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touchofkiel

  • Registered 4 years ago
  • Last active 11 hours ago
  • Post count 415
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Recent comments

  • Avatar for touchofkiel touchofkiel 2 days ago

    Devs have plans for new content to be added later + reviewer complains of lack of content:

    A friendly reminder that we are often being sold incomplete games at full price, with the rest of the game to be sold to us piecemeal over the course of the next year or so. Nope, I just can't support this practice.

    Posted in Gran Turismo Sport Review: More Similar to the Prologue Series Than We'd Like [Now With a Score]

  • Avatar for touchofkiel touchofkiel 3 days ago

    @sleepiest I haven't heard that, but I'd be surprised/disappointed if we never saw a Untold remake of EO3. And the Mystery Dungeon crossover is getting a sequel.

    But Kat makes an interesting point - where does the series go from here? I really have no clue. The Wii U, ironically might have been the best system for a home version - it's also pretty much the only game that would have sold me on the console. I don't see it working on the Switch in its current form, though.

    If it does press on to something without dual screens, the mapmaking function will have to go. It would be entirely too tedious to map using a controller, though it could work on PC.

    Posted in Etrian Odyssey 5 is the Best Hardcore RPG You Don't Know About

  • Avatar for touchofkiel touchofkiel 8 days ago

    I think the framerate really hurt Colossus when it was new. Maybe my whole experience was soured by the way it lurched around (combined with the very clunky controls). The original Ico holds up better, though they both look pretty stunning in the PS3 HD remake.

    Personally, Shenmue was the game I didn't think could be topped. You might say it had the opposite effect of SotC - the small open-world (whose attention to little detail still holds up) helped me ignore the atrocious acting, dull gameplay, and slow narrative.

    Oblivion was another one that stunned me when it was new, mainly because western RPGs weren't common on consoles, and its predecessor Morrowind, graphically, looked like garbage.

    Posted in USgamer Community Question: What Older Game Did You Think Had Graphics That Would Never Be Bettered?

  • Avatar for touchofkiel touchofkiel 13 days ago

    As a lifelong console gamer, any PC-style game that sees less exposure on consoles: CRPGs, strategy games, sim/management, point n click adventure, etc. I enjoy them more in theory than in practice... I love the concept of them, even more than console games, but a controller in my lap is far more relaxing and comfortable than both hands raised up on my desk. Another thing that turns me off of games like Civ is how open-ended and directionless they are. I mean I sure played the hell out of Civ IV, but other sim-style games like that can cause me to lose interest very quickly after that initial addiction wears off.

    It's true we've seen a lot of these genres come to consoles in recent years, but their controller configurations sort of emphasize just why they don't make it consoles very often.

    Still, I make an effort to play them, because some (CRPGs especially) are far deeper and more rewarding than their (usually Eastern) console counterparts. The customization, detail, and writing in CRPGs have really turned me off of what used to be one of my favorite genres, JRPGs, which now seem shallow and dull in comparison. It's just a matter of having the time and patience to really get to know their more complex systems... which is easier said than done.

    Posted in USgamer Community Question: What New Genre of Games Are You Trying to Get Into?

  • Avatar for touchofkiel touchofkiel 24 days ago

    Sadly, the dedicated gaming handheld is pretty much dead (or will be, when Nintendo finally decides to drop the 3DS). They're on the right track with the Switch... a tablet-based handheld that also functions as a decent console. It seems to be doing well, though I think the marketing is still confused... and there's still plenty of people like who have just have little interest in the games the Switch is offering. Still, they're on the right track and will probably pave the way for a similar device within the next decade, something with a more diverse library.

    Posted in Sony Probably Won't Compete With the Switch in Mobile Gaming for the Time Being

  • Avatar for touchofkiel touchofkiel 25 days ago

    @JinjoHayabusa I think both it and 360 are very important. Right now we think of the glut of FPS games and the like... but both systems represent the point when PC games became genuinely viable on consoles, and the more fully featured networks meant that indie games became viable too. The original Xbox also featured these things, it was just wasn't quite there yet. Which means that they really have something to offer everyone, more than most consoles before it (except maybe the PS2). The PS3 finished stronger and had better exclusives while the 360 introduced Live Arcade and a more fully fleshed out online network.

    By being so accessible with a wide variety of games (and ports!), I think the consoles lose a little personality. But to my mind, that sells the amazing libraries pretty short. There are numerous all-time classics in just about every genre released on the PS3 (and/or the 360), genre-defining greats, hidden gems, last-gen games given a proper makeover, a wealth of indies, etc.

    Posted in Why the Super Nintendo is the Best Console Ever Made

  • Avatar for touchofkiel touchofkiel A month ago

    It's hard to separate the world from the gameplay, music, and experience associated with it, but my favorites are a trio of FF games - FFXII's Ivalice, FFXI's Vanadiel, and FFXIV's Eorzea. It's just a matter of exploring, music, and design that I loved about all of them - FFXI probably being my favorite. Its somewhat user-unfriendly nature means you had to learn it, and it was one of my first MMOs, which makes it the first truly massive world I could explore. When you first traveled from city to city, the threat of death (and severe punishment) meant that arriving at a city gave you a sort of comfort that very few games, especially RPGs, could do.

    Posted in USgamer Community Question: What's Your Favorite World or City in a Game?

  • Avatar for touchofkiel touchofkiel 2 months ago

    Adventure 2 is just as terrible as Adventure 1 (though I have nostalgia for both), Generations is excellent, and Sonic3/Knuckles should definitely be counted as a single game.

    Posted in Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games

  • Avatar for touchofkiel touchofkiel 3 months ago

    I really love this series by the way, and I don't think it should be limited to SNES Mini games. I mean, I know it's not a retro site, but... it's fun to see professional reviews of older games that aren't just pure analysis/retrospective.

    Posted in Super NES Classic Reviews Game by Game #5: Contra III: The Alien Wars

  • Avatar for touchofkiel touchofkiel 3 months ago

    @Kat.Bailey 3D doesn't do much for me either, especially when playing a game that requires constantly glancing at the bottom screen. Seeing as my 3DS primarily is a Etrian Odyssey-playing machine, 3D is terrible for that series. The way I hold the system - usually playing and shifting around in bed - just does not work well with the 3D effect.

    But I'm still not sold on the new 2DS, despite that. The best Xenoblade experience, of course, is emulated in HD via Dolphin - it's hard to go back to the dinky 3DS resolution after playing that. Regardless, I'm not the type to really upgrade my systems - especially when my 3DS Xl serves me well enough the past 5 years (even if it's less than ideal).

    Posted in Nintendo New 2DS XL Review: The 3DS Model You Should Own

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