Games changed after the loot box debacle last year. The question is for how long?
It went a little better than the time Princess Toadstool went to a Milli Vanilli concert.
We talk to Blizzard about one of Hearthstone's biggest challenges in the Year of the Raven.
From Yakuza 0 to Yakuza 5, here's the hypercondensed version of everything you need to know about Kazuma Kiryu before his final bow.
STARTING SCREEN | Shenmue's dueling identities, Rampage, and more.
Our ever-rotating list of the best of the best for Sony's current-gen console, now with its first update!
From Dungeons & Dragons to Mortal Kombat, we talked to the circle of friends who helped make Mortal Kombat possible.
As its fans get older, Dragon Quest looks to the past for answers.
Destiny 2 has had a rough debut year, but here's what Bungie can do to set the game back on track.
The founder of EA's Motive Studios talks to us about battle royale, streamers, and narrative in games.
STARTING SCREEN | The Persona series is one that's built on deep character development, which is not a short-term anime series' strong suit.
The origins of Reaper are imminent.
This list is definitive and inarguable. If you want Fortnite skins, we've got them. And yes, the Raven Fortnite skin is included.
INTERVIEW | We sat down with Arms producer Kosuke Yabuki to learn the ins-and-outs of Nintendo's unique fighter, and its busy debut year so far.
Getting to meet one of my fonts of inspiration was pretty cool. Also: How an Unreal Engine demo of Dragon Quest III helped make Dragon Quest XI.
Our always rotating list of the best games on Microsoft's console, and its premium partner the Xbox One X.
We previewed the latest Elder Scrolls Online expansion at GDC.
Jens Matthies takes an axe to Wolfenstein 2's biggest moments.
StarCraft lead Bob Fitch looks back on the days of "orcs in space," Reaver Drops, and competition with Total Annihilation.
From booze to canned ideas, we spoke to writer and director Yoko Taro and PlatinumGames designer Takahisa Taura about the creation of last year's surprise JRPG hit, Nier: Automata.
We spoke with Creative Director Brendan "PlayerUnknown" Greene and PUBG Corp. CEO Chang Han Kim about where PUBG is headed this year, and beyond.
STARTING SCREEN | Tomb Raider's ongoing success in the movie theaters, Ni No Kuni 2's excellent soundtrack, and more.
From silly golfing to corporate espionage, here were our favorite indies we saw at this year's Game Developer's Conference.
INTERVIEW | God of War director Cory Barlog on the role of Atreus' mother, Kratos' middle-aged god phase, and that pesky jump button.
It's all about speed.
STARTING SCREEN | On what we can learn from Age of Empire's new release, Ni No Kuni 2, and more.
IGDA Executive Director Jen MacLean talks Trump, gun violence, and unions at GDC 2018.
When a developer moves on to their next fighting game, some die-hard fans still feel the need to “Finish It!”
Monster Hunter: World has some of the toughest fights around. But which ones are the most frustrating?
Why few games can match the hype of a new Smash Bros.