Zelda Link's Awakening Bottle Grotto Dungeon Walkthrough - How to Beat Bottle Grotto

Zelda Link's Awakening Bottle Grotto Dungeon Walkthrough - How to Beat Bottle Grotto

Here's our Bottle Grotto dungeon walkthrough for The Legend of Zelda: Link's Awakening on the Nintendo Switch.

In Goponga Swamp in The Legend of Zelda: Link's Awakening, you can use BowWow to get access to the Bottle Grotto. In this Zelda Link's Awakening Bottle Grotto Dungeon walkthrough, we'll be taking you through the entire dungeon step by step, including the final boss, how to traverse various puzzles, and more.

Zelda Link's Awakening Bottle Grotto Walkthrough

When you're in the Bottle Grotto dungeon, you'll need to walk forward to an area in which you're in complete darkness, with a lone Spark enemy going round the room. Walk up to the two unlit braziers in the middle of the room, and use your magic powder to light them both.

Light the two braziers to kick things off. | Hirun Cryer/USG, Nintendo

After this, go through the open door on the right, and defeat two skeletons. Once you've done this, a small key will appear from above. Take the small key, and go back through the previous room, heading to the left.

Defeat the two bats that you encounter once you've gone left, and then head upwards through to the next room. Hop the gap that you come to, and open the chest in the room to recover the stone beak. You'll need this key item to make it through Bottle Grotto.

Hop the gap, push the enemy off, and open the chest. | Hirun Cryer/USG, Nintendo

Now head back through the room with the bats, to the room where you obtained the small key. Head south, and you'll arrive in a small area with a Shy Guy who mirrors Link's movements. The goal here is to position yourself so that when you do a charged spin attack, you hit the back of the Shy Guy, killing it.

Now go back upwards, and then turn right, so that you enter a new area with one Spark enemy, and a stone owl statue. Use the stone beak on the statue, and it'll tell you that in order to raise and lower the floor, you need to tap the crystal (use your sword to give it a whack, in other words).

Hit the crystal to raise and lower the colored tiles. | Hirun Cryer/USG, Nintendo

Hit the crystal to lower the tiles, and head downwards, where you'll come to a chest, another crystal, raised tiles, and an enemy with a sword and shield. Defeat the enemy, hit the crystal to lower the tiles, and open the chest to claim a small key. Now head right through to the next area.

In this next area, you need to do a bit of jumping. Jump all the way over to the very right, where you can stand on a pressure plate to bring down a chest. Hit the crystal to change the layout of the tiles, jump over to the chest to claim a small key, and then exit the room on the path leading upwards.

Jump all the way to the right, and stand on the pressure plate to reveal the chest. | Hirun Cryer/USG, Nintendo

Now you're faced with two Shy Guys that mirror Link's movements, and you'll again need to get them in the back with your sweeping charged attack. Once the Shy Guys are dead, a small key will descend to the other side of the barriers on the left of the room, and you'll need to backtrack all the way there in order to claim it, going through to the room where you hit the first crystal, and then turning right to reach the key.

Once you've claimed the small key though, you'll need to backtrack to the portion of the room in which you killed the two Shy Guys. Now head right, where you'll need to defeat two spiky enemies by deflecting their attacks with your shield, before using one of your small keys to open the door in the top right corner of the room.

In this next room, there'll be two bats to defeat, and a roaming Spark enemy to navigate your way around. The aim here is to use the stone beak on the owl statue in the upper left corner, which will instruct you to push the two blocks in the middle of the room together. Do this, and a passageway leading down will appear in the top right corner of the room.

Push the blocks together to reveal a path leading down. | Hirun Cryer/USG, Nintendo

Take the passageway down, and you'll find yourself in a simple 2D puzzle area. Make your way left, navigating your way over the moving blocks to avoid the spikes at the very bottom of the level, and you'll eventually come to a ladder you can take that leads upwards to the surface portion of Bottle Grotto.

Ignoring the Spark and defeating the roaming bat if necessary, jump onto the middle platform in this room. Now hop the gap leading upwards, and you can use one of the secret doors that Link can step into, in order to proceed to the next area.

In this room, it's mini boss time! This boss can be a royal pain, and the only way to avoid its rush attacks is to quickly move out of the way. Try and position yourself as far away from the boss as possible, and begin strafing to the side as soon as it runs at you. If you're lucky enough to avoid the boss, run in for a quick few hits after it fails to grab you.

This Bottle Grotto mini boss is a real pain. | Hirun Cryer/USG, Nintendo

When you're nearly done with the boss, it'll start throwing bombs at you before it rushes you. The same tactic still applies here though, the only difference is that now there's an extra thing to dodge before the boss runs at you. Once the boss is down (and it doesn't take many hits), head through the door near the bottom right of the screen.

