May we have the envelope, please....
PART 10: Not every add-on is worth adding on, but these expansions and updates rose above the rest.
PART NINE: When we had a few idle moments to kill, these games did the killing—with style!
PART EIGHT: The USgamer team celebrates the games that let us play 'em our own way, even if those ways were never intended.
PART SEVEN: The team discusses the video gaming swerves that hit them outta nowhere this past year.
PART SIX: The most memorable storylines of the year. (Spoilers, maybe?)
PART FOUR: No matter how well a game plays, great mechanics are wasted on shoddy design. We celebrate 2015's cleverest play spaces.
PART TWO: Do you weep for your vanishing free time whenever a publisher announces another massive open-wold game? We pick the must-play sandbox space of 2015.
The USgamer team will be taking a holiday break, but we'll be back in two weeks for an even better 2016!
2015 IN REVIEW: From Rocket League to Pro Evolution Soccer 2016, Kat highlights the best of this year's crop of sports games.
2015 IN REVIEW: The current generation of consoles is definitely in its prime now, but it hasn't felt as impactful as in the past. Here's why.
2015 IN REVIEW: The battle of the plastic guitar games recommenced this year. How do they both compare?
2015 IN REVIEW: As the 3DS enters its twilight years, Bob looks at the portable's legacy concerning one of his favorite genres.
2015 IN REVIEW: The developer behind Dead Island delivers a first-person parkour experience for someone who would never parkour in real-life.
2015 IN REVIEW: Jeremy looks at the story/gameplay disconnect that brings down one of the year's most engrossing games.