GDC 2015 is done and dusted. Here's what we've learned about video games.
What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.
Uppercut Games' stunning open-world exploration adventure has no antagonists, but it's still exceptionally compelling.
Puzzle platforming that is gorgeous and oh so fuzzy.
As multiple platform holders try to grab a piece of the future, industry upheaval feels more tangible than ever.
Mario vs. Donkey Kong: Tipping Stars and Box Boy's brain-bending challenges more than make up for their lack of spectacle.
Third time's the charm? Nvidia announces another Shield device.
Jenova Chen, Cliff Harris, and others cut loose with their opinions at GDC.
The battle is on between Epic and Unity. Here's what it means for the average gamer.
This upcoming indie might look plucked from the 16-bit era, but its heart beats with the pulse of modern games.