Hearthstone Kobolds and Catacombs Expansion, Dungeon Runs, Card Guide - Everything We Know

Hearthstone Kobolds and Catacombs Expansion, Dungeon Runs, Card Guide - Everything We Know

Our complete guide to Hearthstone's upcoming expansion, Kobolds and Catacombs, including the release date, cards, and Dungeon Run info.

Hearthstone’s next expansion, titled Kobolds and Catacombs, was revealed at the opening ceremony of Blizzcon, and is out now! We've got all the latest information in this Hearthstone Kobolds and Catacombs guide, including the Hearthstone Kobolds and Catacombs release date, new Legendary Weapons and cards, as well as all the new Spellstones set to be introduced into the game.

Hearthstone Kobolds & Catacombs Release Date

The Hearthstone Kobolds and Catacombs release date is December 7. A 50-pack bundle of cards is available for players who pre-purchase Kobolds and Catacombs, for a one-time price of $49.99. For purchasing this bundle, you'll earn the special "For the Hoard" card back.

An overview of what Hearthstone Kobolds and Catacombs includes is conveniently in list form for you just below:

  • Dungeon Runs, the free single player content for this expansion that is roguelike and replayable. This mode features 48 different possible encounters.
  • 135 new cards
  • A new Keyword: Recruit
  • New card types: Spellstones and Unidentified Items
  • A Legendary Weapon for each of the nine classes
  • A random Legendary Weapon card and 3 Kobolds & Catacombs card packs free, just for logging in after release.
  • Three sequential one-time Dungeon Run quests that each award one Kobolds & Catacombs card pack, for a total of 3 more Kobolds & Catacombs card packs.

Hearthstone Kobolds & Catacombs New Cards

We know for certain that there will be a grand total of 135 brand new cards introduced in the Kobolds and Catacombs expansion for Hearthstone, when the expansion goes live on December 7. Just below, we've listed all the brand new types of items that will be included with the Kobolds and Catacombs expansion, and provided a brief outline for each:

  • Legendary Weapons: All nine classes will be able to seek out their own Legendary Weapons in Kobolds and Catacombs. We know one of these new weapons is called Aluneth, and although it's not actually great for outright fighting, it excels in drawing cards.
  • Spellstones: Again, a different kind of Spellstone will be available for each of the nine classes. These Spellstones start out in their "lesser" forms when the game begins, but will level up as you complete different conditions specific to the card.
  • Unidentified Items: While these cards will always provide a consistent base effect, they will also have an unidentified, random bonus effect which will be revealed when the player adds them to their deck.

To summarise all these new items, we've got the names of each of new card just below, which were revealed in the BlizzCon opening ceremony. These are the names of all the brand new Kobolds and Catacombs cards coming with the expansion on December 7:

    Minions:

  • 8 Mana: Marin the Fox
  • 4 Mana: Kobold Illusionist
  • 2 Mana: Drygulch Jailor
  • 5 Mana: Carnivorous Cube
  • 6 Mana: Rin the First Disciple
  • 5 Mana: Guild Recruiter.
  • 8 Mana: Grizzled Guardian.
  • 8 Mana: Kathrena Winterwisp.
  • 6 Mana: Seeping Oozeling.
  • 4 Mana: Leyline Manipulator.
  • 2 Mana: Raven Familiar.
  • 1 Mana: Arcane Artificer
  • 7 Mana: Lynessa Sunsorrow
  • 4 Mana: Call to Arms
  • 3 Mana: Benevolent Djinn
  • 7 Mana: Temporus
  • 4 Mana: Duskbreaker
  • 3 Mana: Sonya Shadowdancer
  • 4 Mana: Fal'dorei Strider
  • 6 Mana: Grumble, Worldshaker
  • 5 Mana: Windshear Stormcaller
  • 2 Mana: Kobold Hermit
  • 9 Mana: Voidlord
  • 2 Mana: Vulgar Homunculus
  • 1 Mana: Kobold Librarian
  • 8 Mana: Geosculptor Yip
  • 8 Mana: King Togwaggle
  • 3 Mana: Zola the Gorgon
  • 8 Mana: Grand Archivist
  • 6 Mana: Spiteful Summoner
  • 5 Mana: Arcane Tyrant
  • 3 Mana: Rummaging Kobold
  • 6 Mana: Hungry Ettin
  • 5 Mana: Furbolg Mossbinder
  • 3 Mana: Lone Champion
  • 1 Mana: Feral Gibberer
  • 7 Mana: Silver Vanguard
  • 4 Mana: Hoarding Dragon
  • 9 Mana: Dragoncaller Alanna
  • 9 Mana: Dragonhatcher
  • 4 Mana: Ironwood Golem
  • 6 Mana: Crystal Lion
  • 2 Mana: Murmuring Elemental
  • 3 Mana: Greedy Sprite
  • 3 Mana: Void Ripper
  • 3 Mana: Twilight Acolyte
  • 3 Mana: Kobold Barbarian
  • 9 Mana: Sleepy Dragon
  • 3 Mana: Cave Hydra
  • 4 Mana: Astral Tiger
  • 9 Mana: Master Oakheart
  • 2 Mana: Cavern Shinyfinder
  • 4 Mana: Shimmering Courser
  • 4 Mana: The Darkness
  • 4 Mana: Cursed Disciple
  • 5 Mana: Fungalmancer
  • 4 Mana: Ebon Dragonsmith
  • 3 Mana: Kobold Apprentice
  • 2 Mana: Plated Beetle
  • 1 Mana: Dire Mole
  • 2 Mana: Crushing Hand
  • 3 Mana: Boisterous Bard
  • 7 Mana: Corridor Creeper
  • 5 Mana: Corrosive Sludge
  • 3 Mana: Dragonslayer
  • 3 Mana: Fungal Enchanter
  • 6 Mana: Gemstudded Golem
  • 3 Mana: Gilded Gargoyle
  • 1 Mana: Gravelsnout Knight
  • 5 Mana: Green Jelly
  • 4 Mana: Hooked Reaver
  • 4 Mana: Kobold Monk
  • 2 Mana: Scorp-o-matic
  • 3 Mana: Sewer Crawler
  • 3 Mana: Shrieking Shroom
  • 4 Mana: Shroom Brewer
  • 4 Mana: Sneaky Devil
  • 3 Mana: Stoneskin Basilisk
  • 3 Mana: Toothy Chest
  • 5 Mana: Trogg Gloomeater
  • 8 Mana: Violet Wurm
  • 1 Mana: Wax Elemental
    Legendary Weapons - All New Weapon Cards:

