (and take that as coming from someone who genuinely hated that company during the late 90’s/early 00’s). If anything, Disney (and their subsidiaries like Pixar and Marvel Studios) are among the very few media conglomerates these days that actually do things in (mostly) the right way. I mean, say whatever you want about the many “liberties” (to put it mildly) they take with their fairy tales adaptations or about how the Marvel Cinematic Universe tends to follow “the same formula”: The majority of their productions are done by filmmakers who genuinely care about (or at the very least respect) the material they are working with. It’s one of the reasons why their movies tend to be well-crafted, successful at the box office and beloved and acclaimed by fans and critics alike, unlike all those other examples of mediocrity that you pointed out.Edited 2 weeks ago by Unknown

    Posted in Nadia's Midboss Musings: Nobody Needs an R-Rated Mega Man

  • Avatar for docexe docexe 10 days ago

    Mmmm… Now that someone mentioned Astroboy, a few years ago they published a seinen manga (that is, “manga for mature male audiences”) named “Pluto” that was an adaptation of one of the classic Astroboy’s story arcs (“The strongest robot in the world”), but reimagined as a “grim and gritty” murder mystery story. And it was actually good, legitimately mature, thought-provoking and highly acclaimed. In that sense I think it is completely possible for an R-Rated version of Mega Man to be good or even great (granted, I probably would go for adapting either the X or Zero versions rather than the Classic version, as they would be more “thematically fitting” so to speak).

    The real problem with too many things that try to go for the “darker and edgier” route is that, too often, the creators involved are more focused on delivering shock value than in actually telling a good story. Indeed, that’s one of the reasons why the recent success of movies like Deadpool and Logan has me wary: I can’t help it but expect that many Hollywood executives and directors are going to completely miss the point of why those two movies were so successful. It was not because of the massive amounts of violence, gore, cussing and even sexual content that they included, but rather because they told satisfying stories with an emotional core, had a tone and style that made them pretty distinct from other superhero movies, and had good actors personally committed to their characters and who delivered great performances.

    Now, while some of the quotes I have read from Shankar have me wary about him ever attempting an adaptation of this kind for Mega Man, I haven’t really watched any of his prior works (not even that infamous Power/Rangers short). So like with the Castlevania TV series, I prefer to reserve judgement until I actually watch whatever thing he comes with.Edited 2 weeks ago by Unknown

    Posted in Nadia's Midboss Musings: Nobody Needs an R-Rated Mega Man

  • Avatar for docexe docexe 10 days ago

    Nice analysis. I haven’t commented much lately, but I really enjoy this series of articles. I’m glad to see this week’s column dedicated to this game. A Link to the Past was my favorite Zelda game for decades (and I say “was” because Breath of the Wild is on its way to dethrone it from that position).

    Thinking about it, in terms of design the introduction of BotW is kind of similar to the introduction of ALttP. Both confine you to relatively small areas of the game world and teach you the ropes mostly in a diegetic kind of way. The game still gives some instructions and pointers about what to do and where to go, but otherwise leaves you to your own devices for the most part. It strikes that delicate balance between ensuring that the player gets the necessary skills to progress through the rest of the adventure without feeling excessively “handholdy” about it.

    Posted in A Link to the Past Uncovered, Part 1: How an Intro Began Redefining the Zelda We Knew

  • Avatar for docexe docexe 10 days ago

    I remember some other commenter once mentioning that Nintendo’s recurrent supply issues with hardware and other products were the result of how their supply chain operations are structured. Apparently, incurring in excess of unsold inventory carries a major logistic cost for them, which is why they prefer to forecast and manufacture in limited quantities even at the risk of not fulfilling demand.

    I honestly don’t know if that’s true (and even then, it still would represent a very serious problem for customers, although one that might not be easy for the company to solve), but I find that explanation more believable than the recurrent theories that Nintendo deliberately limits supply to create the impression of artificial scarcity, to keep second hand market prices high, that they are malicious Machiavellians that don’t have any respect for their customers whatsoever, or that they (a company with such a long trajectory) are really that bad at predicting demand.

    Posted in So Long NES Classic, and Thanks for All the Aggravation

  • Avatar for docexe docexe 10 days ago

    Sigh… You know, if the NES Classic was indeed originally intended to be a “limited edition” product (which I suppose it’s possible considering how few of them were produced in the initial run), Nintendo should have stated that since the beginning and market the product as such.

    Mind you, that wouldn’t have prevented the issue with the scalpers or the frustration and heartbreak of people who were unable to find one. But at least it would have made the issue of the limited supply more understandable. As things stand, this will only sow more resentment from a lot of people.

    Posted in So Long NES Classic, and Thanks for All the Aggravation

  • Avatar for docexe docexe A month ago

    The mark of a great Open World game is the attention to detail. I still haven’t explored the entire map (I have only been to three regions, besides the intial plateu) but by what I have seen so far, Nintendo definitely crafted something special here.

    Posted in Nadia's Zelda: Breath of the Wild Travel Journal -- Rocks and Watermelon Rinds Make All the Difference

  • Avatar for docexe docexe A month ago

    Breath of the Wild could be a good starting point for newcomers as it’s the one that has most in common with current game design trends.

    But I think that, if you want to truly appreciate the evolution of the Zelda series, A Link to the Past is the best starting point, as it provided the template for what you could call “the Zelda formula”. It still holds up incredibly well to this day. Afterwards, Ocarina of Time translated that template to a 3D graphics engine, and might be the next best stop.

    Posted in Which Legend of Zelda Should You Play First?