Metal Gear Solid 5 - Occupation Forces Mission Guide - Mission 8 Walkthrough - How to get S Rank

Metal Gear Solid 5 - Occupation Forces Mission Guide - Mission 8 Walkthrough - How to get S Rank

How to get an S Rank in the MGS5 Occupation Forces mission. All you need in this Metal Gear Solid 5 walkthrough.

This Metal Gear Solid 5 Occupation Forces mission walkthrough will show you how to get an S Rank score in the Metal Gear Solid 5 Occupation Forces mission. We’ll also list all of the primary and optional objectives for you, but it should be noted that these are not required to achieve an S Rank. The biggest modifier that will get you to the S Rank is the time bonus, but as long as you hit a score of 130,000 you’ll be set. Follow our Metal Gear Solid 5 Mission 8 walkthrough for all the info you need.

If you need anything else on Metal Gear Solid 5 whatsoever, including additional mission walkthrough guides as well as general tips and tricks, make sure to head over to our Metal Gear Solid 5 guides walkthrough hub.

Metal Gear Solid 5 Occupation Forces Mission S Rank Guide

  • Secure the deployment plans (Optional).
  • Eliminate the colonel (Mandatory).
  • Eliminate all tanks (Mandatory).
  • Extract the colonel (Optional).
  • Eliminate the colonel and all tanks before they reach Smasei Fort (Optional).
  • Extract the prisoner held at Qarya Sakra Ee (Optional).
  • Extract all tanks - Requires Cargo 2 Fulton upgrade (Optional).

Metal Gear Solid 5 Occupation Forces Mission Walkthrough - Mission 8 Guide

Choose the landing zone to the east of Qarya Sakra Ee, and then head for the village itself. You can choose whatever time of day you please for infiltration, but we’re a fan of 18:00 hours, and the cover of darkness that it provides.

You’ll see small hut with no walls and a machine gun a short distance away, and you should be able to peg the guard with one of your tranquilizer darts. If you plan to take a long time, either use the Fulton Recovery Device to extract him, or just shoot him in the face. Keep in mind that sleeping bad guys do wake up.

Head up the hill and you’ll see two more guards, plus a building directly in front of you. The two guards need to go, and the prisoner mentioned in the optional objectives can be found in that nearby building. Carry him outside and use the Fulton Recovery Device to extract him and send him back to your Mother Base.

Continue along the main path you were on until you see a set of makeshift steps that curl off to the right. You want to duck into the alley on the left, going up the hill and taking a right. This will put you on a path with a soldier that patrols the balcony of a building. Take him out, and then head inside to find the Deployment Plans. This will put the location of the two tanks, as well as the colonel, on your map.

The convoy will be moving from west to east, and you can actually wait for it near where you dropped off at the landing zone a short while back. However, in the interest of increasing your time bonus, go back to the main road outside the village and head west. You’re going to want to setup an ambush to take the two tanks out, plus the jeep that the colonel is riding in.

The only real problem you might run into here is that you don’t have powerful enough weapons to take out the tanks. You can plant C4 on the road to take out one (it’s going to take all four of your sticks), but that leaves you needing a rocket launcher to get the second tank, and the colonel’s jeep. If you have one ready to use from your Research and Development team, grab it. If not, then you may need to continue with some side operations until you do. Either that or let the tanks reach Smasei Fort, and then take them out when they’re there. This, however, might hurt your time bonus to the point where you can’t get the S Rank.

When both tanks and the colonel’s jeep are down, you only need to move out of the area to complete the mission. If you’re looking for that S Rank, be sure to pay close attention to the point bonuses. For example, not restarting from any checkpoints will give you an extra 5,000 points, and so will not killing anyone (Haha). If you manage not to trigger the game’s Reflex Mode, where time slows down, you will get an extra 10,000 points at the end. All of this adds up to the 130,000 points you need for an S Rank, but nothing will serve you better than completing the mission as fast as possible. The time bonus should be your key focus.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Related articles

Temtem: Saipark Safari This Week (6th July - 12th July)

We show you where to find the new Temtem Reserve, and how to catch rare and Luma Temtem there.

Animal Crossing New Horizons: How to Get Pearls

Pearls are a rare crafting material introduced as part of Animal Crossing New Horizons first Summer update. Here's how to get Pearls.

Animal Crossing New Horizons: Deep Sea Creatures List

There are 40 deep sea creatures to catch in Animal Crossing New Horizons. Here's all of the info you'll need to catch them all.

Animal Crossing New Horizons: Mermaid Recipes List

We detail all of the Mermaid Recipes you can get in Animal Crossing New Horizons.

You may also like

Nintendo Treehouse Stream Set for Friday Will Include a New WayForward Game Reveal

Fresh off of shipping a new Shantae, WayForward will share a Treehouse stream with Paper Mario.

Bird Alone Is Trying to Help Us Feel A Little Less Alone In Quarantine

The latest game from George Batchelor offers a warm, daily mental health check-up.

New Valve Doc Showcases Long-Lost Projects, Including a Dota 2 RPG

On top of Half-Life 3 and Left 4 Dead 3, the studio abandoned something in a new genre.