Bloodborne Yahar'gul, Unseen Village Guide - Complete Yahar'gul, Unseen Village Walkthrough

Bloodborne Yahar'gul, Unseen Village Guide - Complete Yahar'gul, Unseen Village Walkthrough

Find Bolt Paper, the Heir Rune, Clawmark rune, Tonitrus and Tiny Tonitrus while you explore Yahar'gul, Unseen Village!

In Bloodborne, one of the most dangerous and complex areas is Yahar'gul, Unseen Village, but we'll also be delving into the Cathedral Ward area to help you on your way. In this Bloodborne Yahar'gul, Unseen Village guide, we'll be giving you the complete Yahar'gul walkthrough, as well as guides to the Darkbeast Paarl and The One Reborn.

Just in case you need anything else at all on Bloodborne, including how to beat every boss and overcome every complex area in the game, head over to our Bloodborne guides walkthrough hub.

Bloodborne Yahar'gul, Unseen Village Guide

From the Yahar'gul, Unseen Village lamp you can continue in this area, or you can go back and collect some items. You may have noticed some enemies behind where you appeared after defeating Rom. The best way to engage those enemies is to use the lamp to go back to Hunter's Dream, then over to the Grand Cathedral lamp.

Once you arrive at the Grand Cathedral, turn around and head through the doors. Go down the first flight of stairs, then go left. You'll find another set of stairs at the end of the path. Go down the stairs and stand next to the tree directly ahead. If you look down you'll see a corpse with an item. The corpse holds a Frenzied Coldblood (7), but you'll want to clear out the area below before you drop down to get the item.

Head to the right, but before you reach the next set of stairs, you'll see a rooftop to the left. Move onto the rooftop and kill the two Crazed Crows that lay perched there. Continue down the stairs to encounter a Shock Hunter and a normal Hunter.

Shock Hunters battle with a lightning effect added to their weapon (and generally drop Bolt Paper, which temporarily adds that effect to your weapon). They also use a wooden shield, have a decent amount of health and will dodge to avoid some of your attacks. At the level you should be at by this point, your normal attacks should interrupt the Shock Hunters, so treat them like you would any other normal enemy. The only difference is that you should back away when you run out of stamina.

Slowly approach the Shock Hunter until it notices you. At this point, run back up the stairs so you can separate it from the Hunter. They aren't overly difficult to kill, but you don't want to have to face the Hunter and the Shock Fighter at the same time if you can avoid it.

With the Shock Hunter down, go back and engage the other Hunter. There's a well in the middle of the area as well as a few trees to the far left. Use these to avoid the Hunter's gunfire when you need time to replenish your health, or just take a break from the fight. The Hunter has a decent amount of health and it dodges frequently, making it difficult to hit.

As you approach the Hunter it will fire it's weapon, and you won't have a lot of time to react to it. As long as you aren't in the middle of an attack, you won't take much damage from the gun. You still want to dodge it if you can, but don't waste too much stamina. The best course of action is to get close enough to dodge a gunshot or an attack from the Hunter's weapon, then immediately counterattack. Even in this situation, you'll only be able to hit the Hunter a couple of times before it dodges away.

If you're extremely adept with dodging the Hunter's attacks, you can dodge a weapon attack at close range, then immediately use a Charge Attack. Timing and positioning are very strict to do this, but it can be done. You can also interrupt the Hunter's weapon attacks with your own gunshot that will stun him. Unfortunately this also requires strict timing, and you need to be close enough to capitalize on the stun with a critical strike.

Once the Hunters are down they won't re-spawn. Head back up to the stairs above where you saw the item on the rooftop. You can now drop down and get the item, then drop into the area below without worrying about the enemies.

When you reach the bottom, you can knock on the doors to the far left by the red lanterns, but you won't hear anything other than screams. Continue around the path through the rocky area to the right of the lanterns to find a Death Dealer. It's best you take it out now. Just be careful not to die or you'll end up in Yahar'gul, Unseen Village if you haven't been there already. Try to draw it down by the well so you have more room to dodge its attacks.

