Resident Evil 2 Sherry Birkin Walkthrough - How to Complete the Sherry Birkin Block Puzzle in Resident Evil 2

Resident Evil 2 Sherry Birkin Walkthrough - How to Complete the Sherry Birkin Block Puzzle in Resident Evil 2

Here's how to complete the playable Sherry Birkin section in Resident Evil 2.

If you opted to play as Claire Redfield in Resident Evil 2, then you're going to need to play as Sherry Birkin in one particular section of the game. In our Resident Evil 2 Sherry Birkin walkthrough, we'll be going over everything that you need to do to escape from Chief Irons as quickly as possible.

But if you instead need any additional details on anything relating to Capcom’s remake, you can head over to our Resident Evil 2 walkthrough. Here you can find a full beginner’s guide to the game, as well as individual guides on weapons, puzzles, and more.

In this guide to Sherry Birkin's playable section, you'll find a walkthrough of the opening block puzzle, and how to escape from Chief Irons.

Resident Evil 2 Sherry Birkin Walkthrough

As we mentioned previously, this section of the game only occurs if you’re playing as Claire Redfield. After you’ve completed the Clock Tower puzzle and retrieved the parking garage key, you’ll be temporarily in control of Sherry Birkin, trying to escape the clutches of Chief Irons.

When you first get control of Sherry, turn to your left. There’s a very creepy stuffed toy that you can examine. Flip it over, and you can interact with it to retrieve a wooden block, which is part of a puzzle in the corner of the room.

The Block Puzzle Solution

Go over to the puzzle on the top of the desk, and you’ll find that you have to place the blocks in the correct order. To complete the puzzle and unlock the scissors in the drawer, you need to have the blocks in the order shown below:

The solution to obtain the scissors. | Hirun Cryer/USG, Capcom

With the scissors in hand, turn to your right. See that exposed section of wall, that’s been covered up with cardboard? You need to interact with it, and use the scissors to cut out the tape holding it up, giving Sherry an escape route out of the room.

See that wall? You can cut it. | Hirun Cryer/USG, Capcom

Head down the corridor and round the corner to your left, and you’ll see a chest of drawers before you. Interact with the draw and pull it out, and Sherry can jump on top of it, climbing all the way to the top of the unit, and dropping through the open window to her right.

Fun fact: Sherry is the only character in Resident Evil 2 who can climb objects | Hirun Cryer

In this next room, you need to navigate your way through the room, trying to work your way to the door on the right wall. Hold down the left trigger to crouch, and Sherry can make it through a child’s play area, and open the door to reach the next room.

Head all the way down the staircase, and Sherry will remark that the large door is the way out of here. Interact with it, and you’ll find that you need the key to progress any further. Turn to your right, and there’s a door that Sherry can take, which leads down a corridor, all the way to the lair of Chief Irons.

Quell surprise, it's locked. | Hirun Cryer/USG, Capcom

Turn right when Iron’s shadow is ahead of you, and you can open a door. Ahead of you is a typewriter, which you should definitely use now to save your progress. Head round the corner, past the body on the table, and interact with the key to trigger a cutscene.

Quick, grab the key and scramv

The Escape from Chief Irons

And now it’s time to run! Retreat all the way back to the main lobby area, and up the stairs. In the room at the top of the stairs, you need to hide immediately away from the door you just entered by, and remember to use the left trigger to crouch.

The aim of the game here isn’t to steal the key from Irons, all you have to do is merely outlast his hunt. After roughly a minute of searching, Irons will stagger to the opposite side of the room from where he entered, leaving the key in the door while he washes the wound that Sherry inflicted on him.

Irons can't hear you with half his face melted. | Hirun Cryer/USG, Capcom

It’s your job to now sneak over to the door, and retrieve the key out of the lock. Don’t worry about temporarily standing up to reach the key, because Irons won’t hear you. The second you get the key, do a 180 and sprint all the way out of the room, with Iron in hot pursuit.

Go down the stairs and use the key on the main door, but it unfortunately won’t open. Turn to your right, and use the key on the only other door in the area. With Irons now using an axe to break through the door, Shining style, you need to run back through the corridor as Sherry to the main room.

Once you’re through the door, a cutscene will play out, concluding Sherry Birkin’s playable section of Resident Evil 2.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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