In this guide we'll walk you through getting some transport, in the shape of the all-terrain Nomad, and go over Forward Stations - which will prove handy throughout the entire game.
Not intersted in the Nomad or Forward Stations? No worries. We've got a lovely Mass Effect Andromeda Guide and Mission Walkthrough hub for you. It's full of great helpful articles.
Get the Nomad, Mass Effect Andromeda's Vehicle
After restoring the power to Site 1, follow the marker to find the crate housing the Nomad - an all-terrain vehicle that you'll probably see struggling to fit down down your local posh village roads in the near future. You'll need to scan the crate and then gain access. To do this Ryder has to call down a forward station. Walk into the open near the area the forward station has been assigned to land and it will jet down. Forward stations also act as a health and ammo replenishing site. Go back to the crate and use the keypad on the right of the door. The Nomad will shoot out and be ready to drive.
Jump into the Nomad and head to the signal location outside of the safe zone (areas outside of the forcefield cause radiation exposure and health loss when not in the Nomad). You can follow the path that leads up to the right once you drive through the circular structure. Back inside a safe zone there is an alien device. Interacting with it is difficult due to its use of unrecognised alien glyphs. Ryder will need to scan another glyph to help SAM make sense of it all. Use your jump jets to climb the building marked on your display. There's a glyph up there that needs scanning, then head back down and use the alien device.
You'll attempt to use more power and then Peebee, an Asari, jumps on you. She tells you about what she's been doing and then a number of Remnant enemies turn up. Take them out and the continue talking to Peebee. Have you just found a future member of your team? You'll find out later, but you can guess the answer.
Next up you'll need to activate a further two Remnant monoliths. Jump back in the Nomad and follow the road until you reach a fork. Take the right path and keep going until another split in the road. This time take the left path and you'll reach the second Remnant Monolith. Park the Nomad and jump out, moving quickly into the safe zone.
Remnant robots are in the area around the monolith and initially don't seem hostile but will attack after scanning you. Take them out then activate the alien device. This will give you a Remnant Decryption puzzle. The puzzle is said to be impossible to solve without finding more glyphs, so scan the surrounding area to find two more. Terminals around the edge of the safe area can be activated in order to raise platforms and then reach glyphs.
Activate the alien device again and you'll have to solve the Remnant Puzzle or use a decryption key. Follow our solved puzzle picture for the correct glyph placements. We've got solutions to all Remnant Puzzles and a general guide on how to solve remnant puzzles.
Once solved a wave of Kett will come in via a drop ship. This lot put up a pretty good fight for the first time in the game, so stay in cover, use your abilities, and keep an eye on where ammo and health recharge crates are located.
The Nomad's a bit cool isn't it. If you're stuggling to drive up steep hills you can switch to six-wheel drive. Keep on our guides for more brilliant advice that the game definitely doesn't tell you.