If you don't want to engage the Death Dealer, keep an eye on it so you don't get caught from behind. There's an item on the ledge below where the Death Dealer is standing. If you drop down the Death Dealer may follow you. It's a Twin Blood Stone Shard, so if that's important to you, drop down to pick it up, then drop down to the left by the enemies below. If it's not important or you chose not to engage the Death Dealer, go down the stairs to the right of the rocky path (at the base of the path, not up by the Death Dealer) and through the cave ahead to end up in the same area.

It's much easier if you go through the Death Dealer route because you'll drop down on top of the two Henchmen with a guns and can take them out with ease. Going through the cave you'll have to throw Pebbles at them in an effort to get them to come down (which isn't easy), all the while dealing with their gunfire and the Cleaver Brutes in the area below.

However you want to handle it, you need to deal with the two Cleaver Brutes at the very least. They can be stunned by your gun with a critical strike follow-up, so they won't be too much trouble, especially if you deal with the Henchmen first. Be careful because even though they can be stunned, if you attack at the wrong time your shot may hit their weapon and the stun won't occur.

Near the second Brute you'll see two Imps. If you want to take them down you'll need to do so before you attack the second Brute, otherwise they'll get away. Take down the Brutes and Imps, then make your way into the building ahead. Collect the three Lead Elixirs (deflect attacks easier) on the body to the left, then proceed deeper into the building to find your way back to where you started and ready to go through the next area.

Bloodborne Yahar'gul Unseen Village Walkthrough

When you get back to the Yahar'gul, Unseen Village lamp, you're going to head down the stairs to the left. However, there's a difference between this area and every other area you've been in up to now. When you kill the enemies here (most Henchmen), they re-spawn soon after. There's a Bell Caller that needs to be killed to stop enemies from resurrecting. There's generally one Bell Caller. Don't hang around in one area for too long or you'll have to kill all of the enemies a second time.

There are a group of enemies down the stairs to the left, then a second group down the next staircase to the left. There's also a Giant Being hovering over the second staircase. These creatures attack with a portal that causes a full state of frenzy and will likely kill you if you get caught (as well as send you to a hidden area now). You've probably seen the portals before, but the difference now is that you're able to see the Giant Being creating the portal. Before the being was not visible to you.

The best course of action is to wait for the first group of enemies to move toward the second staircase. Once they're clear, head down the first set of stairs and make your way to the end of the path to the right to find a corpse holding a Blood Stone Chunk (fortify your weapon). Along the way you passed another staircase, go back and head down the stairs then around the corner to the left.

There's an item at the bottom of the stairs, but beware of the Wheelchair Blunder to the left. Pick up the Iron Yahar'gul Helm (head attire) then kill the Wheelchair Blunder and the Henchman up the stairs and head back to the previous area.

Try to lure as many enemies as you can away from the stairs. Once you've lured and killed two or three enemies, run down to the building at the bottom of the stairs and then all the way to the right and up the stairs. The Bell Caller is standing near the top of the stairs. Kill her, then take out the rest of the enemies.

There are items in the cells on the upper level, but there's also a side area with items as well. Enter the first cell to find a corpse in the far left corner that holds a Bolt Damp Blood Gem (4). Go back down the stairs, then through the doorway to the left.

Continue down the stairs just ahead, then into the small area to the left and through the broken wall. Once you walk through, a Henchman spawns from the ground and attacks. The Bell Caller is in the cell to the right. The entrance is near the end of the hallway. Move into the opening, then back out and let the Henchman appear, then take it down.

Move down the hall to find a Brute. Fight it as far down the hall as you can in case the Henchman re-spawns while you're still fighting it. Make your way around the corner to find a corpse at the end of the hall that holds an Heir rune (additional Blood Echoes for visceral attacks).

Head around the closest cell to find the door. Open it and head inside to find another Wheelchair Blunder and another Henchmen in the area. The Bell Caller in the upper area so take her down first, clear out the rest of the enemies, then look in the other cells to find a corpse holding a Frenzied Coldblood (8). Open the door close to where the Bell Caller was so you have a shortcut in the future.

Go through the doorway on the lower level and down the stairs. Head to the right and you have two paths you can take. You can go straight ahead or up the stairs to the left. If you go straight it will lead to a room where you can find the Tiny Tonitrus item weapon. You'll have to fight a bit to get there, then backtrack fight most of those enemies again. If you wish to get the item later, skip the next two paragraphs.

