Fewer clicks don't mean more fun in the 2.0 version of Molyneux's god game, as Eurogamer's Chris Donlan discovers.
Eurogamer's Martin Robinson examines how 22cans' evolving game is looking to win back early doubters.
The Oddworld and Fable creators each have a few choice words for the more shareholder-driven side of the industry.
From the Eurogamer archives: Chris Donlan looks back at some of these two studios' more ambitious cancelled projects.
Eurogamer's Martin Robinson on Godus' single shared world; another social experiment.