Prey Walkthrough - Detour Mission, Psychotronics Guide, How to get the Psychoscope

Prey Walkthrough - Detour Mission, Psychotronics Guide, How to get the Psychoscope

Prey, a sci-fi action horror from Arkane Studios, lets players tackle scenarios in numerous ways. This guide will walk you through the game with ideal solutions, passwords you need, and general tips.

Now that January has both revealed themselves to Morgan and tasked the player with destroying Talos 1, Morgan will have quite the task ahead. In this Prey walkthrough we'll helo you gain the blueprints for one of the keys to destroy the space station. We'll also tell you how to get the Psychoscope.

Should you require further help with any other areas of Prey, head over to our guides walkthrough hub for Prey. This features entire mission and level walkthroughs like this one, as well as the unlock codes to all the Safes aboard Talos 1.

At the beginning of the Psychotronics area, once Morgan has just left the Talos 1 Lobby area, December, a brand new Operator that still retains your own voice, will contact Morgan, telling them to go and retrieve the key to Alex's private escape shuttle.

To get to the Deep Storage area and continue with the Detour mission, continue down this set of stairs, fighting a Phantom that you encounter on the staircase, and proceed through the door you come to at the bottom to finally gain access to Psychotronics.

Once you're in the next area, use your Gloo Cannon to seal off the the electrical junction that's on your left, and continue through to the Security Station, where you'll have to take on a Mimic. Turn left at the junction after this and take down the Phantom hiding in this next room, and then continue ahead, only to find that you'll need the Psychoscope to proceed any further.

Find the Psychoscope in Prey

Turn right and head into the other bathroom area, dropping down through the hole in the floor to pick up the Medkit there, and deal with the Mimics that come through the wall of Gloo. Head through to where the Mimics came from, and collect the Psychoscope at the end of this area, with January revealing that Morgan is in fact the one who invented the item in the first place.

Retreat back to where you were originally denied entry, and deal with the Phantom that is patrolling the area there. Head through into the next area, up the gravity lift, and Alex will engage with Morgan, revealing that he is somewhat willing to co-operate, and telling Morgan that he should recalibrate the Psychoscope in order to proceed further.

Interact with each of the four pods in the center of this area, and scan the Phantoms contained using your Psychoscope. After this, Alex will contact you again, and Morgan will have acquired the ability to go into the G.U.T.S. testing area. Before you do this though, head to the right of the room and smash through the Gloo blocking the window, and sealing the electrical junction in the next room with the Gloo Cannon. Use the safe code Alex just gave you to open the safe in this room, and acquire a few special new items.

Now proceed into the G.U.T.S. area, and listen the monologue from Alex, before heading down the corridor to the right and into the morgue area. At this point, Morgan will be tasked with finishing what the researchers here started, so after January has spoken to you, use the computer and open the large blast doors, causing the previous entity to come into the chamber and form a new Phantom using the corpse on the ground.

Scan this, and then take out the Phantom, who is a considerably tough enemy, but isn't one that moves particularly quickly. After this, head through the door that was previously locked on the opposite corner of the room from which you entered, and proceed to the end of this corridor, killing the Phantom and the Mimics here. After this, head through the next door, to the G.U.T.S. area.

If you need help with any other areas of Prey, we have a variety of guides on the site, such as a complete list of keycodes and passwords in Prey, plus a rundown of the weapons in Prey.

Now that Morgan has finally gained access to the Psychoscope, we'll walk you through how to make it through the G.U.T.S. area.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

In other news

Halo 3 Gets New Armor in the Master Chief Collection, But Many Aren't Happy About It

The new additions look out of place to many, but 343 says a toggle option is being explored.

NPD: PS5 Sets New US Console Launch Records While Switch Holds Strong

A strong debut for Sony hasn't stopped Switches from flying off shelves.

The Last of Us Part 2 Takes Home Top Prize at The Game Awards: Here Are All the Winners

Hades, Final Fantasy 7 Remake, and Among Us did get some well-earned love too.

Perfect Dark Revival Unveiled at The Game Awards

Joanna's back in a new story conceived by The Initiative.

You may also like

Cyberpunk 2077 Review: Death by a Thousand Cyber-Cuts

Even if you get beyond the bugs, it's just not worth it.

Stardew Valley Just Got Beaches, Fish Tanks, Swimming Ducks, and a Whole Lot More

Nearly five years on, Eric "ConcernedApe" Barone just pushed what he says is Stardew's "biggest update yet."

Alien: Isolation Is Free on Epic and Just As Good as It Was in 2014

Get the motion tracker and don't go in the vents.