This optional mission on Elaaden will help make the planet habitable, but it's got a few tricky puzzles that you might need some help with. Elaaden is an arid, burning desert, but if the monoliths can be activated the planet could become livable. Ryder and co can do this by activating Elaaden's monoliths, which will give access to the planet's vault and purification console. This is easier said than done so we've prepared this Mass Effect Andromeda Elaaden guide to help.
If you've already finished the vault on Elaaden, then what are you doing looking at this guide? Honestly, you've taken a misstep somewhere. Head over to our Mass Effect Andromeda Guide and Mission Walkthrough hub to get your bearings again.
First up Ryder must activate the three monoliths. These are located on far corners of the map, obviously, so make sure you bring down at least one forward station so you can summon a Nomad. The planet is dangerous to walk around due to extremely high temperatures, so the Nomad will shield you from that too.
Make this Dust Bowl Livable
Head over to the location on the map below. This is actually monolith 3 but it doesn't matter what order you tackle them in.
Use the Remnant console to raise the pillars, allowing you reach to the monolith structures where the glyphs are located. Your scanner will show you where each glyph is - simply follow the conduits. You'll have to mess around with the consoles to organise each set of pillars, but it's not complicated.
Once you've got them all, use thh console in the centre. You're one monolith down, so head to the next one on your map.
Use the remnant console to raise some pillars and access the top of the monolith structures. From here you can jump around to scan all three glyphs. Then interface with the main console at the centre to activate the monolith. Now head to the final monolith marker on your map.
All the glyphs you need to scan can be reached by climbing up rocks around the monolith structure. Scan all three then solve the Remnant Puzzle using the solution below.
With that solved the three monoliths triangulate the position of the vault on Elaaden. This vault is going to be tricky, both in terms of puzzles and enemy encounters.
The Vault on Elaaden
Head to the marker on your map or simply follow the triangulated point from each of the monoliths. Walk inside and activate the gravity well to enter the vault. A console behind you needs to be activated to restore power. Do this and then head towards the large door.
Solving the Five-console Puzzle in the Elaaden Vault
A door is locked and to open it you must use the five consoles with beams coming out of them. You need to interface with each console in order to turn them all on. Some have beams coming from the top and some have beams coming from the bottom.
The general rule is this: When you interface with a console it will switch to an alternate state. On to off or off to on. The same will happen to one console on either side of the one you interface with. If you activate a console on the edge it will reverse the console on the opposite side of the five.
With the consoles numbered 1-5, with one being on the left and five on the right, activate the consoles in this order: 5, 3, 2
This will open the door, allowing you to move through. Take out the remnant in the following room, then trace the conduit to your next door. Open it and head through. Take out the remnant in the corridor filled with shield recharge spheres, then carry on and into the large room.
The route out of the room at the far end can't be reached, so Ryder's going to have to activate some consoles to help. To make things simple, we're going to call the main path down the centre the central platform. Head to the left hand side of the room (as you enter). You need to work your way over to the far end on this left side of the room.
There are a lot of remnant around so either try to sneak around or take them out. There's plenty of cover to stick behind, but just be careful of remnant coming from your rear. There are also a lot of deadly remnant zones that will cause damage if you enter. Avoid!
Once you've activated the console on the left of the room, it's time to attempt the same on the right. Head back to the centre and there is a console to make some pillars grow. A door on the other side is locked, so you'll need to use the consoles correctly in order to gain access.
Solving the Second Elaaden Vault Console Puzzle
First off you should use the consoles located on the central platform in order to activate the pillars on the far side that each have consoles on them. Cross the pillars and activate the two consoles. You'll notice that it's possible to get four beams firing into the centre of the gap but to do so you'll have to return to the central platform and use each console again. This will trigger another pillar to grow. Head to it and use the console to open the door.
Follow the corridor round, taking out the remnant on the way, then use the console on the far end to complete the bridge. Now you can walk down the central platform and enter the vault's final area. Take out the group of remnant and that activate the console. This will trigger purification and force Ryder and co to leg it out the vault.
As in previous vaults, run from marker to marker, opening doors along the way. There's also time to grab the contents of a container in the centre platform that was previously hidden behind a forcefield. Use the console at the end point located next to the large plant and you're safe.
If you're after more superb Mass Effect Andromeda information, you could check out our guide to romancing characters, our look at AVP and Cryo Pods, our overview of skills, and how to mine and craft items. If you're after help with the game's puzzles, we've got guides on how to solve Remnant Puzzles and a set of Remnant Puzzle Solutions.
That's the vault on Elaaden sorted. The planet is now one step closer to be a nice place to live without worrying about having your face burnt off. Which is nice.