Sekiro Release Date, Review Embargo, Trophy List, PC Specs, Gameplay, FAQ - Everything we Know About Sekiro: Shadows Die Twice

Here's everything you need to know about Sekiro: Shadows Die Twice, including the release date, gameplay, FAQ details, and more.

From Software's next huge venture, Sekiro: Shadows Die Twice, is all set to release near the end of this week. In this guide compiling all the information we know about the new game so far, we'll be going over the final Sekiro release date, the Sekiro review embargo for outlets, the full slate of Sekiro PC specs, and much more.

Sekiro Review Embargo

As you can see in the tweet from Metacritic just below, reviews for Sekiro: Shadows Die Twice will be published right around 6 a.m. PT/9 a.m. ET on Thursday, March 21. Keep an eye on USG for our own coverage of Sekiro later this week!

Sekiro Release Date

On August 20, at the very beginning of Gamescom, it was revealed that Sekiro: Shadows Die Twice will release on March 22, 2019. It'll be coming to PC, PS4, and Xbox One, just like the past few From Software titles, like Dark Souls 3 and Dark Souls Remastered, have done.

Sekiro PC System Specs

If you were thinking that Sekiro Shadows Die Twice might require a pretty hefty rig to run smoothly on a PC, then think again. Just below you can see the complete range of PC system specs for the game, with both minimum and recommended settings alike.

Sekiro Minimum PC Specs:

  • OS: Windows 7 64-bit/Windows 8 64-bit/ Windows 10 64-bit
  • Processor: Intel Core i3-2100/AMD FX-6300
  • Memory: 4GB RAM
  • Graphics: Nvidia GeForce GTX 760/AMD Radeon HD 7950
  • DirectX Version 11
  • Network: Broadband internet connection
  • Storage: 25GB
  • Sound Card: DirectX 11 Compatible

Sekiro Recommended PC Specs:

  • OS: Windows 7 64-bit/Windows 8 64-bit/Windows 10 64-bit
  • Processor: Intel Core i5-2500k/AMD Ryzen 5 1400
  • Memory: 8GB RAM
  • Graphics: Nvidia GeForce GTX 970/AMD Radeon RX 570
  • DirectX Version 11
  • Network: Broadband internet connection
  • Storage: 25GB
  • Sound Card: DirectX 11 Compatible

Sekiro Levelling System Explained

Recently in a big cover story feature by Game Informer, the levelling system for your player character in Sekiro will work very differently to past From Software games. There'll be three skill trees: Ninja skills, sword skills, and your prosthetic arm.

On top of this, you won't have any of these skill trees unlocked out of the gate. To unlock a skill tree in Sekiro, you'll need to find a certain item within the world of the game, this helping Sekiro players pick their preferred combat style, according to From Software.

Sekiro Shadows Die Twice Trailer

We've seen quite a few trailers for Sekiro: Shadows Die Twice so far, but the latest came at the Tokyo Games Show, 2018. The trailer doesn't show a whole lot that's new, but it certainly sets up the magical world of Sekiro for next year, where we'll be fighting humans and monsters alike.

Sekiro Shadows Die Twice Impressions

Earlier this month, we went hands-on with Sekiro for the very first time. Long story short, it absolutely kicked our ass, but if you want to read about all the various escapades we had in our time with From Software's latest, head over to our Sekiro Shadows Die Twice impressions.

Sekiro Shadows Die Twice Gameplay and Plot Details

Sekiro takes place in the latter half of Japan's Sengoku Era. You'll be playing the role of a warrior who's left for dead after a rival kidnaps the Young Lord, the child that he is sworn to protect. The main character is back from the dead, with a skeletal arm to boot, and he's out for revenge.

There's going to be a lot more verticality in the design of the levels in Shadows Die Twice. The grappling hook lets your character ascend to higher reaches, such as tree branches and roofs in order to get a better look at the battlefield. The game is also set to feature some stealth elements, like hiding behind cover, or in long grass to avert the attention of your enemies.

"The level of difficulty for this game cannot be described as low," says From Software's marketing Yasuhiro Kitao (something our Editor Kat Bailey can confirm from her Sekiro hands-on impressions. "But one of the concepts are new mechanics that provide different options. There are strategies that you can take that make something that's really punishing, in certain circumstances, slightly easier. [FromSoftware] provides more options than they've ever provided before, in terms of interesting ways to take down enemies. Even if you're not a god of these types of games, it's not like you have zero options."

Sekiro Shadows Die Twice Multiplayer

Past From Software games have had a crucial element of online play, from messages on the ground in Dark Souls and Bloodborne, all the way to full on player invasions of other players' worlds. However in a recent interview with GameSpot, From Software's Yasuhiro Kitao made it clear that there would be no online elements in Shadows Die Twice whatsoever.

Instead, Sekiro will be a purely single player experience, with no interaction between players. This takes the game in a surprisingly different direction from past From Software titles, and it's nice to see the development team trying something new.

Sekiro Shadows Die Twice Interview

As part of our E3 2018 coverage, we got the chance to sit down and talk with From Software President, and Sekiro director Hidetaka Miyazaki. Head over to our full Sekiro Shadows Die Twice interview, for a complete breakdown of the game, straight from the mind behind Dark Souls and Bloodborne.

Japanese publication Famitsu also got the chance to talk to Miyazaki over the course of E3, as translated by Reddit. In the interview, it's revealed that Sekiro started development when From Software wrapped up production on Bloodborne's sole DLC, and that it received many influences from Tenchu, notably the grappling hook.

