Fire Emblem Heroes: How to Form the Best Team

Fire Emblem Heroes: How to Form the Best Team

Here's some tips on how to make the best team builds for the job.

Fire Emblem Heroes puts you in the driver's seat of the many different characters throughout Fire Emblem's long history. A free-to-play game, Heroes lets you make four-person squads to take onto different maps in order to defeat the opposing team. But with so many options available to you, figuring out what combination of heroes to field can be a daunting task. We're here to help.

If you're instead after more general tips and tricks for Fire Emblem Heroes, then head over to our Fire Emblem Heroes guides walkthrough hub, featuring guides on how to summon 5 star Heroes, as well as how to earn XP and level up quickly.

First, know that we're not going to be recommending specific character combinations. Fire Emblem Heroes is a free-to-play gatcha-style game, and that means that the characters you have available to you are entirely dependent on random chance. Also understand that there is no magic combination of classes that will steamroll through every map. Each challenge has a different combination of types of units, with different strengths and weaknesses. You're going to want to stay flexible and have someone from each class to use.

How to Understand the Fire Emblem Heroes Weapon Triangle

The surest way to Fire Emblem success is to understand how the three types of weapons work on each other. Namely, the basic strengths and weaknesses behave like Rock, Paper, Scissors: Sword beats Axe, Axe beats Lance, and Lance beats Sword. Also note that each one of these is colored: Green for Axe, Red for Sword, and Blue for Lance. This serves as a reminder that spellcasting classes behave the same way and match the weapon triangle color for color. Simplified, Red spells beat Green, Green beats Blue, and Blue beats Red. Before you begin a given map, the description will show what kind of units you'll be facing, so you can use that information to form a team that's suited for that mission.

You'll also notice that some of the weapons are greyed out. That means that they don't follow the weapon triangle pattern and have their own rules. Archers can shoot at things from range, but their arrows work best against flying units. Throwing knives and ninja stars are fast and generally hit multiple times, though they don't work so well against armored units. And the classes that feature a Grey Staff are healers who are basically vulnerable to everything, so don't worry so much about preparing for them. If you plan on fielding healers, though, be careful to leave them in the back lines and pair them with a strong unit that can protect them.

How to Understand the Fire Emblem Heroes Stat Lines

The weapon triangle isn't the be-all end-all, though. Your characters also have stat lines that improve as they level up: Attack, Defense, Resistance, and Speed.. For more information about leveling up your characters fast, check out Fire Emblem Heroes: How to Gain XP and Level Up Fast. The most important thing to understand is that Defense protects against physical attacks from weapons, while Resistance blocks spell books. As a rule of thumb, characters who are physical attackers are weaker to magical attacks, and vice versa. This is not a hard and fast rule, though, as different characters have different growth rates. Don't worry so much about fielding a team that will deal the most damage or take the most hits, but rather a balanced team that can handle both roles. And when in doubt, look at their rarity for a hint at their growth potential.

Certain classes are designed to act as foils to others, however. Pegasus Knights have a high Resistance while still maintaining a respectable Attack value, making them perfect for taking out spellcasters. Archers are the natural foil of Pegasus Knights as well as Wyvern Knights. Physical attackers are fairly soft to magic, but mounted Cavalry units can move more squares that other units, letting you rush in and one-shot casters before they can do any damage.

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