Long Reads archive
Part-River City Ransom, part-Persona, part-Yasujirō Ozu: can there ever be a better mix?
Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.
I can engage in long-range combat now? What?
Dreams has scope unlike any other creation-focused game before it.
Up, up, and away with Nintendo's attempt at virtual reality.
We have details about the next PlayStation, and it's probably going to cost us.
Some of the biggest early creators in Dreams impart wisdom for new players.
Kat may not have time for competitive games anymore, but her tastes haven't changed as much as you might think.
The iron rain is meant for those of us on this side of the pond.
Trying to hunt for a Joy-Con that doesn't drift or disconnect.
When in doubt, help each other out.
New zones, a new raid, and big changes for the Heart of Azeroth are coming!
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.
Nothing worth having comes without some kind of fight.
The difference is like night and day. Sunlight and moonlight. Vampires and werewolves.
People are really angry about Epic Games' foray into digital storefronts.
A song of ice, fire, and a strategy game's consequences.
Let's hear the first ten seconds of that song again. And again.
How does Oculus VR's new standalone stack up to the virtual reality future?
Sekiro's "Good" ending isn't really good at all.
Drinking with demons is actually fun!
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
The Nameless One stalks another list of the best RPGs ever.
We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.
Indies are where the ideas are, so here are some of the best and most unique titles of PAX East 2019.
We got hands-on time with one of Concrete Genie's newly announced VR modes.
Tribute Games reminds us there's a lot we can learn from weirdos.
The follow-up to London Heist is putting you directly into an action movie.
We get hands-on time with No Man's Sky's upcoming VR update.
We played Iron Man VR, and talked to developers Camouflaj about bringing the Marvel superhero to PlayStation VR.
The USG team hit the showfloor of PAX East 2019 to bring you the latest and greatest in gaming.
Welcome to PAX East. Normal clothing is entirely optional.
We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.
It's easier to enjoy the fruits of your labors in the second Dragon Quest Builders.
It's a good translation of Elder Scrolls, but it's missing something.
Slowdown, input lag...what sorcery is this?
"GET OVER HERE... and look at this solid frame rate!"
Image & Form returns with an extremely interesting RPG for Nintendo Switch.
Divinity: Fallen Heroes is based around tough narrative decisions, like in the RPGs.
"Who ordered the double pepperoni with a side of BWAAAARG?"
Shoot more, kill fast; Borderlands 3 is here to ruin thousands of lives in the pursuit of guns.
Kat tries the Castle Crashers Switch port, which feels like an artifact of gaming's increasingly distant past.
Dance dance revolution.
Maybe it's too much.
After the success of Crash Bandicoot's N. Sane Trilogy, there's more classic Crash coming.
USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.
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