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Hearthstone's third and final expansion for 2018 is due out in just a matter of weeks from now, and Rastakhan's Rumble is looking squarely to WOW's Troll tribe for its thematic inspiration. 135 new cards are expected in total, along with a new keyword that rewards players for doing too much damage to a targeted enemy minion. A new single-player adventure for players to sink their teeth into will arrive a little later on in December.
In this guide to the next card set, we've pulled together all of the information we currently know into one place. This should hopefully help get you up to speed with the latest changes that are headed to Hearthstone.
When the expansion actually launches next month, our friends at Metabomb will be putting together the usual roster of in-depth deck guides to help you enjoy the new content. Once they're ready we'll slot them in here so you can get stuck straight into the latest meta developments.
Rastakhan's Rumble will be released on Tuesday 4th December 2018. Note that the Rumble Run single-player content will launch a little later in the month, on Thursday 13th December. That gives plenty of time for both the new meta and the new adventure to have their moments in the sun with the Hearthstone playerbase.
As we mentioned in the introduction to our guide, the new set introduces 135 cards to the game. As has become well-established for Hearthstone expansions by now, each class is getting a pair of Legendary cards, along with around eight other exclusive cards. The rest will go in the neutral pool, which can be used by any class in any deck.
One of these Legendary cards will be a so-called “Loa” minion, which is a particularly powerful character designed to be used to great spectacle in the end-game.These Loas are closely associated with their class's Spirit cards. These are zero-attack, low-health minions which also have stealth for a turn while they provide their special passive benefit.
There's a new keyword coming to Hearthstone as well. Overkill is a unique mechanic which actually rewards you for dishing out more damage to a target minion than you have to in order to kill it. The Warrior's receiving a weapon that can be swung again on the same turn if you trigger its Overkill requirement, for example. The Hunter gets a new spell which summons a 5 / 5 friendly minion onto the board if you achieve Overkill.
Fans of the single-player content provided with The Witchwood and Kobolds and Catacombs expansions will be pleased to know that randomised roguelike encounters are coming back to the game next month. Rumble Run will have you choosing a champion to represent, and from there you'll head into battle alongside the team's special Shrine minion. This sits on the board and provides a passive benefit, but once destroyed it'll become dormant.
It'll spring back to life a few turns later though, and so protecting your own Shrine while choosing the right moment to obliterate the AI opponent's is likely to be an important part of your overall strategy. As in Monster Hunter and Dungeon Run, you'll start off with a small deck which you'll be able to flesh out with extra spells and minions as you defeat each boss encounter.On that subject, Blizzard hasn't released any information yet about either the number of bosses or how they'll function, but expect more detail on this front in the run-up to launch.
Our friends at sister-site Metabomb are busy producing deck guides for both new and updated archetypes. You can dip into all their content using the links in this section.
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