Miyazaki then goes into detail on why Sekiro is set in the Sengoku era of Japan, saying "It's based on the end of the Warring States period. As with our previous works, the actual setting isn't firmly placed anywhere, but it has an image of a cold and elevated rural area. To explain why we chose the end of the Warring States period: first off, we had to make a choice between Warring States and Edo, given that the game is about ninjas. The reason we chose the Warring States period is because, first, combat in the period is thought of as more raw and dirty, which conforms more closely with my conception of ninjas. Second, with regards to conceit, Warring States is closer to the Middle Ages, which has more of a mythological feel, and Edo is closer to the modern age, with more of a living, breathing feel.!"

Sekiro Shadows Die Twice has a feudal Japan setting, though is heavily focused on fantasy and horror elements. It involves katana blades and ninja tools, including a grappling hook. You can check out more in the trailer that was shown at Microsoft's E3 2018 Press Conference.

As for the story behind Sekiro Shadows Die Twice, game director Hidetaka Miyazaki revealed that the story will be more straightforward when compared with previous From Software games. The use of a fixed protagonist in particular will make things "a little more easily approachable", says Miyazaki, and "It allows for a different way for a storytelling there which was not really possible with our previous games which did not have a fixed protagonist."

Sekiro Leaked Trophies

Over on Reddit in early March, a user claimed to have uncovered a leak surrounding Sekiro: Shadows Die Twice, which supposedly revealed the complete Trophy list for the game. There are several Trophies in the list that spoil certain aspects of Sekiro, so while we'll list out some of the Trophies below, we'll let yo head over to the Reddit leak if you want the complete list of all 34 Trophies.

  • Sekiro (Platinum) - All Trophies have been unlocked.
  • Man Without Equal (Gold) - Defeated all bosses.
  • Ashina Traveler (Gold) - Traveled to all areas of the game.
  • Master of the Prosthetic (Gold) - Upgraded all Prosthetic Tools to their limit.
  • Height of Technique (Gold) - Acquired all skills.
  • All Prosthetic Tools (Gold) - Acquired all Prosthetic Tools.

Sekiro Shadows Die Twice Collector's Edition

The Sekiro Collector's Edition is available to pre-order now from select retailers. The collector's edition comes complete with the following content:

  • Full Game
  • 7" Shinobi Statue
  • SteelBook®
  • Collectible Artbook
  • Map
  • Digital Soundtrack
  • Replica Game Coins

Sekiro Shadows Die Twice FAQ

After Sekiro was originally revealed, and in the months following, there were plenty of questions floating around about the nature of the game. Questions mainly theorised what elements of the Dark Souls/Bloodborne franchise would remain in Sekiro, and what new features From Software would be bringing to the table. Just below, we’ve rounded up some of the more common questions from around the web, and answered them.

Is There a Character Creator in Sekiro?

The simple answer to this question is no, there won’t be a character creator of any sort in Sekiro: Shadows Die Twice. The new game tells a very straightforward story, which is unlike anything From Software has done before, and so because your character plays a very defined role in the story of Sekiro, there’s no character creator.

Are There Bonfires in Sekiro?

While there are checkpoints in Sekiro: Shadows Die Twice, they don’t look at all like the bonfires that you’re used to. ‘Scultor’s Idols’ are the object that you’ll be interacting with in Sekiro to save and checkpoint your progress, and you can see an image of them just below.

Is There Parrying in Sekiro?

Yes, and it plays a bigger role in Sekiro than any From Software game before. While you can block attack with your sword (more on that below), you can try and parry with your katana at the very last second of an enemy attack. Correctly executing a parry leaves your opponent wide open for a brutal counterattack.

How Does the Stun Meter Work in Sekiro?

This is where things get a little tricky. When you’re in combat in Sekiro, and locked onto one enemy, you’ll see an orange meter at the top of the screen, and a smaller orange meter at the bottom of the screen. The meter at the top of the screen is the stun gauge of your enemy, and filling this up to the maximum by landing attacks will leave them temporarily stunned, allowing you to pull off a brutal finesse attack and finish them off.

But the smaller orange meter at the bottom of the screen is your own stun gauge. Likewise, enemies fill this up by either landing clean hits on you, or forcing you to block attacks with your katana instead of parrying. As with your opponents, you’ll be left temporarily stunned if your orange stun meter gets filled up to the maximum, and you’re left wide open to an enemy attack that will surely kill you.

Are There Bosses in Sekiro?

Yes, and Christ on a bike they’re difficult. We played the Corrupted Monk section back at Gamescom 2018, and managing to get that boss down to half health was difficult enough, let alone finishing it off.

Bosses in Sekiro: Shadows Die Twice actually have multiple health bars. Once you’ve depleted one health bar entirely, the boss will be left stunned, and you’ll need to rush in to pull off a final, brutal attack. Once this has been done, the next health bar of the boss will appear, and you’ll have to work this down to zero, finishing the boss off in the same manner once they’re stunned.

The Corrupted Monk had three health bars, and if you screw up a finishing attack once a health bar reaches zero, you’re in trouble. Basically, if you fail to execute a finishing attack once one of the health bars of a boss reaches zero, they’ll get back up out of their stunned state again, but still with zero health. You’ll then need to deliver another hit to the boss to put them back into a stunned state, where you’ll get another try at finishing them off with a special attack. Boss fights in Sekiro are going to be tough as nails.

Pre-Order Sekiro Shadows Die Twice

If you're looking to place a pre-order of Sekiro: Shadows Die Twice, you can hit up any of the links just below.

For a look at all of the other confirmed games for 2019, be sure to head over to our 2019 Game Releases Guide. You'll find a regularly updated list of 2019 games, sorted by release date, and by platform.

Tagged with Action, Adventure, From Software, Guides, PC, PlayStation 4, Xbox One.

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