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jmsebastian

jmsebastian

I am a video game enthusiast who likes to write about the things in their designs that pique my interest.

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  • Avatar for jmsebastian jmsebastian 2 months ago

    When I finally got myself a Saturn, the first game I bought with it was Panzer Dragoon. There was always something about it that made it feel like a defining game of its era and a huge part of that comes from Azuma's score.

    Posted in Panzer Dragoon Soundtrack Review: Soaring Themes

  • Avatar for jmsebastian jmsebastian 4 months ago

    I would argue that the Wii, as a platform, was a huge success. It did exactly what consoles are supposed to do, generate interest from developers to make games for it. The platform sold well on its novelty and tons of publishers made games for the system as a result. Throw in that it was backwards compatible with the Gamecube and was almost 100% able to replace it while offering new games and control methods made it a truly enticing offering. Despite it being technically less powerful, power alone didn't make the PS3 or 360 good consoles. Good game designs did.

    For the Wii, its games were its failing. Developers who were essentially only interested in taking advantage of the suddenly larger game console install base pumped out bad quality games at an alarming rate akin to the end of the Atari 2600. Even good developers failed to make games that people really cared about. Nintendo, of course, created some of the worst entries to their biggest franchises during this time, possibly in part due to the novelty of motion controls, but also because they didn't know or care what people actually wanted out of their games. There are plenty of gems in the Wii library, and even an exclusive or two, such as Muramasa, that are among the best games of that generation, but by and large, the games themselves just didn't deliver.

    In the grand scheme of things, I think people will continue to look back at the Wii as an overall failure for Nintendo, unfortunately. It marked the beginning of a trend where the company and the fanbase weren't in step that really hasn't yet been rectified. Ultimately, though, I think the blame comes down to the game publishers and developers holding a pessimistic view of the customers base and not treating them with much respect. That isn't really the fault of the console itself, and there are enough great games on it that I still look at it as an overall success.

    Posted in Ten Years Later: USgamer Debates Whether the Nintendo Wii Was a Success or a Failure

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