The Ha Dahamar Shrine is located near to the Duelling Peaks Stable, east of the Duelling Peaks and south of Kakariko Bridge. The shrine is home to The Water Guides Trial, which as the name suggests is heavily water focused. The Shrine is even located in some water.
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The Ha Dahamar Shrine is surrounded by spikes that will hurt Link if touched. It's only minor damage, though, so no matter how you get through it's unlikely to make much difference - and on completion of the trial your heart containers are replenished.
In the trial room a small pool of water sits beneath a platform that can't be reached by jumping or climbing. Simply use Cryonis to build a pillar on the water's surface, then climb it and jump across to the platform. The next platform is also unreachable, but this time the water is flowing down the wall to the right. Use Cryonis to place an ice pillar on the wall to provide a platform to jump onto. Then leap across to the other side.
Secret Treasure Chest in the Ha Dahamar Shrine
The room now opens up, with stairs down to the right and a large set of four staircases straight ahead. Before moving forward, look back to where you came from. There's a treasure chest on a platform that was previously out of sight. Use Cryonis to build a series of pillars on the waterfall and climb them to reach the chest. Opening it will reward you with a Purple Rupee, granting you 50 rupees.
How to get the boulder into the hole in the Ha Dahamar Shrine
Now head down the stairs to the right, past the glowing orange circle on the floor and towards the edge facing the platforms above. The idea here is to build pillars so that the boulder bounces back and down the slope. You'll also have to build a pillar at the bottom of the slope to ensure the boulder makes it to the orange circle. Placing the pillars is a little fiddly and you may find it easier to build pillars and get link closer to where you want them placed, but It is perfectly possible to place everything while standing on the lower level.
Once the boulder rolls down into the hole the gate opens and you can enter the final room and complete the Water Guides Trial. You've earned another Spirit Orb. You'll be transported back outside the Ha Dahamar Shrine, with the spikes surrounding it now gone.
If you're still wandering around Hyrule on foot now would be a good time to find a horse. The Duelling Peaks Stable is nextdoor to the Ha Dahamar Shrine. You could also seek out the Ree Dahee Shrine and complete the Timing is Critical Trial. Guides on how to kill Guardians, how to amass rupees, and how to cook will also come in handy.
It's worth noting that finding currency (rupees) isn't common in the early part of the game. To do pretty much anything at the stable you'll need 20 rupees, so consider trading some unwanted items to a travelling salesman. Also make sure you keep an eye out for chests and pick up all items even if you don't think you need them.
We now have a completely new Breath of the Wild guides hub dedicated to the new Champions' Ballad DLC Pack 2. For complete guides on how to solve every new Shrine in the expansion, as well as how to get your hands on the new Master Cycle Zero, head over to our Breath of the Wild Champions' Ballad guides hub.
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