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Kingdom Come: Deliverance Guide - Beginner's Tips, Combat Basics, Alchemy Explained

Kingdom Come: Deliverance is a complex and often obtuse RPG. We've got the essential tips in this Beginner's Guide so you can understand what you're doing. Including combat, survival tips, Kingdom Come Deliverance console commands, cheats, and saving your game. Our guide to lockpicking in Kingdom Come: Deliverance will make you an expert. How to find the spade in The Good Thief, how to get a horse, and details on skills.

Guide by Hirun Cryer, Tom Orry, .

This Kingdom Come: Deliverance guide will help you around the opening few hours of the game, giving you a combat guide, as well as all the Kingdom Come Deliverance tips you could possibly need to get you through the first few hours of the game.

Just below, you'll find our complete list of Kingdom Come: Deliverance guides, which we'll be regularly updating and adding to. Further down, you can find our Kingdom Come: Deliverance beginner's guide, through which we'll introduce you to the various core mechanics of the Medieval RPG.

Kingdom Come: Deliverance Guide

Kingdom Come: Deliverance Beginner's Guide - Tips and Advice to get you Started

With so much to take in when you start Kingdom Come: Deliverance, the game can be quite overwhelming. We've put together a short list of tips to make your first few hours with the game a little easier.

  • Expect the early going in Kingdom Come: Deliverance to be tough. It's unlikely you'll have played an RPG like this before, and it will take a good number of hours to feel like you know what you're doing.
  • As with most RPGs, your character will gradually unlock new skills and perks which will make your survival in the game world that bit easier.
  • Combat is hard to master. As with all aspects of the game, you'll build up your skills over time.
  • Kingdom Come: Deliverance doesn't open up properly until after the introduction. More options become available once you reach Rattay.
  • Eating and resting are important to maintain health - it's possible to starve to death, so don't forget to keep yourself nourished.

Kingdom Come: Deliverance Combat Tips for Beginners

Combat in Kingdom Come: Deliverance is not simple. This isn't a game that rewards button mashing, instead offering a system that is built around reaction speed, timing (for attacks and blocks), and movement.

Things to consider before entering combat include the type of weapon you are using and the armor of your foe. To overly simplify things, stabbing and slashing weapons are really only useful against poorly armored enemies, and well protected opponents will need to be tackled with heavier weapons.

As a starting point, once you reach Rattay find and talk to Sir Bernard in the Combat Arena. Training here will increase your skills and let you get to grips with the combat mechanics. There is a timing-based block and counter system to master, and it's essential you don't stand still during combat - doing so will make you an easy target.

Kingdom Come: Deliverance Alchemy Guide for Beginners

Alchemy in Kingdom Come: Deliverance is the system that lets you craft potions. You can level up your Alchemy skills by making potions, and as your level increases your ability to make more from the ingredients improves - essentially, there will be less waste.

You can learn alchemy recipes in the game, and these can be used to make useful potions. One of these is the aforementioned Saviour Schnapps. Alchemy Perks, unlocked as you level up your Alchemy skill, provide you with bonuses, such as more potions produced, a higher sell-on value for potions, and a higher tolerance to mistakes while brewing.

To begin your Alchemy training in Kingdom Come: Deliverance, you can visit the Alchemist in the Apothecary in Rattay early on in the game, who'll charge you 60 Groschen in order to begin training you. After you've completed the training, you can use any Alchemy Bench you find out in the world, to brew potions like Saviour Schnapps.

These beginner's tips for Kingdom Come: Deliverance only scratch the surface of the complex systems in the game. Look for more detailed guides soon.

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Comments 6

  • Avatar for tomdavies06 #1 tomdavies06 4 months ago
    So you state that your going to go over how to find a fence but then don't mention a single ones location that is stupid as fuck imo
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  • Avatar for erikjersey23 #2 erikjersey23 A month ago
    This article is a bit misleading, as the author doesn't seem to have played the game for long.

    Let's make a few corrections:
    -Daggers: there's one type of useable dagger in the game and it cannot be used in combat, you can only use it for stealth kills.
    -Longswords: the type of sword designed for use with two hands, but possible to use with one (if you need a shield). Longswords vary greatly in terms of damage and durability. Some are much better cutters (like Herod's sword) others are better at stabbing (Pricker, Piercer, Longinus' sword), but most are balanced. Getting the full potential out of the longsword (using combos) requires one to abandon their shield, which calls for the use of proper plate armor.
    -One-handed swords (sabres, shortswords and hunting swords): these weapons are governed by strenght and agility (like bows), and are generally best used with a shield. Sabres generally cut well and don't stab all that well, there's also very few models. Hunting swords are repurposed hunting implements, most of them have very poor defense (lacking a proper handguard) and several are not very good for stabbing. Shortswords come in greater variety, with some being better cutters, and some being exceptional stabbers, they have passable defense. All one-handed swords are good for characters who aim to increase their agility, which includes archers.
    -Maces (and warhammers): these are blunt instruments that serve as the anti-armor weaponry. They generally require a fair bit of strenght and are the only weapons one cannot repair for free at he grinding wheel minigame. The maces' only advantage comes from most armors having poor defensive values against blunt damage.
    -Axes: axes are notable for delivering constantly two types of damage with each blow: cutting and blunt. Like maces they lack any sort of handguard and are best used with a shield. They tend to damage your opponents' armor more than other weapons, which is both useful and detrimental, since this allows to engage enemies in strong armor, but decreases salvaged armor's resale value.
    -Polearms: these generally cannot be carried on your person. They deal the highest damage of all weapons. Enemies with polearms are very dangerous and should never be allowed to blindside the player.
    -Bows: good for hunting and killing enemies from a distance. There's a wide variety of arrows, including ones that induce bleeding, pierce heavy armor or travel farther than others. Using a bow effectively requires a lot of effort, since the arrows have noticeable drop and there's no reticle by default.
    -Shields: while not technically weapons the game considers them as such. They greatly increase your chances at blocking incoming blows, blocking with them depletes less of the player's stamina, and they're the only way to protect oneself from incoming arrows. Since all players will occasionally encounter a group of hostile archers, carrying a shield is a necessity, regardless of the player's preferences towards other weapons.
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