The Outer Worlds got a big showing at the Xbox E3 2019 conference on the Microsoft stage. In this guide compiling all the details we have on the game so far, we'll eb going over the Outer Worlds release date, the Outer Worlds E3 2019 gameplay, and more.
Outer Worlds Release Date
The Outer Worlds release date is October 25, 2019. It'll be available on Xbox Game Pass at launch, for PC and Xbox One.
Although Microsoft purchased Obsidian back in 2018, The Outer Worlds will still launch on PS4, PC, and Xbox One. There's no worry about the game being snapped up as a console exclusive.
Outer Worlds Gameplay
So, what is The Outer Worlds? As you can see in the debut reveal trailer for the game, it's a first person RPG from Obsidian, that takes place across a variety of different planets that each feature a dynamic ecosystem.
In the trailer above, we can see a whole host of different monsters prowling around planets, just waiting to devour you. It also looks like there'll be space combat in The Outer Worlds, as we can see a smaller ship getting chased by a huge freighter for a few seconds.
However, as Kotaku revealed in December 2018, we should probably temper our expectations for the size and scope of The Outer Worlds. "The Outer Worlds, which has been in development since late 2016, is published by Private Division, a label of Take-Two Interactive designed to make "AA" games. They're not indie, but they're not big-budget "AAA" RPGs like The Witcher 3 or Fallout New Vegas, either," reads the piece.
Judging by the brief trailer from The Game Awards, it looks like there'll be plenty of factions in The Outer Worlds. It also has a distinct futuristic setting, which is probably what you'd expect from the creators of the original Fallout.
Speaking to Polygon after The Game Awards, Obsidian revealed that there won't be any romance options in The Outer Worlds. "We felt like sometimes it kind of waters down your roleplaying for your character because it turns into this mini game of how do I seduce this companion or that companion. So it was just one of the things we felt wasn't really what we wanted to focus our time on," designer Leonard Boyarsky said.
Outer Worlds Combat Details
Outer Worlds co-director Charles Staples recently offered a few new details about the game in an interview with Game Informer. "I don't want anyone to think our combat's boring, but I also don't want them to think there was too much rote combat in the game," Staples said.
"I want them to come away thinking that combat was exciting, it was fun when it happened, it was a little scary-you could always die. There's always a chance you could die." While you can get through lesser fights with cover-based tactics, harder fights require more strategy. There's also going to be a slow-mo effect for combat, allowing players to slow down time temporarily for a better aim.
Right now, these are all the details we have on The Outer Worlds from Obsidian. Should we uncover any additional details about the game, we'll be sure to update this guide straight away.