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Happy 4th of July! If, on the off-chance, you're by yourself today and missing the fireworks, give some of these games a shot.
The promising-looking massively-multiplayer shooter Firefall launches into open beta in a few days.
The Bit.Trip Runner hero gets his very own browser-based endless runner for you to waste your entire day on.
Eurogamer's Damien McFerran talks to the ex-Argonaut staff behind the revolutionary SNES hit, some 20 years after its original release.
Originally shown behind closed doors at E3, Destiny's intro gameplay video is now available for public viewing. Step this way!
Well do you? And no. It's not naked in a rude way. It's naked in the sense that this is an RPG stripped down to its absolute fundamentals.
Double Fine's trials and tribulations with Broken Age aren't isolated incidents in the game industry.
Not that it does us non-Japanese-3DS-owning types any good (yet), but it's a start.
Credit Capcom Vancouver for taking a fresh approach to the series, but will the next Dead Rising ignore the qualities that made the first two great?
With this week's release of The Walking Dead: 400 Days, a whole lot of you are doubtless going to be hungry for more story-heavy action soon. Here's a roundup of some other experiences you might want to try.
Natsume's new 16-bit retro-style role-playing game will hit PSP and Vita later this month.
Yumina the Ethereal, a new visual novel/RPG hybrid from the creators of Aselia the Eternal, will be available very soon.
The talented community at OC ReMix has finally released its long-awaited Final Fantasy VI remix album, featuring 74 tracks.
Eurogamer's Martin Robinson reports from this year's Rezzed Game Jam in the UK, home of some truly creative takes on the '80s as a theme.
FuturLab's innovative puzzle shooter is out now for PlayStation Vita owners.
We chat with DC Universe Online producer Larry Liberty about bringing free-to-play heroes to PlayStation 4.
Mega Man's inclusion on the Super Smash Bros. roster may hint that Capcom's robot is set to rise again.
A classic game soundtrack enjoys a small but pleasant revision.
Ever felt your tastes were just slightly out of step with everyone else? Pete certainly has. Embrace your weird and wonderful tastes -- it makes conversations about gaming more interesting for everyone!
Preorder the upcoming reboot of Apogee's chaotic manshoot and get a bunch of classic first-person shooters for free.
Think you've got what it takes to join the Nissan GT Academy team? Then you may want to check out today's Gran Turismo 6 demo.
As Wargaming.net's World of Tanks rumbles on to Xbox 360, its aerial successor is getting closer to release on PC.
Eurogamer's Jeffrey Matulef chats to Nolan North about Deadpool, acting philosophy and resistance to typecasting.
Microsoft is in dire need of someone who will represent them in the court of public opinion.
The director of the Xbox One-exclusive Panzer Dragoon follow-up is too busy making games to waste time lamenting setbacks and challenges.
"Life sims" are an interesting spinoff of the strategy and RPG genres, and with the current popularity of Animal Crossing: New Leaf, they're at the forefront of the public's attention at present. Pete investigates some of the most intriguing examples over the years.
Compulsion Games' upcoming PC, PSN and XBLA platform puzzler certainly has a very distinctive look about it.
Supernatural adventure game makes it through Valve's Greenlight process and onto Steam.
Finally! A developer who knows that "8-bit" doesn't mean the same as "pixel art." Grumble.
Eurogamer's Ed Smith explores the strange, cruel world of Dennaton's brutally violent hit, recently released for PS3 and Vita.
55 years later, Edward R. Murrow's cautionary address for a growing medium is still relevant
30 years ago, two companies teamed up to create a global computer standard. Great video games were the guest of honor.
A new fan campaign wants Nintendo to drop region-locking on the Wii U and 3DS.
Sometimes gaming throws up some really nice surprises. If you've got 15 minutes of spare time, read this story and follow the links. Hopefully you'll enjoy the journey.
Microsoft's Xbox One reversal has us reflecting on some of the medium's biggest blunders, reversals, and retractions.
Pete contemplates how having shelves full of physical games might be good for the gaming medium in the long run.
All hail the conquering control scheme! We see how Dennaton improved an already amazing title.
Eurogamer's Dan Whitehead looks at the Little Android Console That Could... but can it, really?
Another day, another Kickstarter, yes, but if you're a fan of game music, you might want to check this one out.
The debut release from visual novel publisher MoeNovel, If My Heart Had Wings, is now available in English.
Julian Gollop's remake of his classic ZX Spectrum strategy game is coming along very nicely, thank you very much.
Now in its fourth iteration, the latest Duels of the Planeswalkers continues to push the series forward, and offers one of the cheapest and most enjoyable ways to get into this classic collectible card game.
That is, provided the remake is practically a brand new game (or two).
The folks from Nintendo and Retro Studios share the details on the Kong family's first high-definition adventure.
Ever wondered what would happen if the Belmont bloodline had a few genetic defects along the way? Wonder no longer.
It ain't no Professor Layton vs. Ace Attorney, but it'll do for now.
Three former SNK/King of Fighters staffers need your help to make the 2D fighter they've always wanted to make.
Eurogamer's Simon Parkin takes a closer look at how Square Enix is doing its best to fix the "problem child" of the Final Fantasy family.
We look back in series history and see how we ended up with an action RPG as the franchise's latest.
