Resident Evil 7 is finally here a little over four years after the disappointing Resident Evil 6 came out in 2012. In response to the reception of 6, Capcom completely reinvented 7 in a new gameplay style and a renewed focus on the horror elements of the series. On this Resident Evil 7 Walkthrough hub we'll give you all you need to defeat each Resident Evil 7 boss, find every Resident Evil 7 collectible, and complete the game.
Capcom captured our attention with the playable teaser Beginning Hour, a short demo that shows off the exploratory elements of the final game along with several very opaque mysteries for the internet to put their heads together and solve. We very strongly recommend that you play through the demo first and unlock the Dirty Coin that you can take into the main game and spend along with the other Antique Coins.
Resident Evil 7 Walkthrough
Resident Evil 7 may have lost the third-person viewpoint of classic Resident Evils, but it retains the same basic structure and as such, a Resident Evil 7 walkthrough is essential. We've documented all the various locations and enemies, along with the Mr Everywhere bobbleheads and Antique Coins you'll want to hoover up along the way. Read our Resident Evil 7 Walkthrough for all the info you'll need.
Resident Evil 7 - The Start
You begin the game approaching a run-down house and exploring an adjoining Guest House. This part of the walkthrough shows you how to navigate the Guest House, get the Bolt Cutters and the first gun, and defeat Mia.
The main house
- Resident Evil 7 Walkthrough: The Main House, Getting To the Main Hall, and Facing Immortal Jack
- Resident Evil 7 Walkthrough: The main hall, finding the dog heads and solving the first shadow puzzle
- Resident Evil 7 Walkthrough: The Mia tape, and hiding from Marguerite
- Resident Evil 7 Walkthrough: The incinerator room, the processing area, and finding the Scorpion Key
- Resident Evil 7 Walkthrough: The boiler room, the dissection room, and the Chainsaw Jack boss fight
- Resident Evil 7 Walkthrough: The old house, getting the crow key, avoiding Marguerite and assembling the flamethrower
- Resident Evil 7 Walkthrough: Beating the Mutated Marguerite boss fight
- Resident Evil 7 Walkthrough: The Detention Room, getting the Grenade Launcher and the Snake Key
- Resident Evil 7 Walkthrough: The Kids' Room, The Master Bedroom, and getting the keycards
- Resident Evil 7 Walkthrough: Guide to the Happy Birthday videotape
The Testing Area and the Barn
- Resident Evil 7 Walkthrough: The Testing Area, the Barn Battle, and how to beat the Fat Molded
- Resident Evil 7 Walkthrough: The Boat House and beating the Mutated Jack Boss fight
The Wrecked Ship
- Resident Evil 7 Walkthrough: Exploring the Wrecked Ship and finding the fuse
- Resident Evil 7 Walkthrough: Old Videotape Guide and how to Find Eveline
- Resident Evil 7 Walkthrough: Fixing the Ship's Elevator, Finding the Captain's Cabin Locker Key and the Lounge Painting Puzzle
The Swamp, The Salt Mines, The Lab and the Finale
- Resident Evil 7 Walkthrough: Guide to the Swamp, the Salt Mines and the Lab
- Resident Evil 7 Walkthrough: The Finale and the Final Boss Fight
Madhouse mode walkthrough
- Resident Evil 7 Madhouse Walkthrough: Main House Changes
- Resident Evil 7 Madhouse Walkthrough: Old House Changes
Banned Footage DLC walkthroughs
- Resident Evil 7 Banned Footage DLC Walkthrough: How to Escape the Bedroom
- Resident Evil 7 Banned Footage DLC Walkthrough - How to Beat Daughters and get the True Ending
Resident Evil 7: How to get all the collectibles
As is traditional, there are plenty of hidden extras for you to seek out at such time when deranged rustics aren't attempting to murder you. The main ones to look out for are the Antique Coins, which you can spend on much-needed upgrades throughout the game. The house is also scattered with Mr Nowhere bobblehead statues, which grant you a less useful but more show-offable Achievement or trophy.
Antique Coins unlock upgrades and a Magnum if spent at certain save points. Here's how to find all the Antique Coins in the Normal game of Resident Evil 7.
During your investigation, you'll come across a couple of broken weapons that you can't use without repairing them. Here's how to find the Repair Kits that make them usable again.
Destroying all 20 Mr. Everywhere bobbleheads that are scattered throughout the game will get you an achievement and unlock certain end-game rewards. Here's where to find all 20 Mr. Everywhere bobbleheads.
What to do when you've completed Resident Evil 7
This is a Resi game, so things don't just stop when the credits roll. There's a swathe of extra unlocks and even more punishing challenges to face.
You can unlock rewards for fulfilling certain conditions while beating the game. Here's how to get all the post-game rewards.
If you try the Madhouse mode, you get all-new Antique Coins to find. Here's where you can locate them.
The Resident Evil 7 playable teaser Beginning Hour contains many mysteries wrapped within itself. Here's how to solve them all and get the Dirty Coin for use in Resident Evil 7. This also shows what the Dummy Finger is used for - a source of some controversy when the demo first appeared.
General playing advice
It might have changed from the classic third-person view to first-person, but that is the only concession to Call of Duty that you will find. This is a game in which you need to proceed with extreme caution and never presume that an area is safe, even if you've passed through it before. A key consideration is to shut the doors behind you, because otherwise you will find residents will creep up unawares - although safe room doors will shut automatically and they seem to instantly despawn nearby enemies, too.
Combat is reasonably predictable - aim for the head and you'll put them down faster, flail around the torso and they'll be all over you that much quicker. Shooting off limbs doesn't make much difference, either. If they do get in slugging range, remember to use the left bumper to guard and reduce the amount of damage you'll take.
You will often find that a sensible solution is to run away, particularly during the boss battles. Holding down and B (or X on Playstation) will make Ethan do a swift 180, and you can reload your weapon while you sprint, which can be useful when there's something unspeakable breathing down your neck. You should be cautious with ammo, though, and indeed with every consumable in the game - true to Resi form, they are very limited resources. Use them sparingly and smartly - don't overlook the potential of using Chem Fluids to boost herbs before use, and don't waste ammo on shooting non-murderous items when a stab with the knife will do just as well.