Profiles are an extremely important part of Mass Effect Andromeda, particularly because as you unlock new skills and level up, you'll earn access to new and diverse Combat Profiles. In this guide we'll explain how profiles work, the various options available, and what they each offer.
If you're already completely clued up on combat profiles you can find heaps more info on our Mass Effect Andromeda Guide and Mission Walkthrough. Check it out as soon as you're done here.
Profiles are combat styles that can grant special bonuses, offering passive abilities once fully leveled up. You'll have to pour skill points into very specific areas, however, before you can unlock all the Profiles the game has to offer. For example, if you sink a good number of skill points into the Combat tree, you'll eventually unlock the Soldier profile.
You can unlock additional ranks in each Profile the more you level up and the more skill points you use for each Profile. Soldier Rank 2, for example, is referred to as an Initiative Gunner and so on. These ranks must be unlocked as you progress through the game.
Mass Effect Andromeda Profiles
- Soldier: This is a Combat profile that essentially provides buffs for weapon skills. If you want to unlock a lot of Combat skills, this is the Profile you should stick with first. Weapon damage, weapon accuracy, damage resistance, and additional buffs are all a part of the Soldier profile, and as you go up in rank you'll only unlock more powers. It's unlocked once you spend 6 skill points in the Combat skill tree.
- Engineer: Engineers are experts with offensive and defensive tech powers, so if you're interested in using Tech combat skills, this is the Profile you'll want to level up. It's unlocked once you spend 6 skill points in the Tech skill tree.
- Adept: Adepts are biotic specialists who use powerful mass effect fields to do their bidding. You'll get buffs to biotic force, area of effect damage, biotic effect duration, and more with this Profile. It's unlocked after you spend 6 skill points in the Biotic skill tree.
- Sentinel: Sentinels combine Ryder's implant and armor's computer system for additional pro tech and biotic power-ups. It's a good combination of both Biotic and Tech powers if you're interested in mixing and matching the two. It's unlocked after you spend 3 skill points in Biotics and Tech apiece.
- Vanguard: Vanguards are for combat and best used as such. They represent the best of both worlds with powerful Biotic powers, additional Melee damage, additional Biotic damage, and other percentages that you'll definitely want in a fight. It's unlocked after you spend 3 skill points in Combat and Biotics apiece.
- Infiltrator: Infiltrators use powerful Combat and Tech skills to offer better and improved weapon accuracy, stability, recharge speed, and other augments that power alone just can't provide. It's unlocked after you spend 12 skill points in Combat and Tech apiece.
- Explorer: This is the jack of all trades profile with abilities that utilize combat, tech, and biotic. You'll get various bonuses with this profile as you level up that correspond to all skill trees. It's unlocked after you spend 2 points in Combat, Tech, and Biotic apiece.
- Mass Effect: Andromeda: Soldier Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Sentinel Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Adept Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Engineer Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Vanguard Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Infiltrator Profile Guide, Recommended Strategies
- Mass Effect: Andromeda: Explorer Profile Guide, Recommended Strategies
That's Combat Profiles covered. Check back for more detail on each as we discover more info in Mass Effect Andromeda.