Long Reads archive

The Friends of Ringo Ishikawa Is a Coming of Age Beat 'Em Up With A Lot On Its Mind

Part-River City Ransom, part-Persona, part-Yasujirō Ozu: can there ever be a better mix?

The Top 25 RPGs of All Time #1: Chrono Trigger

Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.

Apex Legends Almost Feels New Again After Its Latest Patch

I can engage in long-range combat now? What?

Dreams Wants to Make Game Developers of Us All, And I'm Convinced It's Working

Dreams has scope unlike any other creation-focused game before it.

The Labo VR Experience: My Journey to Look Up a Cardboard Bird's Butt

Up, up, and away with Nintendo's attempt at virtual reality.

First PS5 Details Show a Conservative, Expected Step Forward, But a Potentially Pricey One

We have details about the next PlayStation, and it's probably going to cost us.

Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

Some of the biggest early creators in Dreams impart wisdom for new players.

Starting Screen | Why I'm Increasingly Drawn to Single-Player Games After a Lifetime of Competitive Gaming

Kat may not have time for competitive games anymore, but her tastes haven't changed as much as you might think.

Earth Defense Force: Iron Rain's Producer on Finding New Fans in the West

The iron rain is meant for those of us on this side of the pond.

My Frustrating Journey to Find a Perfect Pair of Nintendo Switch Joy-Cons

Trying to hunt for a Joy-Con that doesn't drift or disconnect.

WoW's Rise of Azshara Offers New Zones, A New Raid, and Wicked Big Wheel Mount

New zones, a new raid, and big changes for the Heart of Azeroth are coming!

How Sokpop Collective Found a Way to Make Small Games for a Living With Patreon

Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.

How Journals Are Bringing Humanity to Video Games

The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.

Indivisible's Battle System is Rewarding, but Takes Some Getting Used To

Nothing worth having comes without some kind of fight.

Despite Issues on Switch, Bloodstained: Ritual of the Night Otherwise Runs Smooth on PC

The difference is like night and day. Sunlight and moonlight. Vampires and werewolves.

Why the Epic Games Store Gets a Lot of Hate and Whether It's Deserved

People are really angry about Epic Games' foray into digital storefronts.

We Predict Game of Thrones' Final Season Using Reigns: Game of Thrones

A song of ice, fire, and a strategy game's consequences.

Final Fantasy 7 Switch's Music Bug Messes Up the Game's Epic Atmosphere

Let's hear the first ten seconds of that song again. And again.

Oculus Quest and Rift S Are a Real Step Towards Proper VR for the Masses

How does Oculus VR's new standalone stack up to the virtual reality future?

"Everyone Was Complaining I Should Cut More:" Co-Director Tai Yasue on the Making of Kingdom Hearts 3

At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.

The Top 25 RPGs of All Time #2: Planescape: Torment

The Nameless One stalks another list of the best RPGs ever.

The Outer Worlds Interview: Tim Cain and Leonard Boyarsky are Dreaming Big on a Budget

We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.

The 10 Best Indie Games of PAX East 2019

Indies are where the ideas are, so here are some of the best and most unique titles of PAX East 2019.

Why Concrete Genie Is Getting Two VR Modes Instead of Just One

We got hands-on time with one of Concrete Genie's newly announced VR modes.

Panzer Paladin Draws Inspiration From 8-Bit "Black Sheep" Like Zelda 2: The Adventure of Link

Tribute Games reminds us there's a lot we can learn from weirdos.

Blood and Truth Shows How Far VR Has Come, But Maybe Not in the Way You Might Think

The follow-up to London Heist is putting you directly into an action movie.

In No Man's Sky VR, No One Can Hear You Puke From Spinning Your Ship Out on Accident

We get hands-on time with No Man's Sky's upcoming VR update.

Iron Man VR Is Shaping Up to Be More Than Just An Arcadey PSVR Shooter

We played Iron Man VR, and talked to developers Camouflaj about bringing the Marvel superhero to PlayStation VR.

Starting Screen | PAX East 2019 Wrap-Up: From Borderlands 3 to Cyber Shadow, It Was a Busy Weekend for Games

The USG team hit the showfloor of PAX East 2019 to bring you the latest and greatest in gaming.

The 10 Best Cosplays We Saw at PAX East 2019

Welcome to PAX East. Normal clothing is entirely optional.

How Cyber Shadow is Benefiting From the Expertise of Shovel Knight's Developers

We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.

Dragon Quest Builders 2 Fixes My Biggest Problem With the First Game

It's easier to enjoy the fruits of your labors in the second Dragon Quest Builders.

Elder Scrolls: Blades Misses Part of What Makes Elder Scrolls Great, Adds Microtransactions

It's a good translation of Elder Scrolls, but it's missing something.

Not a Fatality: Mortal Kombat 11 Runs Shockingly Well on Switch

"GET OVER HERE... and look at this solid frame rate!"

Don't Let the Cute Art Fool You: SteamWorld Quest is Hard (And Really Good)

Image & Form returns with an extremely interesting RPG for Nintendo Switch.

Divinity: Fallen Heroes Hands-On: We Talk to Larian Studios About Its Surprising Divinity: Original Sin 2 Spinoff

Divinity: Fallen Heroes is based around tough narrative decisions, like in the RPGs.

I Played Five Nights at Freddy's VR and Now Never Want to Enter a Pizza Joint Again

"Who ordered the double pepperoni with a side of BWAAAARG?"

Borderlands 3 Looks Like It's Favoring Bigger and Better Over Innovation With More Worlds and Guns

Shoot more, kill fast; Borderlands 3 is here to ruin thousands of lives in the pursuit of guns.

Castle Crashers on Switch Feels Like a Different Kind of Retro

Kat tries the Castle Crashers Switch port, which feels like an artifact of gaming's increasingly distant past.

Crash Team Racing Nitro-Fueled: Beenox Reveals How It's Reworking a Classic

After the success of Crash Bandicoot's N. Sane Trilogy, there's more classic Crash coming.

Final Fantasy 14: Shadowbringers' Director on the Viera and Hrothgar Split, Yoko Taro, and the Trust System

USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.

First Previous

Page 1 of 51