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Reggie Schreiber, Dublin, Ca

  • Registered 3 years ago
  • Last active 21 hours ago
  • Post count 445
  • Reactions 110
  • Firsts 0

Owner and sole developer at Pixel Licker LLC. I make retro games and will be happy if I can wake up each day and push pixels for a living.

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Recent comments

  • Avatar for mobichan mobichan 3 days ago

    @Monkey-Tamer I really only see Dragon's Crown as a must have right now, because of the multiplayer aspect. I am not saying that Steam releases of all their titles wouldn't be awesome, but I already can enjoy the single player games on their original systems.

    Posted in Dragon's Crown Pro for the PlayStation 4 Includes Eye-Bleeding 4K Support

  • Avatar for mobichan mobichan 3 days ago

    Please, please, please do a PC release. The PS3 community dried up pretty quickly and I can only imagine the PS4 version will suffer the same fate.

    Posted in Dragon's Crown Pro for the PlayStation 4 Includes Eye-Bleeding 4K Support

  • Avatar for mobichan mobichan 4 days ago

    Bionic Commando (original Top Secret version please) or maybe bring back Captain Commando or Sonson?

    Posted in Ten Characters Marvel vs Capcom: Infinite Needs As DLC

  • Avatar for mobichan mobichan 5 days ago

    Do you mean "Making a return from Marvel Super Heroes"? Infinity stones weren't in a VS game.

    Posted in Marvel vs Capcom Infinite Review: A Finite Foundation For Something More

  • Avatar for mobichan mobichan 6 days ago

    I think it is kind of a loaded question. If the goal is to give some game from which to learn, then one game is not enough for anyone to really learn anything (other than how one game did something right). But without context or the ability to trace the evolution of a concept, I think a single game is sort of useless. There are very few games I can think of that would be entertaining to a modern player that excited someone in the past. I love retro games more than anything these days, but even I know that what made something relevant to me in my youth relied on a specific mentality at a specific moment in history to achieve that level of greatness in our collective eyes.

    Posted in USgamer Community Question: What Game Would You Want Future Generations of Gamers Playing?

  • Avatar for mobichan mobichan 16 days ago

    I think a little of the blame should fall on the developers. If their intention was to only appeal to a subset of gamers (run'n gun enthusiasts), then expecting someone who might not be into that genre to jump into their game is going to reveal this sort of result. The tutorial seems ok until you realize you need to start combining things you were just taught to progress (the air dash over a wall). For a seasoned fan of action games, this is probably second nature. For people who didn't grow up in the heyday of Run'n Gun or those who play other genres, this is going to be tough to learn in a few seconds.

    I have no idea who the intended audience for the game is, but if it wants to be for hardcore players, that is the dev's prerogative. I hope they realize their audience will be pretty small. If they want it to appeal to a wider audience, they need to balance the game a bit better. Having pretty art won't make up for a frustrating experience.
    @nadiaoxford "We are human beings. We don't like being mocked and teased" No, but human beings love to watch others fail.Edited 3 weeks ago by Unknown

    Posted in Git Gud: On Games Journalists and Being Good At Video Games

  • Avatar for mobichan mobichan 18 days ago

    He had a side job as a typing teacher as well.

    But honestly, outside of cutesy forum discussions, who cares what the official word is, considering they could change it at any time and then the information would be moot. It is like every comic book shakeup that basically rewrites cannon. Mario is just an empty shell to impose gameplay mechanics on at this point. It makes him the most marketable this way. ;)

    Posted in Think Mario is a Plumber? Think Again!

  • Avatar for mobichan mobichan 22 days ago

    @donkeyintheforest To each their own. :)

    Here is another video with actual footage:


    I should clarify that, in my opinion, the people making this seem to be technically competent. They just have terrible art direction when it comes to the characters. The bit in the video showing Honda isn't that bad, but in most cases, Capcom Vancouver seems to have missed the mark. It seems that they are going for a more homogenized style that will appeal to more than just fans of Japanese anime/games. As a big Capcom fan (at least of their older catalog) this is NOT what I want to see in a game that features a giant roster that draws heavily on their nostalgic properties.

    As for the gameplay, I also am curious how a game that relies on precision digital inputs is going to translate into a touch interface. With all the work they are obviously putting into this game, I would at least hope they expand it to a console or something with a more traditional controller.

    Posted in Capcom Vancouver is Bringing Back Puzzle Fighter for Mobile Devices

  • Avatar for mobichan mobichan 23 days ago

    @donkeyintheforest I like the chibi Haggar in Mighty Final Fight more. Even the one in Card Clash would have been fine. The real problem overall is that there have been numerous games that featured tons of Capcom characters in a unified, chibi style. None of them were 3D, however. I agree with Shurat that this feels like a poor job done by someone trying to make a buck but not skilled enough to pull it off.

    Posted in Capcom Vancouver is Bringing Back Puzzle Fighter for Mobile Devices

  • Avatar for mobichan mobichan 23 days ago

    @donkeyintheforest that reminds me of Lau from Virtua Fighter Kids. But in a bad way. I think part of the issue is that decades of stylized 2d representations of Capcom characters are tough to make attractive in 3D, especially when many of them existed in different styles to begin with. If only Capcom could have hired their 90's design team to do some concepts.

    Posted in Capcom Vancouver is Bringing Back Puzzle Fighter for Mobile Devices