Highly addictive obsession for some, throwaway garbage for others, Puzzle and Dragons is one of the most successful - and polarizing - games of the last twelve months.
Starbreeze Studios' latest was nearly lost in the din of the E3 show floor.
The follow-up to Christine Love's ambitious dark visual novel Analogue: A Hate Story finally gets a release date.
The original composer for Apogee's chaotic first-person shooter is returning to help the reboot's team reimagine his classic tracks.
Sony's making a big noise about its support for indie developers at the moment -- particularly when it comes to the Vita.
Have you ever played and absolutely adored a game that press and public alike seemed to despise? The USgamer team gives its thoughts on a selection of favorite "underdogs" through the years.
The Cthulhu Saves the World and Penny Arcade RPG developer has officially announced its next project: Cosmic Star Heroine.
Eurogamer's Johnny Cullen chats with Jennifer Hale about her two decade-long career voice acting in the industry.
Have you ever danced with the devil in the pale moonlight? We talk with programmer Ryan Clark about his music-based roguelike.
Producer Andrew Szymanski talks about LP3's conventional Call of Duty similarities, and its unconventional protagonist.
Thanks to subtle design tweaks and great controls, Diablo III makes the transition from PC to consoles - and feels all the better for it.
Square Enix revisits its coolest soundtrack with a blistering live rendition.
Whether you love or hate Mike Krahulik and Jerry Holkins, you've probably got good reasons for it.
Seemingly everyone is playing Nintendo's new life sim at the moment -- even those who would never normally touch social games. What's Nintendo done differently to the hundreds of Facebook game developers out there?
Creepy psychological horror title Home comes to mobile platforms, with all its unnerving atmosphere intact.
Eurogamer's Wesley Yin-Poole reports on just how Titanfall will take advantage of Microsoft's rather ill-defined "cloud technology."
Fans of Kerberos' sci-fi roguelike will be able to enjoy a newly-expanded experience from July 1.
Fans of Falcom's long-running RPG series will be able to get their hands on two lovely-looking art books later this year.
At last we see why Luigi lives in his older brother's shadow: The Mushroom Kingdom has it out for him.
Is Game & Wario a warning that Nintendo is becoming the type of company it made fun of in the original WarioWare?
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
Class changes, crafting and special quests: just some of the things Pete got up to in last weekend's Final Fantasy XIV beta.
Japanese PC developer Bamboo has turned to crowdfunding to pay for a remake of one of its past games.
The indie RPG developer has some interesting plans up its sleeve now the Penny Arcade Adventures series is completed: a new, original RPG project inspired by Lunar and Prydain Chronicles.
Lucas claims games are still waiting for a Titanic-style storytelling success; Tornquist isn't so sure. Eurogamer's Tom Phillips reports.
Eurogamer's Tom Phillips reports on an eye-opening talk at the recent PC and indie games show Rezzed.
The old-school inspiration behind the latest Skylanders ensures it'll have some teeth despite its family-friendly nature.
Dissecting a masterpiece with the original designers, and the original design document.
We talk to CCP CEO Hilmar Petursson about not screwing up EVE Online
Three decades ago, Nintendo parlayed a single arcade hit into a home gaming dynasty that remains strong to this day. Their secret? A strong belief in quality, the cutthroat pursuit of profit, and an occasional dash of humility.
"Xenogears, that's the type of game that relieves my fears." We're right there with you, Del.
We're headed behind-closed-doors (spooky) and want your Nintendo-related questions!
The sequel to Wayforward's action puzzler may have you questioning your gaming skill.
Education and gaming experts have teamed up to highlight the positive impact games can have on us all.
Following up on our recent interview, Owl Cave Games were good enough to provide USgamer with an exclusive first look at its upcoming adventure.
An MMO novice talks to Naoki Yoshida, the man tasked with reinventing Final Fantasy XIV from the ground up, and likes what he hears.
After Microsoft's dramatic 180, Eurogamer's Wesley Yin-Poole seeks out a variety of opinions on the complex used games issue.
Indie developer Cellar Door Games is releasing the promising-looking Rogue Legacy soon, so we tracked down founder Teddy Lee for a chat.
One-time unstoppable superstar, Sonic's recent history has been one of inconsistent vehicles and supporting roles. But could the upcoming Lost World signal a turnaround for his fortunes?
Jeremy and Brendan attempt to disagree without resorting to personal attacks in USgamer's first Point/Counterpoint column.
The quick reversal of anti-consumer policies is nice, but Microsoft and other companies are now likely to take the wrong lessons away from the debacle.
The benighted Vita made an impressive showing at this year's E3, even if everything I played was curiously hostile.
It's been in beta for a while, but the revamped Stadium environment for Ubisoft's thrilling build-your-own-racer game is now officially available.
Nival's upcoming action RPG Prime World launches into open beta for the first time at the end of this week. Why not give it a go?
Richard & Alice developer Owl Cave has a new adventure coming soon, so what better time to sit down for a chat?
Eurogamer's Tom Bramwell believes that for Microsoft's reversal to have meaning, it must be matched by deeper change.
Not sure if she's doing it wrong, Olivia questions whether or not Animal Crossing: New Leaf is a management sim blessing or a holy-crap-there-so-much-to-do-and-I-want-the-best-town-ever-right-now time-sink curse.
CD Projekt Red lets a neophyte take a look at the latest Witcher title.
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