Mass Effect Andromeda: Best Power Combos, Squad Combos, Power Re-Spec, Primers, Detonators

Mass Effect Andromeda: Best Power Combos, Squad Combos, Power Re-Spec, Primers, Detonators

All you need to know about Mass Effect Andromeda’s intuitive new combat Profiles, abilities, and the skills that you unlock along with them. Complete guide.

In this guide we'll explain how Mass Effect Andromeda power combos work, detailing the various different primers and detonators, as well as the moves your squad can perform while on the battlefield.

If you're not interested in combat combos we've got plenty more on our Mass Effect Andromeda Guide and Walkthrough.

Mass Effect Andromeda Power Combos

In Mass Effect Andromeda you can invest skill points (earned through leveling up) into different areas. These fall under Combat, Biotics and Tech. Within each of these are Powers, with each power able to be leveled from rank 1 to rank 6.

Some of these powers can be used as primers or detonators on top of their standard use. A primer (such as the Biotic power Singularity) sets up enemies for a follow-up attack, so normally stuns or lifts. A detonator (such as Biotic power Lance) deals extra damage when used after a primer.

Ryder can use combos, mixing primers and detonators, but squad members can get in on the act too. Each squad member has less primers and detonators available to them as their skill trees have less options. The access high rank squad powers you'll generally have to complete a personal mission for each character.

Combo Primers in Mass Effect Andromeda

  • Pull (Biotic)
  • Nova (Biotic) - Can be used as a primer at Rank 6 (Seismic Nova)
  • Shockwave (Biotic) - Can be used as a primer at Rank 6 (Lifting Shockwave)
  • Annihilation (Biotic)
  • Singularity (Biotic)
  • Barricade (Combat) - Can be used a a primer at Rank 6 (Electric Defense)
  • Trip Mine (Combat) - Can be used as a primer at Rank 6 (EMP)
  • Incinerate (Tech)
  • Assault Turret (Tech) - Can be used as a primer at Rank 6 (Flamethrower)
  • Cryo Beam (Tech)
  • Energy Drain (Tech) - Can be used as primer at Rank 5 (Extended Drain)
  • Flamethrower (Tech)

Combo Detonators in Mass Effect Andromeda

  • Throw (Biotic)
  • Charge (Biotic)
  • Shockwave (Biotic)
  • Lance (Biotic)
  • Concussive Shot (Combat)
  • Trip Mine (Combat) - Can be used as a detonator at Rank 6 (Detonator)
  • Overload (Tech)
  • Incinerate (Tech) - Can be used as a detonator at Rank 6 (Detonator)
  • Assault Turret (Tech) - Can be used as a detonator at Rank 6 (Cryo Ammo)
  • Energy Drain (Tech)

Squad Member Power Combos

Cora's Combat Primers and Detonators

  • Charge (Biotic) - Can be used as a detonator at Rank 5 (Power Synergy)
  • Nova (Biotic) - Can be used as a detonator at Rank 6 (Seismic Nova)

Jaal's Combat Primers and Detonators

  • Energy Drain (Tech) - Can be used as a primer at Rank 5 (Persistent Drain)
  • Energy Drain (Tech) - Can be used as a detonator at Rank 5 (Radius)
  • Avenger Strike (Tech) - Can be used as a primer at Rank 6 (Disrupting Strike)

Vetra's Combat Primers and Detonators

  • Power Armor (Tech) - Can be used as a primer at Rank 6 (Explosive Purge)
  • Concussive Shot (Combat) - Can be used as a detonator at Rank 4 (Radius)
  • Turian Smuggler (Combat Passive) - Can be used as a primer at Rank 6 (Disruptor Ammo)

Drack's Combat Primers and Detonators

  • Incinerate (Tech) - can be used as a primer at Rank 1
  • Incinerate (Tech) - Can be used as a detonator at Rank 6 (Detonator)
  • Krogan Warrior (Combat Passive) - Can be used as a primer at Rank 6 (Incendiary Ammo)

Peebee's Combat Primers and Detonators

  • Pull (Biotic) - Can be used as a primer at Rank 1
  • Shockwave (Biotic) - Can be used as a detonator at Rank 6 (Unstable Shockwave)
  • Shockwave (Biotic) - Can be used as a primer at Rank 6 (Lifting Shockwave)

Liam's Combat Primers and Detonators

  • Havoc Strike (Combat) - Can be used as a primer at Rank 1
  • Overload (Tech) - Can be used as a detonator at Rank 6 (Neural Shock)

Best Power Combos in Mass Effect Andromeda

Power combos can be mixed and matched as long as you use a primer followed by a detonator (check above for lists of each). There are, however, some combinations that are so cool they deserve to be used as often as possible. Here are the best power combos we've found so far.

Pull + Throw

This power combo is straight out the Jedi book of Force powers and as such looks cool. It more or less works exactly as you might think, with Ryder pulling enemies towards them and then lobbing them off into the distance. What you do with enemies while they're in the air is up to you. You could just watch as their soar into the distance or use the air-time to get some target practice. It's worth noting that this can be used to pick up and throw explosive canisters into groups of enemies.

Pull + Throw + Charge

If the coolness of pretending you're a Jedi isn't good enough for you, you can even combine these two with the Charge power, launching Ryder into the air and into the flailing enemy. Cool just got cooler!

Cryo Beam + Charge

This one is a little grim if you think about it too much. Cryo Beam will freeze enemies solid, so a Charge will have the effect you can probably imagine. That enemy just got knocked into icy chunks.

Singularity + Flamethrower

This combo is great for dealing with a group of enemies. Singularity bunches enemies together in a floating mass of limbs, allowing you to torch them all with the flamethrower. Singularity is equally good with any radius-type detonator power.

Incinerate + Charge

This one is a bit mean. Not content with burning the poor kett alive, you can rub salt (or brute force) into the searing hot wound by following Incinerate up with Charge.

How to Re-spec Powers in Mass Effect Andromeda

Head to the medbay on the Tempest, and for a free of 20 credits you'll be able redistribute your skill points (or those of a squad member) as you see fit by using the Re-spec Station. If you initially went down a fairly standard soldier route, mostly using combat powers, now's your chance to experiment a bit with biotic or tech powers.

Additional re-specs will cost a lot more. For example, a second re-spec will cost 520 credits, no matter if you haven't re-specced that character before.

If you want to try something other than pairing up powers, we've got a guide to romancing characters, a detailed look at mining and crafting. We've also got a breakdown of skills, plus helpful advice on how to solve Remnant Puzzles.

Enjoy mixing up powers to see what cool combos you can create.

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