From the Eurogamer archives: Rich Stanton chats with BioShock Infinite's creative director about games, politics and throwing himself on the fire.
That's Thief: The Dark Project, not that young upstart that released recently.
Eurogamer's Richard Cobbett explores why Ken Levine's plan for endlessly replayable narrative could be a risk not worth taking.
One of 2013's most spectacular games was also one of its most disappointing for its failure to heed its predecessor's pivotal philosophy.
Eurogamer's Richard Cobbett goes behind the scenes on BioShock: Burial At Sea, and the impossible city's improbable return.
It won't give you the power to light people on fire, but it'll look cool on your shelf.
As the title hits a sales milestone, Irrational plans to take us back to where it all began.
A provocative editorial from The Times sparks some debate -- do kids really want to play video games, or are our Xboxes and PlayStations being used as babysitters?
Eurogamer's Johnny Cullen chats with Jennifer Hale about her two decade-long career voice acting in the industry.
Chris Donlan goes in search of Columbia's origins.