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Sometimes gaming throws up some really nice surprises. If you've got 15 minutes of spare time, read this story and follow the links. Hopefully you'll enjoy the journey.
Microsoft's Xbox One reversal has us reflecting on some of the medium's biggest blunders, reversals, and retractions.
Pete contemplates how having shelves full of physical games might be good for the gaming medium in the long run.
All hail the conquering control scheme! We see how Dennaton improved an already amazing title.
Eurogamer's Dan Whitehead looks at the Little Android Console That Could... but can it, really?
Another day, another Kickstarter, yes, but if you're a fan of game music, you might want to check this one out.
The debut release from visual novel publisher MoeNovel, If My Heart Had Wings, is now available in English.
Julian Gollop's remake of his classic ZX Spectrum strategy game is coming along very nicely, thank you very much.
Now in its fourth iteration, the latest Duels of the Planeswalkers continues to push the series forward, and offers one of the cheapest and most enjoyable ways to get into this classic collectible card game.
That is, provided the remake is practically a brand new game (or two).
The folks from Nintendo and Retro Studios share the details on the Kong family's first high-definition adventure.
Ever wondered what would happen if the Belmont bloodline had a few genetic defects along the way? Wonder no longer.
It ain't no Professor Layton vs. Ace Attorney, but it'll do for now.
Three former SNK/King of Fighters staffers need your help to make the 2D fighter they've always wanted to make.
Eurogamer's Simon Parkin takes a closer look at how Square Enix is doing its best to fix the "problem child" of the Final Fantasy family.
We look back in series history and see how we ended up with an action RPG as the franchise's latest.
Highly addictive obsession for some, throwaway garbage for others, Puzzle and Dragons is one of the most successful - and polarizing - games of the last twelve months.
Starbreeze Studios' latest was nearly lost in the din of the E3 show floor.
The follow-up to Christine Love's ambitious dark visual novel Analogue: A Hate Story finally gets a release date.
The original composer for Apogee's chaotic first-person shooter is returning to help the reboot's team reimagine his classic tracks.
Sony's making a big noise about its support for indie developers at the moment -- particularly when it comes to the Vita.
Have you ever played and absolutely adored a game that press and public alike seemed to despise? The USgamer team gives its thoughts on a selection of favorite "underdogs" through the years.
The Cthulhu Saves the World and Penny Arcade RPG developer has officially announced its next project: Cosmic Star Heroine.
Eurogamer's Johnny Cullen chats with Jennifer Hale about her two decade-long career voice acting in the industry.
Have you ever danced with the devil in the pale moonlight? We talk with programmer Ryan Clark about his music-based roguelike.
Producer Andrew Szymanski talks about LP3's conventional Call of Duty similarities, and its unconventional protagonist.
Thanks to subtle design tweaks and great controls, Diablo III makes the transition from PC to consoles - and feels all the better for it.
Square Enix revisits its coolest soundtrack with a blistering live rendition.
Whether you love or hate Mike Krahulik and Jerry Holkins, you've probably got good reasons for it.
Seemingly everyone is playing Nintendo's new life sim at the moment -- even those who would never normally touch social games. What's Nintendo done differently to the hundreds of Facebook game developers out there?
Creepy psychological horror title Home comes to mobile platforms, with all its unnerving atmosphere intact.
Eurogamer's Wesley Yin-Poole reports on just how Titanfall will take advantage of Microsoft's rather ill-defined "cloud technology."
Fans of Kerberos' sci-fi roguelike will be able to enjoy a newly-expanded experience from July 1.
Fans of Falcom's long-running RPG series will be able to get their hands on two lovely-looking art books later this year.
At last we see why Luigi lives in his older brother's shadow: The Mushroom Kingdom has it out for him.
Is Game & Wario a warning that Nintendo is becoming the type of company it made fun of in the original WarioWare?
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
Class changes, crafting and special quests: just some of the things Pete got up to in last weekend's Final Fantasy XIV beta.
Japanese PC developer Bamboo has turned to crowdfunding to pay for a remake of one of its past games.
The indie RPG developer has some interesting plans up its sleeve now the Penny Arcade Adventures series is completed: a new, original RPG project inspired by Lunar and Prydain Chronicles.
Lucas claims games are still waiting for a Titanic-style storytelling success; Tornquist isn't so sure. Eurogamer's Tom Phillips reports.
Eurogamer's Tom Phillips reports on an eye-opening talk at the recent PC and indie games show Rezzed.
The old-school inspiration behind the latest Skylanders ensures it'll have some teeth despite its family-friendly nature.
Dissecting a masterpiece with the original designers, and the original design document.
We talk to CCP CEO Hilmar Petursson about not screwing up EVE Online
Three decades ago, Nintendo parlayed a single arcade hit into a home gaming dynasty that remains strong to this day. Their secret? A strong belief in quality, the cutthroat pursuit of profit, and an occasional dash of humility.
"Xenogears, that's the type of game that relieves my fears." We're right there with you, Del.
We're headed behind-closed-doors (spooky) and want your Nintendo-related questions!
The sequel to Wayforward's action puzzler may have you questioning your gaming skill.
Education and gaming experts have teamed up to highlight the positive impact games can have on us all.
Following up on our recent interview, Owl Cave Games were good enough to provide USgamer with an exclusive first look at its upcoming adventure.
