Zelda Link's Awakening Tail Dungeon Walkthrough - How to Beat the Tail Dungeon

Zelda Link's Awakening Tail Dungeon Walkthrough - How to Beat the Tail Dungeon

Here's our walkthrough for the Tail Dungeon in The Legend of Zelda: Link's Awakening on the Switch.

The Tail Dungeon makes up the debut dungeon in The Legend of Zelda: Link's Awakening. In this Zelda Link's Awakening Tail Dungeon walkthrough, we'll be taking you through the dungeon in full, so you know how to make it from the start to the end of the dungeon without any problems.

Zelda Link's Awakening Tail Dungeon Walkthrough

At the very start of the dungeon, walk to the room immediately on the left. In here, defeat the two shell enemies by knocking them off the platform, and a small key will appear. These small keys appear in all the dungeons in Link's Awakening, and they're used to open doors within dungeons.

Go through the door on the left, and you'll need to defeat four total green Gel enemies. Next, open up the chest in the middle of the room to obtain the Compass, which will help you navigate the Tail Dungeon. Now backtrack all the way to where you entered the Tail Dungeon.

Take the route up out of this room, and you'll come to a room with two red Gel enemies, and one shell enemy. Defeat them all, then stand on the pressure plate in the middle of the room, and a chest containing another small key will appear.

Stand on the pressure plate to drop a chest down. | Hirun Cryer/USG, Nintendo

Go through the exit on the left of the room, and you'll need to defeat four bats in this next room for the door to open. Go through the door leading upwards, and you'll need to smash through two crystals, and defeat a yellow Moldorm that's patrolling the area.

Now turn right, where you'll need to avoid two Sparks, defeat another Moldorn, and open up a chest to obtain another small key. Now continue heading to the left, defeating a skeleton and two bats, before using a small key to open up a door.

Head to the right in the big room to find this chest. | Hirun Cryer/USG, Nintendo

Deal with the skeleton and proceed upwards and out of this room, and into a new room where three enemies with shapes on them walk around. The goal here is to hit each enemy to get them to stop on the same shape. Once you hit one of them, they'll stop moving on the shape that they're showing, so you need to make sure all three enemies show the same shape.

Get them all to stop on the same shape, and a chest will appear, so you can obtain a stone beak. Take this stone beak item, and use it on the owl statue at the top of the room, which will tell you that you need to "use a shield to turn aside the spined ones." Going forward, use the stone beak on every owl statue you come across to reveal a helpful hint.

Get all three enemies to stop on the same symbol. | Hirun Cryer/USG, Nintendo

Now go down to the room with the skeleton and two Sparks, and head through the door on the left. Keep going left, and take the exit down that's blocked off by the two crystals you can smash.

Defeat the four bats, and take the exit out to the right. Defeat the two red Gels in the next room, and keep pushing right, until you come to a room with two bats and two skeletons. Defeat the bats, and use your sword to push the skeletons off the edge of the platform. A chest will now appear, containing the map to the whole dungeon.

You can now use the secret doorway at the top of the room, to take a shortcut back to the large room with the Moldorms in. Now head to the left, and go up when you get to the end of the room, defeating a bat, and then using a small key to open a door leading up.

In this new long room, you need to sneak your way past the three Spark enemies, and defeat two red Gels along the way. The goal here is to reach the doorway and owl statue in the top left corner of the room. Use the stone beak on the owl statue, and it'll tell you to move one of the blocks to open up the door to your left.

Head to the top left in the big room, and push a block. | Hirun Cryer/USG, Nintendo

In this next room, defeat the two enemies with spikes on, to reveal a new passageway in the top right corner of the room. Take the passageway, and you'll find yourself in a 2D area with Goombas. Make your way to the left, and you can take a ladder up back into the main portion of the Tail Dungeon.

Zelda Link's Awakening Jumping Ability

Head up in this new area, and you'll eventually need to dodge past two spinning bladed enemies. Open the chest just up from them, and you'll obtain 'Roc's Feather,' an item that you can use to make Link jump. Assign this to either the X or Y button in your inventory.

Roc's Feather, AKA. the ability to jump. | Hirun Cryer/USG, Nintendo

Now head all the way back through the 2D section, to the long room with the two bats and a skeleton on the right end of the room. Head through the door on the right, and you'll be able to hop the gap behind the skeleton and two Sparks, to go through a doorway.

In this next room, you're faced with a mini boss battle of sorts. You need to hop over the spiked log when the boss pushes it at you by using Roc's Feather. After you hop over the log, the boss might come at you with an attack, so block it with your shield if necessary, before landing in a quick few hits.

Hop over the log and hit the boss with your sword. | Hirun Cryer/USG, Nintendo

Using this method, you shouldn't be on the boss for very long at all. Just make sure to time your jumps right to vault over the spiked log. After you're done with the mini boss, head upwards out of the room, and you can take a passageway downwards in the middle of this next room.

Head all the way over to the left in this 2D section, and you can jump up using Roc's Feather to grab three hearts. You now need to backtrack again, out of the 2D section, heading down into the mini boss room, and then left, past the skeleton and two Sparks, and into the long room.

Zelda Link's Awakening Tail Dungeon Nightmare Key

Where the skeleton and two bats are, you need to work your way around the row of blocks so that you're above them. Now head upwards, and you'll need to vault over a gap on your left.

Use a small key to move the block at the bottom of the stairs, and head up. To your left, you can now open up a chest that contains the 'Nightmare Key,' which you can use to gain access to the boss room. Remember this, because you'll come across a Nightmare Key in every dungeon in Link's Awakening, and they're always needed to gain access to the final boss.

Move this block with a Small Key, and head up the stairs. | Hirun Cryer/USG, Nintendo

With the Nightmare Key in hand, you need to go through to the area where you last took a passageway down and into a 2D section. Instead of taking the passageway down in the middle of the room, use the Nightmare Key to open up the large door at the top of the area, and you'll be matched up against the boss of the Tail Dungeon.

Zelda Link's Awakening Tail Dungeon Boss

Meet big Moldorm, the boss of the Tail Dungeon in Link's Awakening. You'll notice that there's a gleaming orb at the end of Moldorm's tail which, if you haven't already guessed, is the weak point of the boss that you're going to need to go after.

Hit the big Moldorm on its tail. | Hirun Cryer/USG, Nintendo

The boss fight goes like this: strike Moldorm's orb on its tail, and raise your shield while the weak point disappears and Moldorm patrols the area. There's only a limited period of invulnerability after you strike Moldorm's weak point, so after you've raised your shield to block the boss advancing, you can go back to striking the weak point.

Ths boss battle with Moldorm is simple, and it doesn't take many hits for the boss to be vanquished. Now claim the Heart Container to increase your maximum Hearts, and head upwards through the door. You can now claim the Full Moon Cello, which is just the first of a few items that you'll need in order to awaken the Wind Fish.

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Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

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