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thomaslipschultz63

Thomas Lipschultz

  • Registered 3 years ago
  • Last active 2 years ago
  • Post count 9
  • Reactions 0
  • Firsts 0

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Recent comments

  • Avatar for thomaslipschultz63 thomaslipschultz63 2 years ago

    PopoloCrois actually dates back to 1978! I used to think it was created in 1985 too, and I think I even said as much in a blog entry or something not too long ago (oops!), but I've since discovered that the series was spawned in the late '70s, and 1985 is just when all the comics Tamori-san had written up to that point were first published in manga compilations (I guess before that, they were featured in newspapers and magazines?).

    Superb article either way, though, and I'm glad I was able to pique your interest in this game. I really hope others enjoy it as much as I did when it's released -- and to those of you who are already Popolo fans, trust me when I say that this game is a must-play for you. ;)

    Posted in Virtually Unknown in the U.S., Return to PopoloCrois: A Story of Seasons Fairytale is Nevertheless Worthy of Your Attention

  • Avatar for thomaslipschultz63 thomaslipschultz63 2 years ago

    FYI, the PC version of Xanadu Next was definitely the original -- the N-Gage port was based off of the PC version and I believe ported by Nokia themselves, definitely not by Falcom.

    Was great to see you again at the event, though, and thanks so much for your enthusiasm and for the lovely article!

    Posted in The Extra 10 Percent: XSEED Succeeds in the Age of Digital Distribution

  • Avatar for thomaslipschultz63 thomaslipschultz63 3 years ago

    @TK-Flash Well, to be fair, PSN itself is somewhat region-locked to begin with, in that if you purchase the game from the North American PSN, you can only play it should your PSP or Vita be attached to that same North American PSN account.

    Fortunately, changing one's region on a Vita or, especially, on a PSP isn't a particularly difficult task. And we're also working toward publishing Brandish in other PSN regions, just to make things a little more convenient for the rest of the western world.

    Posted in Brandish: The Dark Revenant PSP/Vita Review: Niche, But Nice

  • Avatar for thomaslipschultz63 thomaslipschultz63 3 years ago

    I should point out that the Mercenary screenshot you included in this article is... not from the retail version of the game. That's from the fan-translation patch for the Japanese game. Our translation doesn't use those Japanese-style "smart ellipses," the guy's name is "Injured Mercenary," and the translation is different as well.

    Posted in Brandish: The Dark Revenant PSP/Vita Review: Niche, But Nice

  • Avatar for thomaslipschultz63 thomaslipschultz63 3 years ago

    @TK-Flash What do you mean we can't be bothered to explain the situation? I'm XSEED. And I can explain right now!

    There was a bit of a snafu, and Sony accidentally removed the game from the Vita store on their Tuesday update. The problem has been reported to them, however, and it's now back up. You can buy the game from the Vita store with no problems once again. (Though even after fixing the problem, it's still not showing up via search -- not sure if that's been fixed yet or not, but it has been reported!)Edited January 2015 by Unknown

    Posted in Brandish: The Dark Revenant PSP/Vita Review: Niche, But Nice

  • Avatar for thomaslipschultz63 thomaslipschultz63 3 years ago

    @JohnnyBarnstorm 50 to 60 hours seems like an exaggeration to me -- I'm a slow gamer, and it only took me 35 hours to complete both the main game and the optional Dela Mode with 100% map completion. For most gamers, 20-25 hours is more likely.

    Great review, though, overall -- a wonderful writeup of a game I really, truly love.Edited January 2015 by Unknown

    Posted in Brandish: The Dark Revenant PSP/Vita Review: Niche, But Nice

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