  • 6 Mana: Aluneth
  • 3 Mana: Dragon Soul
  • 4 Mana: Twig of the World Tree
  • 3 Mana: Unidentified Maul
  • 8 Mana: The Runespear
  • 1 Mana: Kingsbane
  • 2 Mana: Bladed Gauntlet
  • 8 Mana: Woecleaver
  • 7 Mana: Rhok'delar
  • 1 Mana: Candleshot
    Spells and Abilities:

  • 2 Mana: Wandering Monster
  • 7 Mana: Sapphire Spellstone
  • 1 Mana: Jasper Spellstone
  • 3 Mana: Unidentified Elixir (Can have multiple random effects)
  • 7 Mana: Crushing Walls
  • 6 Mana: Gather Your Party
  • 4 Mana: Branching Paths
  • 3 Mana: Explosive Runes
  • 2 Mana: Lesser Ruby Spellstone
  • 5 Mana: Level Up!
  • 2 Mana: Lesser Pearl Spellstone
  • 7 Mana: Psychic Scream
  • 2 Mana: Evasion
  • 2 Mana: Cheat Death
  • 2 Mana: Sudden Betrayal
  • 1 Mana: Unstable Evolution
  • 3 Mana: Primal Talismans
  • 5 Mana: Skull of the Man'ari
  • 4 Mana: Cataclysm
  • 4 Mana: Lesser Amethyst Spellstone
  • 7 Mana: Lesser Mithril Spellstone
  • 3 Mana: Twilight’s Call
  • 5 Mana: Dragon's Fury
  • 4 Mana: Oaken Summons
  • 6 Mana: To My Side!
  • 1 Mana: Dark Pact
  • 4 Mana: Flanking Strike
  • 2 Mana: Potion of Heroism
  • 1 Mana: Psionic Probe
  • 1 Mana: Barkskin
  • 3 Mana: Healing Rain
  • Shifting Scroll

Kobolds & Catacombs Dungeon Runs

In addition to the new cards, Kobolds & Catacombs will also include a free Dungeon Runs single-player mode. This mode will put you in a randomized gauntlet in which you choose a novice deck and attempt to defeat a successive run of bosses. Doing so will earn you loot that improves your deck. The run will end if you lose, with great rewards presumably available if you manage to survive unscathed. Blizzard has confirmed that you will receive the card back below if you beat it with all nine classes.

Free Marin the Fox Card on November 6, Free Legendary Weapon, 50 Pack Pre-Order Bundle Availability

The 50 pack bundle will be available for pre-purchase in the Hearthstone store on November 6. All players will also receive the aforementioned Marin the Fox legendary card for free on that date. When the expansion launches in December, all players will receive a free Legendary Weapon for logging in.

New Keyword: Recruit - Coming with the Kobolds and Catacombs Expansion

Coming with the Kobolds and Catacombs expansion is the new keyword: “Recruit”. Cards that carry the “Recruit” keyword will summon minions from your deck and play them. Each card will summon minions using different criteria or completely randomly.

Our friends over at USGamer sister site Metabomb have been busy putting together a collection of guides to all of the decks expected to emerge in the early Kobolds and Catacombs. They've also got a comprehensive Dungeon Run guide up and running if you're planning to tackle the new single-player content.

Here’s what they reckon you should be piloting to get the competitive edge with each class though - this list will be updated frequently:

Druid

Hunter

Mage

Paladin

Priest

Rogue

Shaman

Warlock

Warrior

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Tom Orry

Managing Editor

Tom started life on a circus in Australia before his family moved to the UK. His love of gaming started soon after, which essentially meant he bought every video game magazine available and worked numerous part-time jobs as a child in order to afford costly N64 games. He created UK site VideoGamer.com, of which he was the Editor for over a decade. He now doesn't like circuses.

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