Nadia re-examines Undertale a year after its release to determine if Toby Fox's RPG about monsters and men still deserves its accolades.
A year on, Jeremy looks back at Nintendo's excellent level-design tool and asks, "Does it still seem excellent?"
Sorry for the inside baseball, but I have to get this off my chest.
Capcom's mix of eastern and western RPG sensibilities does a fine job of getting to the point—even if it could use more ambition.
If his new studio doesn't work out, Hideo Kojima could always become a creative consultant for LucasFilm.
2015 IN REVIEW: How two takes on the metroidvania concept highlighted the perils and potential of working within a genre.
2015 IN REVIEW: Jeremy looks at the story/gameplay disconnect that brings down one of the year's most engrossing games.
SK2 greatly improves the series' mechanics, but this 3DS brawler is definitely not a portable game in the truest sense of the word.
Jeremy sees changes in store for gaming's biggest annual show, but what will those changes bring?
The black sheep of the Zelda family is out today—here's why you shouldn't pass it up a second time.
Bioware's Dragon Age Inquisition puts diversity in the forefront, but doesn't forget about it in the background.
The danger in using life sims as a funhouse mirror to reality is that you may not like the twisted reflection you see there.
This legendary RPG series can now be found on the iDevice of your choice, but the experience could be much better—here's how.
Even two of Final Fantasy's biggest names can't save this RPG from Compile Heart's trademark mediocrity.
... And now that it's on PSN, there's never been a better time to check out one of the best console RPGs you might have missed.
Double Fine's inventive take on old-school adventuring lets players manipulate the world around them through the power of code.
Don't let the kiddified anime characters fool you—this is one RPG that won't let you grind your way to victory.
Freed from the confines of a dying platform, this long-running Falcom series can finally shine on the PC.
Red Meat Games' tribute to old-school RPGs sets out to borrow ideas from the genre's past—including ones we've gladly left behind.
As the summer drought continues, Bob checks out Action Henk, Terrian Saga KR-17, and 4PM in a desperate attempt to find worthwhile entertainment.
Nothing is sacred in Necrophone Games' surreal first-person adventure—not even Jazzpunk itself.
Eric Chahi's bittersweet adventure changed the language of gaming without uttering a single word. (In English, anyway.)