The area ahead has several Old Hags so proceed with caution. Back into the hallway if you need to engage them one at a time. Head down the stairs on the right and around the corner, then across the small bridge and into the adjacent building. A Brute drops down and attacks as soon as you enter the building. Back out of the building to avoid attracting the other two enemies inside.

Once the Brute is down, circle around the cell to the left to sneak up behind a Wheelchair Blunder holding a heavy-duty automatic gun. The last enemy is another Brute that sits in front of a chest on the far side of the room. Take him down, then open the chest to find the Tiny Tonitrus (item weapon).

Fight your way back to the junction point where you had two directional options and head up the stairs. The area above also has a group of Old Hags, but more importantly there's a Giant Being ahead that shoots a damaging laser at you. You'll see a beam of light skirt across the ground followed by the actual laser along the same path. Use the initial beam of light to get out of the way of the laser, but it will damage enemies, so use it to your advantage by taking out the Old Hags nearby.

As soon as you move up the stairs there's an item in the middle below the small structure. If you're quick you can grab the Blood Stone Chunk, then make a run down the stairs on the far side (in the middle) and into the building ahead. Activate the Yahar'gul Chapel lamp, and head through the doorway to the left.

Head to the end of the path, ignoring the small stairs to the right, then down the stairs to the right. Wait for the Hound to come around the corner, then take it down and continue around the corner to take out the second Hound. Immediately head back to the small stairs you passed before and run to the end of the platform. Drop down on top of the Henchman, take him out then search the nearby corpse to find a Frenzied Coldblood (8).

Drop down to the area below and quickly head left as soon as you reach the stairs to find a Bell Caller hidden in the corner. Take her down as quickly as possible to stun the Brute and two Henchmen nearby. Use this opportunity to land a Charge Attack on the Brute's back and take down the two Henchmen. There's a good change a third Henchman will come from the area just ahead to join the fight, so take him down as well.

Move into the area ahead to find another corpse to the left holding eight Blood Vials. Continue into the building ahead, then down into the lower area to the right. There's a Hunter here who will summon two friends to help him once you begin your attack. The main Hunter is using the Stake Driver, the second is using the Threaded Cane and the third is using the Cannon and Rifle Spear.

Fighting them all together is not a good idea. Turn around and run back to the lamp. Only one Hunter should follow you that far. Continue this process so you can separate them and only fight one at a time. Faster weapons generally work better against these three. They dodge a lot and don't give you much time to counter attack. While you can use the Charge Attack from the axe, your timing and spacing need to be very good if you expect to win with that tactic. Ludwig's Holy Sword, the Cane or the Saw Cleaver work best, but any weapon will work if you're patient enough.

Wait until the Hunters attack, then counter attack. Ideally you want to interrupt them during a combo so they don't have time to dodge away from your attack. To do this you need a fast weapon or very good timing. All three Hunters have weapons with decent range, so be careful once they're within attack range. Dodge to the left or right instead of back. You can also dodge forward if you're confident in your dodging skills.

The main Hunter (the first one you attacked) drops a Clawmark rune (visceral attack damage increased by 20 percent), the Hunter wielding the Cannon drops 20 Quicksilver Bullets, and the Hunter using the Cane drops a Madman's Knowledge. On the floor where you first initiated the attack is a corpse that holds a Moon rune (enemies drop more Blood Echoes).

Continue through the door ahead, but do not engage the Skull Plant. Instead, head right to unlock a shortcut to the optional boss battle against the Darkbeast Paarl. Head down the hallway and then continue down the stairs at the end to find a corpse directly ahead and another corpse tucked away in the corner to the left. Search both bodies to obtain a Frenzied Coldblood (7) and a Twin Blood Stone Shard. Open the door here to unlock the shortcut, but do not proceed just yet. If you wish to take on the optional boss, Darkbeast Paarl, jump down to that section.

Head back up the stairs and back around the corner. Go up the next flight of stairs ahead to find a Henchman with a gun at the end of the path. Kill him quickly then continue up the stairs ahead and kill the Bell Caller in the far left corner. With her down you can now rest easy that the enemies in the immediate area will not re-spawn.

