Bloodborne is a complex and challenging Gothic horror game from FromSoftware, the developers behind the storied Dark Souls franchise. In this Bloodborne walkthrough, you'll find all the Bloodborne guides you could need to beat every boss in the game, as well as complete additional activities like finding hidden locations and characters.
Bloodborne Walkthrough Guide
We mentioned that Bloodborne and Dark Souls are from the same developer, and the similarities are evident. Bloodborne is basically sped up version of Dark Souls, where players are able to dodge, parry, and attack all in the same breath. There's a lot to get to grips with in the opening hours of Bloodborne, particularly when the game only gives you the most basic information, so we'll be teaching you everything you could possibly need to know to conquer the game.
Bloodborne Walkthrough and Boss Guides
Just below, you can find a compilation of all our Bloodborne guides, including how to defeat every boss in the game, from the Cleric Beast all the way to the Blood-Starved Beast. In addition to this, the guides will also give you detailed area walkthroughs, so you know which enemies you'll be encountering, and where, in every single area of Bloodborne.
- Bloodborne Character Creation Guide
- Bloodborne Blood Echo Farming Guide
- Bloodborne Summoning Co-Op Guide
- Bloodborne Best Weapons Guide
- Bloodborne Chalice Dungeons Guide
- Bloodborne Central Yharnam Guide
- Bloodborne Cleric Beast Boss Guide
- Bloodborne Father Gascoigne Guide
- Bloodborne Cathedral Ward Guide
- Bloodborne Vicar Amelia Boss Guide
- Bloodborne Hemwick Charnel Lane Guide
- Bloodborne Witch of Hemwick Boss Guide
- Bloodborne Forbidden Woods Guide
- Bloodborne Shadow of Yharnam Boss Guide
- Bloodborne Byrgenwerth Guide
- Bloodborne Rom the Vacuous Spider Guide
- Bloodborne Yahar'gul, Unseen Village Guide
- Bloodborne Darkbeast Paarl Boss Guide
- Bloodborne The One Reborn Boss Guide
- Bloodborne Forsaken Cainhurst Castle Guide
- Bloodborne Martyr Logarius Boss Guide
- Bloodborne Lecture Building Guide
- Bloodborne Nightmare Frontier Guide
- Bloodborne Amygdala Boss Guide
- Bloodborne Nightmare of Mensis Guide
- Bloodborne Micolash, Host of the Nightmare Boss Guide
- Bloodborne Mergo's Wet Nurse Guide
- Bloodborne Endings Guide
Bloodborne Tips and Tricks
Think of Hunter's Dream as a staging area. There are no enemies here and you can make adjustments to your character and weapons for as long as you'd like. At the beginning of the game there are two ways to visit Hunter's Dream. The first time you die you end up in the dreamland. However, if that's how you first arrive you won't have access to most of the goodies in the area.
When you access Hunter's Dream via the Central Yharnam lamp (the first lamp you encounter before visiting Hunter's Dream) you'll have access to most of what Hunter's Dream has to offer (including your first set of weapons). To gain full access you'll need to play through the game some more, but at this point you can circle around the path to find notes that provide general gameplay information such as controller functions.
If you look to the left of your spawn point, you'll see a woman (doll). Once you have at least one Insight you can speak with her to spend Blood Echoes and level up your character. To the left of the doll is a fountain. Approach the fountain and interact with the Bath Messenger. This is where you can buy and sell goods using Blood Echoes as currency.
At the top of the hill is the Hunter's Workshop. You can upgrade (fortify) and repair your weapons, and store items here. You can also progress the story by speaking to the old man on the rare occasions he's waiting for you in the workshop.
Bloodborne Lamps Guide
Think of lamps in the same way you would bonfires in Dark Souls. They transport your character back to Hunter's Dream, but doing so respawns all normal enemies in the real world. That means if you travel back to Hunter's Dream, when you return you'll have to fight almost everything all over again. The exceptions are bosses and a few unique enemies such as other Hunters, which do not respawn.
It's not all bad, though. With the enemies respawned, you can stock up on items. In addition, your health is replenished when you travel back to the real world, so save your Blood Vials if you're near a lamp. Unlike Dark Souls, you can touch a lamp and it won't respawn enemies. You have to actually travel back to Hunter's Dream to respawn the enemies.
How Does Insight Work in Bloodborne?
When you encounter bosses you will earn Insight. You don't have to defeat a boss to get Insight, only engage in combat. You'll earn more Insight throughout the boss battle. The more Insight you have, the more features open up at Hunter's Dream. For example, when you have one Insight you can speak to the doll and level up your character. When you reach 10 Insight you can access the fountain just outside the workshop and trade Insight to the Messengers for items.
There are three ways to get items in Bloodborne. The first is by killing enemies. Most will drop an item, but the item won't immediately appear. Wait a moment after killing an enemy to see if it dropped anything. Usually by the time a dead enemy settles on the ground an item will appear (visualized by a white flame). If you don't see anything at that point you can move on.
You can also find items scattered throughout the world, attached to dead bodies. You'll see quite a few corpses as you play through the game, and they each have a white flame to indicate they're holding an item. Finally, you may find items in strategic locations such as altars and tables. Items found on dead bodies or in strategic locations do not respawn.
