Sekiro Shadows Die Twice is the next big project by From Software, acclaimed developers behind the Dark Souls/Bloodborne franchise. In this complete guide to Shadows Die Twice, we'll be compiling all the information that we have so far on the upcoming game, including the eventual Sekiro release date, all the Sekiro gameplay that we've both seen and played ourselves, the Sekiro multiplayer component, and more.
Sekiro Release Date
On August 20, at the very beginning of Gamescom, it was revealed that Sekiro: Shadows Die Twice will release on March 22, 2019. It'll be coming to PC, PS4, and Xbox One, just like the past few From Software titles, like Dark Souls 3 and Dark Souls Remastered, have done.
Sekiro Levelling System Explained
Recently in a big cover story feature by Game Informer, the levelling system for your player character in Sekiro will work very differently to past From Software games. There'll be three skill trees: Ninja skills, sword skills, and your prosthetic arm.
On top of this, you won't have any of these skill trees unlocked out of the gate. To unlock a skill tree in Sekiro, you'll need to find a certain item within the world of the game, this helping Sekiro players pick their preferred combat style, according to From Software.
Sekiro Shadows Die Twice Trailer
We've seen quite a few trailers for Sekiro: Shadows Die Twice so far, but the latest came at the Tokyo Games Show, 2018. The trailer doesn't show a whole lot that's new, but it certainly sets up the magical world of Sekiro for next year, where we'll be fighting humans and monsters alike.
Sekiro Shadows Die Twice Impressions
Earlier this month, we went hands-on with Sekiro for the very first time. Long story short, it absolutely kicked our ass, but if you want to read about all the various escapades we had in our time with From Software's latest, head over to our Sekiro Shadows Die Twice impressions.
Sekiro Shadows Die Twice Gameplay and Plot Details
Sekiro takes place in the latter half of Japan's Sengoku Era. You'll be playing the role of a warrior who's left for dead after a rival kidnaps the Young Lord, the child that he is sworn to protect. The main character is back from the dead, with a skeletal arm to boot, and he's out for revenge.
There's going to be a lot more verticality in the design of the levels in Shadows Die Twice. The grappling hook lets your character ascend to higher reaches, such as tree branches and roofs in order to get a better look at the battlefield. The game is also set to feature some stealth elements, like hiding behind cover, or in long grass to avert the attention of your enemies.
"The level of difficulty for this game cannot be described as low," says From Software's marketing Yasuhiro Kitao (something our Editor Kat Bailey can confirm from her Sekiro hands-on impressions. "But one of the concepts are new mechanics that provide different options. There are strategies that you can take that make something that's really punishing, in certain circumstances, slightly easier. [FromSoftware] provides more options than they've ever provided before, in terms of interesting ways to take down enemies. Even if you're not a god of these types of games, it's not like you have zero options."
Sekiro Shadows Die Twice Multiplayer
Past From Software games have had a crucial element of online play, from messages on the ground in Dark Souls and Bloodborne, all the way to full on player invasions of other players' worlds. However in a recent interview with GameSpot, From Software's Yasuhiro Kitao made it clear that there would be no online elements in Shadows Die Twice whatsoever.
Instead, Sekiro will be a purely single player experience, with no interaction between players. This takes the game in a surprisingly different direction from past From Software titles, and it's nice to see the development team trying something new.
Sekiro Shadows Die Twice Interview
As part of our E3 2018 coverage, we got the chance to sit down and talk with From Software President, and Sekiro director Hidetaka Miyazaki. Head over to our full Sekiro Shadows Die Twice interview, for a complete breakdown of the game, straight from the mind behind Dark Souls and Bloodborne.
Japanese publication Famitsu also got the chance to talk to Miyazaki over the course of E3, as translated by Reddit. In the interview, it's revealed that Sekiro started development when From Software wrapped up production on Bloodborne's sole DLC, and that it received many influences from Tenchu, notably the grappling hook.
Miyazaki then goes into detail on why Sekiro is set in the Sengoku era of Japan, saying "It's based on the end of the Warring States period. As with our previous works, the actual setting isn't firmly placed anywhere, but it has an image of a cold and elevated rural area. To explain why we chose the end of the Warring States period: first off, we had to make a choice between Warring States and Edo, given that the game is about ninjas. The reason we chose the Warring States period is because, first, combat in the period is thought of as more raw and dirty, which conforms more closely with my conception of ninjas. Second, with regards to conceit, Warring States is closer to the Middle Ages, which has more of a mythological feel, and Edo is closer to the modern age, with more of a living, breathing feel.!"
Sekiro Shadows Die Twice has a feudal Japan setting, though is heavily focused on fantasy and horror elements. It involves katana blades and ninja tools, including a grappling hook. You can check out more in the trailer that was shown at Microsoft's E3 2018 Press Conference.
As for the story behind Sekiro Shadows Die Twice, game director Hidetaka Miyazaki revealed that the story will be more straightforward when compared with previous From Software games. The use of a fixed protagonist in particular will make things "a little more easily approachable", says Miyazaki, and "It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist."
Sekiro: Shadows Die Twice Collector's Edition
The Sekiro Collector's Edition is available to pre-order now from select retailers. The collector's edition comes complete with the following content:
- Full Game
- 7" Shinobi Statue
- Collectible Artbook
- Digital Soundtrack
- Replica Game Coins
That's all we know about Sekiro Shadows Die Twice so far, be sure to stay tuned for more E3 2018 goodness as we cover every major event as it happens. We'll update this guide as we get more info.
For a look at all of the other confirmed games for 2019, be sure to head over to our 2019 Game Releases Guide. You'll find a regularly updated list of 2019 games, sorted by release date, and by platform.