13 Sentinels: Aegis Rim Finally Comes to North America This September

13 Sentinels: Aegis Rim Finally Comes to North America This September

Vanillaware's latest game is hopping in a mech and stomping to North America.

It's been seven years since we last played a Vanillaware game. The Osaka-based video game developer, known for the likes of Dragon's Crown and Odin Sphere, is known for its stunning painterly art direction and 2.5d graphics. Its newest game 13 Sentinels: Aegis Rim released only in Japan last year, and is a departure from the studio's past games with its sci-fi setting. And as revealed during today's IGN Summer of Gaming livestream expo, it's finally coming to the west this year.

13 Sentinels: Aegis Rim is a side-scrolling adventure game with real-time strategy combat. In it, you play as 13 different characters, all teenage mech pilots who are battling a war against kaiju—a.k.a., big monsters. It's primarily set in 1980s Japan, and also has mysterious time-traveling quirks as well. Setting wise, it's quite different from the studio's past games, which are typically in the fantasy realm. Even with the departure, it still looks very Vanillaware-y in terms of its art style and graphics. Familiar staff, like longtime Vanillaware composers Hitoshi Sakimoto and Basiscape, are also lending a hand to crafting the atmosphere for 13 Sentinels: Aegis Rim's unique, mech-filled world.

13 Sentinels: Aegis Rim was originally announced in 2015 for both PlayStation 4 and PlayStation Vita, before the latter version was canceled and the former version delayed from its original 2018 release window. Upon its release in Japan in 2019, 13 Sentinels: Aegis Rim received positive reviews. Its worldwide release will be published by Atlus USA.

13 Sentinels: Aegis Rim and its beautiful art is coming to PlayStation 4 on September 8 in North America, and will get an English voice acting patch post-launch.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Caty McCarthy

Senior Editor

Caty McCarthy is a former freelance writer whose work has appeared in Kill Screen, VICE, The AV Club, Kotaku, Polygon, and IGN. When she's not blathering into a podcast mic, reading a book, or playing a billion video games at once, she's probably watching Terrace House or something. She is currently USgamer's Senior Editor.

In other news

Swery's Next Game, The Good Life, Set For Summer 2021

There's something mysterious afoot next summer.

Telltale's Sam & Max Save the World Is Getting a Remaster From Its Original Devs

Another Telltale adventure property makes a comeback.

Nightdive's Blade Runner: Enhanced Edition Won't Be Coming in 2020 After All

Updating Westwood's 1997 classic is a bit harder than expected without the source code.

Double Fine's LucasArts Remasters Are All Coming to Game Pass Soon

The Grim Fandango, Full Throttle, and Day of the Tentacle remasters will all arrive on Xbox in a few weeks.

Need help?

Outer Wilds Walkthrough

You’re pretty much left to your own devices in Outer Wilds. Here’s a recommended path.

Zelda Link's Awakening Signpost Maze - How to Make it Through the Signpost Puzzle

Here's our guide on making it through the Signpost puzzle in Zelda Link's Awakening as easily as possible.

No Man's Sky Tips - How to Get Started in 2019

Here are some tips to help you get a strong start in No Man's Sky.

Zelda Breath of the Wild Boss Guides - How to Beat Every Boss and Conquer Every Dungeon

This is our complete Zelda Breath of the Wild bosses guide, detailing every single boss and all the dungeons in Hyrule.