In the various cities you'll come across there may be red lanterns near doors and windows. These signify that there's someone inside. You can usually knock on the door or window to talk to the person within. The people that give you something or have a task for you are called out in the walkthrough.
Bloodborne Blood Echoes Explained
Think of Blood Echoes as Souls from the Dark Souls games. Every time you kill an enemy you earn Blood Echoes. They can be used to buy items from the Bath Messenger, repair your weapon and level up your character. When you die, you drop all of your Blood Echoes. If you go back to the spot where you died you can retrieve your Blood Echoes (visualized by a small, red pillar of light), but an enemy can also pick them up. If you don't see your Blood Echoes in the spot where you were slain, look around to find an enemy with glowing eyes. This indicates they picked up your Blood Echoes. Don't worry, they aren't stronger, but the enemy must be killed to retrieve your Blood Echoes. A boss cannot pick up your Blood Echoes.
If you die before you're able to retrieve your Blood Echoes, they will be lost for good. Keep in mind that every time you die, all of the normal enemies respawn. If you die during a boss battle, you'll have to fight or run past all of the enemies between the lamp you spawned at and boss. If you die along the way, those Blood Echoes will be gone. It's important to spend Blood Echoes often so you don't face a tremendous loss in the event you die before retrieving them.
Note: Coldblood items give you Blood Echoes. Use a Coldblood (1) to gain 350 Blood Echoes, Coldblood (2) for 500, Coldblood (3) for 1,000, Thick Coldblood (4) for 1,200, Thick Coldblood (5) for 1,500, Thick Coldblood (6) for 1,800 and so on.
Bloodborne Combat Overview Guide
Your average enemy encounter in Bloodborne follows a general pattern. Of course, things change up a bit depending on the enemy's abilities, but there are a few basic tips we can provide that are virtually universal. First and foremost, your basic attacks generally stun a normal-sized enemy. You don't need to wait for them to attack, dodge and then counterattack. Just run right up to them and start attacking.
Larger enemies are generally not stunned by your normal attacks, but if you wait until they're about to attack, use your gun to stun them. The timing on this can be a bit tricky, but if you stand directly in front of the enemy and lock-on, then fire about halfway through the enemy's attack animation, you should get the stun. To think of it another way, you want the shot to hit the enemy after their attack begins, but before it hits you.
Once you have the timing down, there may still be a few times when the enemy ignores your gunfire. In most cases this is because you either weren't directly lined up (and locked-on), or you just missed the timing. Uneven ground can also cause your gunshot to be ineffective, so avoid using this tactic on stairs. Either way, once you land a stun, walk up to the enemy and press R1 to initiate a normal attack that causes a critical strike animation and inflicts a hefty amount of damage. You can initiate a critical strike from in front of an enemy or behind it, so long as the enemy is stunned.
In general, bosses can't be stunned by normal means, so keep that in mind. Normal enemies can be stunned, but it's usually not necessary, as a few quick strikes with your weapon will finish them off. You'll mainly use stuns and critical strikes on the larger, non-boss enemies to take them down with ease.
If you hold R2 (heavy attack), your character will begin to charge an attack. When fully charged, your character will automatically unleash a Charge Attack. If you hit an enemy from the back with a Charge Attack it will stun them, allowing you to follow with a normal attack (R1) to land a critical strike. If you do not fully charge the attack it will be a heavy attack instead of a Charge Attack, and the enemy will not be stunned. If you connect with a Charge Attack anywhere aside from the enemy's back, in most cases it will not stun the enemy.
Bloodborne Weapons Guide
You have a regular weapon and a gun. Your regular weapon has two forms, a long-form and a short-form. Generally speaking, the short-form allows for faster attacks, while the long-form attacks slower but inflicts more damage. You can change the form of your weapon by pressing L1. Doing so in the middle of a combo will cause the form change to count as an attack.
Your secondary weapon is a gun that allows you to stun enemies and serves as your default projectile attack. Throughout most of the game you are limited to 20 Quicksilver Bullets for your gun. This means you can't use it on every enemy if you expect your ammo to last. Luckily, you'll come across other items you can throw, such as Pebbles. Use these if you need to get an enemy's attention or knock an enemy down from a ledge above you.
You can sneak up on most enemies that have their backs to you. As long as you slowly walk up to the enemy, you can get within Charge Attack range without it noticing you. However, if you get too close or make too much noise, the enemy will turn around and attack.
You can only keep a limited allotment of items on your character, but you can store a much larger allotment in the workshop at Hunter's Dream. When you're out and about, any overstock items will automatically get transferred to your storage.
When you die or return to the real world from Hunter's Dream, you will automatically be restocked with items from your storage. For example, you can only carry 20 Blood Vials. If you have 20 and you obtain another Blood Vial, it automatically goes to storage. Likewise, if you have 15 Blood Vials on your character and 40 in storage, returning to the real world from Hunter's Dream or respawning after death automatically refills your Blood Vial stock back up to 20.
The way the storage system works means you should pick up and use items differently than you normally would. For instance, if you're at half health after killing an enemy but you have 20 Blood Vials before you pick up an item the enemy dropped, use a Blood Vial to reach full health. If the item is a Blood Vial it will go into your normal inventory instead of being transferred to storage. This is important because you don't want to send a Blood Vial to storage if you're not at full health. You can't pull items from your storage unless you access a lamp or you die, so it's important to have as many Blood Vials on your character as possible, just in case you need them.