In this room, you'll need to hop over multiple gaps in order to make it to the stone owl statue at the top of the room. The owl will tell you "first, defeat the Imprisoned Pols Voice. Last, the skeletal Stalfos." You're going to need to remember these words for a little later on in Bottle Grotto.

You'll need to remember this specific order. | Hirun Cryer/USG, Nintendo

Take the door to the right of the owl, and in this next room, a vortex of sorts will begin to suck Link in from the left. You need to hop the large gap while being sucked in, and attack with your sword while on the vortex, cancelling it out immediately. After this hop the gap leading upwards, and claim the map of the dungeon from the chest. Finally!

Zelda Link's Awakening Strength Bracelet

After this room, head through the door leading upwards, and you'll then want to open the locked door on your left with a small key. In this room, you'll have to quickly light two braziers with magic powder in order to banish the Boos.

Getting rid of the small Boos will cause a chest to drop down. Within this chest you can obtain the 'Power Bracelet,' which is an item that lets Link pick up light items like vases, which conveniently enough are positioned in the room to the right of where you currently are.

Back in the previous room before you encountered the Boos, you'll want to pick up and get rid of all the vases around the chest at the top of the room. Now head around the chest, pushing to the right, and you'll come to a crystal that you can hit to change the layouts of tiles to the top and bottom of the chasm in the middle of the room.

Now backtrack to the left, going round to the bottom of the area, where you can pick up and throw a row of vases to clear the path. Hop the gap to the crystal, and hit it again. Now you can open the chest to your right, and obtain another small key.

Hit the crystal again to lower the blue blocks, and hop the gap back to the south side of the room. Now head to your right, and you'll want to jump over the gap where the enemy with the shell is. Send this enemy flying over the edge of the platform, and then continue to the right, where you can defeat four bats and a skeleton.

Zelda Link's Awakening Bottle Grotto Nightmare Key

From the long room above, once you've defeated the bats and skeleton, head through the doorway at the bottom of the screen. In this room, you need to recall what the stone owl statue said earlier: kill the rabbit-looking creature, then the bat, and then finally the spectral figure throwing spears at you.

To reach the Pols Voice, move the two blocks around that are just above the creature, so that you have a path to it. Then go back and grab one of the vases, which you can throw at the Pols Voice to kill it. Then you can deal with the bat and Stalfos with your sword.

Push the two blocks aside to reach the Pols Voice. | Hirun Cryer/USG, Nintendo

If you've slain the monsters in the correct order, a chest will descend from above. Open up this chest to grab the Nightmare Key of Bottle Grotto, which will later let you access the final boss room.

With the key in hand, head upwards through the door (not the stairs), and then use a small key to open the door on the right. Pick up the vases in this next area, and throw them at the enemies to vanquish them with ease. Doing this will reveal a passageway leading down at the top right corner of the screen.

In this 2D section of Bottle Grotto, you need to stand on the first moving platform to go down, and then take the ladder to the left back up. Now grab one of the vases, and keeping hold of it, move onto the platform on your left to make it descend. When you reach the bottom, step off the platform, and take the ladder up and out of this area.

Stand on the platform with a vase in hand. | Hirun Cryer/USG, Nintendo

Now you're almost at the end of Bottle Grotto! Simply head down to the bottom of the room, and platform your way over the gaps to reach the Nightmare's Lair. Head through the door using the Nightmare Key, and you're ready to face the big bad boss of the dungeon.

Zelda Link's Awakening Bottle Grotto Boss

The Genie is the final boss of Bottle Grotto, and he can certainly be a pain. It'll begin by hurling a series of fireballs at you, which you need to dodge by circling around the Genie. But, when you see that the Genie has only one fireball left in its hand, angle back towards the boss, so that you're stood within attacking distance by the time the Genie hurls its last fireball.

Reach the Genie by the time it's got 1 fireball left. | Hirun Cryer/USG, Nintendo

Attack the Genie with your sword, and it'll disappear back into the bottle. Bragging that your sword could never hurt the bottle, pick up the Genie's bottle and hurl it against any wall of the dungeon. The Genie will then reappear from the bottle, and begin throwing fireballs at Link again. You need to repeat this entire process twice more, before the Genie's bottle will smash against the wall.

With its bottle smashed, the Genie will turn into two spectral forms. They'll then circle around you, and after about 5 seconds of doing this, the Genie will reappear in a random position around the room, and will hurl one massive fireball that homes in on you.

Two spectral Genies will temporarily circle Link. | Hirun Cryer/USG, Nintendo

The goal here is to reach the Genie and hit it, before the homing fireball can hit Link. You need to do this twice, before the Genie will finally explode, and Link can conquer Bottle Grotto once and for all. After the Genie is defeated, head to the left, and you can claim the Conch Shell in the next room, one of the key instruments that you'll need to wake the Wind Fish.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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