An MMO novice talks to Naoki Yoshida, the man tasked with reinventing Final Fantasy XIV from the ground up, and likes what he hears.
After Microsoft's dramatic 180, Eurogamer's Wesley Yin-Poole seeks out a variety of opinions on the complex used games issue.
Indie developer Cellar Door Games is releasing the promising-looking Rogue Legacy soon, so we tracked down founder Teddy Lee for a chat.
One-time unstoppable superstar, Sonic's recent history has been one of inconsistent vehicles and supporting roles. But could the upcoming Lost World signal a turnaround for his fortunes?
Jeremy and Brendan attempt to disagree without resorting to personal attacks in USgamer's first Point/Counterpoint column.
The quick reversal of anti-consumer policies is nice, but Microsoft and other companies are now likely to take the wrong lessons away from the debacle.
The benighted Vita made an impressive showing at this year's E3, even if everything I played was curiously hostile.
It's been in beta for a while, but the revamped Stadium environment for Ubisoft's thrilling build-your-own-racer game is now officially available.
Nival's upcoming action RPG Prime World launches into open beta for the first time at the end of this week. Why not give it a go?
Richard & Alice developer Owl Cave has a new adventure coming soon, so what better time to sit down for a chat?
Eurogamer's Tom Bramwell believes that for Microsoft's reversal to have meaning, it must be matched by deeper change.
Not sure if she's doing it wrong, Olivia questions whether or not Animal Crossing: New Leaf is a management sim blessing or a holy-crap-there-so-much-to-do-and-I-want-the-best-town-ever-right-now time-sink curse.
CD Projekt Red lets a neophyte take a look at the latest Witcher title.
The joy of playing a pair of utterly brilliant, twelve-year-old Game Boy Color classics for the first time results in a review that needs no score.
The return of the king (of sidescrolling arcade beat-em-ups).
Gender equality in video games is an important talking point in our community. With this in mind, Olivia takes a look at how well Naughty Dog handles gender roles in The Last of Us. Warning, this article contains spoilers.
Satirical role-playing game makes its way to Steam for PC and Mac... but beware of the microtransactions!
Some games have a habit of inserting themselves into your waking life; which ones have consumed you?
Our in-depth conversation with director Motomu Toriyama and producer Yoshinori Kitase digs into the details and mechanics of the grand finale of the tumultuous Final Fantasy XIII saga.
Sony is investigating the issue and has taken the patch offline in the meantime.
An upcoming PC game that promises a combination of turn-based strategy, the Tarot and roguelike mechanics is looking most intriguing.
The two Dungeons and Dragons arcade games, Tower of Doom and Shadow over Mystara, have made their grand return to home platforms.
JRPG developer Gust may be best-known for its Atelier series, but as Pete discovers, its other franchise Ar Tonelico is well worth exploring too.
17-Bit's strategy game finally heads to Steam, away from Microsoft's walled garden.
Channeling the powers of Joaquin Phoenix in Gladiator, we've each got one thumb up and one thumb down for what we saw at E3.
Is Nintendo's next Mario brilliant or banal? Depends on who you ask.... so we ask everyone, in order to get their take on the 3DS adventure's foray into big-time console gaming.
The newest Assassin's Creed looks great, but is it all real or just an illusion?
The next-gen car combat genre is heating up, with a familiar name and a brand new one ready to go wheel to wheel.
30 years ago, Atari made its official debut in Japan, hoping to go toe-to-toe with upstarts like Nintendo and Sega. It bombed hard.
An imaginary chat with the newest member of the Murdered: Soul Suspect QA team.
Do you invest in gaming trends? Let our team of seasoned professionals tell you where to place your bets coming out of the big show.
Amplitude Studios has announced the Disharmony expansion to its 4X title Endless Space will be with us on June 26.
Gun Monkeys, a "procedurally-generated multiplayer monkey deathmatch shooter" from British developer Size Five Games, is coming to Steam.
Focus Home Interactive's sci-fi RPG is getting a new translation from the original French after widespread criticism.
Cliff Bleszinski claims that triple-A can't function with used and rental games around. Does he have a point?
Screenshots and grainy YouTube videos don't paint the best picture of some great-looking games.
At E3, Warner Brothers went to great lengths to showcase a game that looks and feels too much like its predecessors.
We talk to the man behind the FFV Four Job Fiesta that's sweeping the Internet (again).
At $20, the long-awaited iOS version of the new XCOM is expensive for a mobile app. But it's worth your support.
Square-Enix recently launched the penultimate phase of Final Fantasy XIV's beta. Pete was on the front line.
The Commodore 64 turns 30 this year, so composer Pawel Blaszczak has decided to honor it in his own way.
Eurogamer's Christian Donlan ponders the prevalence of second screen interactivity at E3.
Lurking on a single screen at E3 was this strange, but oddly delightful Dutch PS3 indie game.
Octodad: Dadliest Catch was the least intuitive, most amusing thing on the E3 show floor, tentacles down.
The creator of Killer is Dead answers a few questions, including his favorite American kids movie.
Even though it's in Retro's hands these days, Donkey Kong's creator continues to influence the series.
SMT4 designer Masayuki Doi wants to take SMT fans to school... fashion school, that is.
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