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moroboshi

Ataru Moroboshi

  • Registered 8 years ago
  • Last active 1 days ago
  • Post count 62
  • Reactions 0
  • Firsts 0

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Recent comments

  • Avatar for moroboshi moroboshi A month ago

    A word of warning, the quality of the emulation on these is spectacularly awful. The original games are a solid 60fps. These emulators are all over the place, from 10fps to 30fps, but never 60fps.

    They're truly terrible.

    Posted in Sega Forever Brings Classic Genesis Games To Mobile On June 22

  • Avatar for moroboshi moroboshi A month ago

    Shame it's not a new character, just the boss made playable, but it's nice all the same.

    The game is fun but the level of difficulty of the AI opponents is genuinely surprising. The game is brutally difficult, and it locks ranked online play away from anyone who can't beat CPU level 4. (which is seriously challenging)

    Nintendo it seems, can do hardcore.

    Posted in Arms Introduces Its First New Fighter, Entering the Ring Next Month

  • Avatar for moroboshi moroboshi A month ago

    Here's a bit of feedback for the devs - release the FF12 remaster on the Switch.

    FF12 was the last good FF game, and even it was a far cry from the glory days of 6,7, and 9. The series has completely lost the plot, and needs to go back to its roots.

    Posted in The Final Fantasy XII Team Will Consider Another Ivalice Game With the Right Feedback

  • Avatar for moroboshi moroboshi A month ago

    The dreadful music in I Am Setsuna killed it for me. Music is such a big part of RPGs, so whoever thought monotonous solo piano was a good idea for the entire game really needs to find a new career. It was truly awful.

    Posted in Axe of the Blood God: Where I Am Setsuna Went Wrong, What Elder Scrolls Online is Getting Right

  • Avatar for moroboshi moroboshi A month ago

    @jeremy.parish I don't like to argue Jeremy, as I love what you do, but your technical knowledge is a little off here. Shovel Knight has multiple layers of real parallax scrolling, some of which would push a SNES hard and are well beyond what even the Mega Drive could do. Take a look at the boss battles too, you'll never see anything anywhere near that advanced on an 8-bit system. huge sprites with background layers intact. Impossible on any 8-bit era hardware.

    Jake Kaufman used VRC6 emulation in Famitracker to compose the score. The NES could never handle a VRC6 score as it lacked the pins on the cartridge slot. Only the Famicom had the necessary inputs.

    As I said, it's a 16-bit era title with an 8-bit skin, and there's nothing wrong with that.

    It's silly to dispute something so trial, but I'm a bit of an obsessive when it comes to old gaming hardware and the limitations they had. Apologies.

    Posted in Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

  • Avatar for moroboshi moroboshi 2 months ago

    Shovel Knight is a great piece of work, albeit one which could use mid level saves (as opposed to just checkpoints).

    I feel you're overplaying the NES thing though Jeremy. Shovel Knight never looked like a NES game to me, it's much more like a 16-bit era game with an 8-bit style colour palette. The game throws around huge boss sprites and has multiple levels of real parallax scrolling. Even the wonderful score could never run on real NES hardware, although it could apparently run on a Famicom if it was paired with a VRC6 chip.

    None of that matters though as Yacht Club made a fun game which played, looked, and sounded enough like an old game to tickle those nostalgic feelings, whilst also avoiding some of the must brutal and unfair aspects of real old games.

    Posted in Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

  • Avatar for moroboshi moroboshi 2 months ago

    Great game of course but the Switch version is rather technically deficient. It's 720p in docked mode, and it drops frames a LOT. Baffling really when you look at how simplistic the game is from a visual standpoint. It's simply a bad port.

    Posted in Disgaea 5 Complete Review: The Game of The Year Edition A Few Years Later

  • Avatar for moroboshi moroboshi 2 months ago

    @DrCorndog What did you expect? Motion controls are inherently imprecise. Just play the game using regular controls. Fortunately Nintendo had the sense to let people leave motion control where it belongs - turned OFF in the options screen.

    Posted in Nintendo's Arms Will Hurt Your Arms

  • Avatar for moroboshi moroboshi 2 months ago

    Surprising they're willing to undercut physical. I thought that was a big no no.

    I'm more interested to see how the switch version looks and runs compared to the other versions.

    Posted in Rime's Digital Price on Switch Drops to $30, Physical Offers Free Goodies

  • Avatar for moroboshi moroboshi 2 months ago

    Pirates are getting upset because they're being punished for being criminals? My heart bleeds for them.

    Pirates are a cancer on the games industry. They are worthless scum.

    Posted in Nier Automata PC Mod Sparks an Internet Battle

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