Originally set for a reveal this Sunday, details of Call of Duty: Advanced Warfare have "leaked" a little earlier than expected.
Eurogamer's Chris Donlan is Oscar Mike.
Can Titanfall get its claws into a hardened shooter cynic like Pete? After ten matches, he has an answer.
Sledgehammer evolves from development partner into lead developer.
The first of the four planned DLC expansions for the latest Call of Duty will be with Xbox players by the end of the month.
Respawn claims its upcoming shooter has been tough to promote in the traditional way due to its multiplayer-only nature.
Digital Foundry's Richard Leadbetter explores how Call of Duty and Battlefield changed the console war.
Call of Duty: Ghosts no longer requires 6GB of RAM to run on PC.
DICE's first game for PlayStation 4 looks great, but it's still below the PC version when it comes to graphics.
Sony's PlayStation 4 adventure aims to be simple and accessible, but it overshoots the mark to land at simplistic and uninteresting.
The PlayStation 4 launches tomorrow, but while the machine itself has been well-received, the early games lineup is somewhat tepid.
Prospective Xbox One owners, this post is for you; let's talk storage.
How will next-gen's focus on connectivity shape our experiences with the new consoles?
With Assassin's Creed and CoD sales slowing, Eurogamer's Martin Robinson looks to the next-gen successors waiting in the wings.
Activision downplays Call of Duty: Ghosts' lukewarm critical and commercial success.
Eurogamer's Wesley Yin-Poole talks to the Ghosts devs, who are hoping for 1080p native in future Xbox One Call of Duties.
Quantic Dream's David Cage wants us to have a more open game industry with less labels
Activision shooter franchise can't change the game's core rules due to the game's rising eSports popularity
Call of Duty: Ghosts will let players shoot like a girl if they want to. And here's why that matters.
The psychologically harrowing subtext of the cutest Wii U game yet
Developers could do well to borrow ideas from Infinity Ward... if it's the right idea.
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
Cliff Bleszinski claims that triple-A can't function with used and rental games around. Does he have a point?