Go back down the stairs and to the right. Kill the Henchmen and step onto the lift. This leads back to the area near the Yahar'gul, Unseen Village lamp, giving you another shortcut. Head back down the lift and follow the path to the right where you saw the Henchman and around the corner to the left. Before you reach the next staircase, follow the path to the right to engage two more Henchmen (one with a gun). Kill them both, then search the corpse nearby to obtain a Frenzied Coldblood (8). Now head down the stairs and around to the right, then down the next hallway.

Quickly kill the Imp as it tries to scurry off down the hall, then head up the stairs and open the door at the top to reveal a shortcut back to the room where you encountered the three Hunters. Now that you have all of the shortcuts out of the way, you can proceed.

Go back to the area with the glowing corpse, but don't touch the corpse or you'll take damage. Down the stairs here is the first Skull Plant you saw. Don't kill it just yet, as you have plenty more to kill first. Head in the opposite direction and look down the path to the left to see another Skull Plant facing the wall.

You can sneak up behind it, but you won't be able to stun it with a Charge Attack, and when you do attack, it spins around with an attack of its own. Attack it from behind, then quickly dodge away to avoid the counter attack. The Skull Plants inflict a lot of damage with every attack. The best course of action is to wait for it to use an attack in which it tries to fall on top of your (similar to the Pig's attack), then quickly move in and attack as much as you can before it gets back up. If you have a weapon with a lot of range you can do this after any attack, but weapons with shorter range should wait for the big attack.

Kill the enemy, then loot the bodies behind it to find two Blood Stone Chunks and five Bolt Papers. Head back to the main road to see a group of Skull Plants near the end and an item just ahead. There's a carriage next to the item where another Skull Plant awaits. As soon as you get near the item it jumps out. Inch toward the item, jumping away as you move forward until you trigger the trap. Kill the Skull Plant, then collect the Blood Stone Chunk on the corpse.

Slowly move forward and throw Pebbles at the Skull Plants one at a time to fight them individually. Search the corpse at the end of the path to obtain a Tonitrus weapon. Now head in the opposite direction and go down the stairs where you first saw the Skull Plant, and you'll find it waiting at the bottom.

Collect all the items off the corpses at the bottom to obtain a Black Hooded Iron Helm (head attire), Yahar'gul Black Garb (chest attire), Yahar'gul Black Gloves (arm attire), Yahar'gul Black Trousers (leg attire), and three Madman's Knowledge items. Head up the stairs to the left, then look left to see another corpse. This one holds a Frenzied Coldblood (8).

With all of the items looted, move into the next area. Be careful of the Henchman perched on the bridge above with a gun. The Bell Caller is on the far side of the area and there's a Skull Plant to the left shortly after you enter. You need to head up the stairs to the left behind the Skull Plant. There's a corpse on the stairs that holds a Frenzied Coldblood (8), but you'll need to come back for that as you're in a bit of a hurry with the Skull Plant chasing you. Follow the stairs to the bridge above and kill the Henchman, then continue across the bridge to engage an Undead Beast. These fight exactly like Nether Beasts, only they have quite a bit more health.

Collect the six Blood Vials on the corpse to the left after you cross the bridge, then head up the stairs to the left. There's a bath in the middle of the room that teleports you to a similar bath, but for now go through the doorway to the left and across the next bridge to find the Bell Caller and a Henchman. Kill the Bell Caller, then you can focus on the four Skull Plants in the lower area when you're ready.

Head back to the first bridge, but do not cross. Instead, go through the doorway to the left. Go to the end of the hallway, then down the stairs to the left to find a Henchman with a gun. At the bottom of the stairs is another Undead Beast. Kill both then search the corpse at the bottom to obtain a Tempering Damp Blood Gem (5).

If you continue through the hallway and out into the open area you will be right next to several of the Skull Plants you saw before. If you have not cleared them yet you can do so now or simply head back up the stairs. Eventually you want to end up where the Bell Caller was located and head down the ladder there. But first use the bath you passes earlier to teleport.

Kill the two Hounds that wait outside the room. Head outside and to the right, then quickly move down the stairs and kill the Imp before it gets away. Continue down the stairs and around the corner to find an Undead Beast. Kill it then search the nearby corpse to obtain a Blood Stone Chunk.

Head back through the bath teleporter and down the ladder near where the Bell Caller was located. Drop down to the ground and head left to find a corpse holding a Madman's Knowledge. Continue to the far end to initiate a cut-scene followed by a boss battle against The One Reborn.

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