Square Enix is keeping old traditions alive in more ways than one.
Ubisoft's Watch_Dogs was set to be a next generation launch title, but ended up being delayed at the very last moment. Is it worth the extra six-month wait? Oh yes. Oh yes indeed.
The floodgates have opened and we finally have some more concrete information on Ubisoft's Watch Dogs.
Many of today's greatest PC games are sequels or spiritual successors to earlier versions that are still hugely fun to play all these years later. We check out the very best of them, and explain why they've become timeless classics.
Facebook's nabbing of perhaps the coolest tech in gaming has ruffled many feathers. But looking beyond the initial backlash, could there be a long-term upside?
The engine developer is offering its latest creation for only $19 a month.
Our Dark Souls 2 guide continues with a journey through No-Man's Wharf, the battle that happens when you summon the ship - and how to beat the Flexile Sentry.
If you can't get enough of all things pony, this two-player collectible card game will see you confronting life's problems with your friends until the small hours.
This comprehensive walkthrough covers the Yusnaan main quests, and how to defeat Snow to gain the Ghostly Hood.
There's just one more Great Soul to obtain and one more primal bonfire to light, and then you'll be ready for the grand finale. Praise the Sun!
The new version of Tomb Raider isn't worth a double-dip, but it stands far ahead what has come before.
Here's all the winners and announcements from this year's version of Spike TV's Video Game Awards show.
Much as the title would suggest, we find ourselves feeling a little uncertain about the merits of this eccentric but repetitive Gauntlet-alike.
Eurogamer's David Owen tells the modest story of an indie icon.
In this week's Japanese gaming column, we discuss the recent crop of Japanese role-playing games -- and whether any have truly bettered Atlus' slice-of-life-with-monsters classic.
We look back on their Mega Drive memories to celebrate 25 years of Sega's 16-bit wonder.
A rather odd demo for one of the most peculiar games ever created is available now.
Quantic Dream's David Cage wants us to have a more open game industry with less labels
The latest installment of Nintendo's cash cow offers some welcome changes, but few surprises.
Square Enix has released the first footage of the upcoming Type-0 spinoff.
WayForward's latest platform takes the opportunity to mix things up ever so slightly.
Digital Foundry's John Linneman explores the drastic effect the recent Zone of the Enders HD patch had on performance.
How unscrupulous modders and hackers are destroying the Dark Souls online community.
We asked you for questions. Now Guild Wars 2's Game Director Colin Johanson, gives you the answers.
Mario and Luigi leapt into their first starring roles in an arcade adventure its creators seem oddly eager to forget.
Wanna prove to your friends you know cool indie games better than they do? Indies Did This, a weekly take on what everyone is working on, has you covered.
A new studio, headed up by a veteran of the Xbox project, aims to create games that are driven primarily by sound.
What's interesting on Virtual Console this week? Sega's bold (if flawed) Castlevania clone.
Thanks to subtle design tweaks and great controls, Diablo III makes the transition from PC to consoles - and feels all the better for it.