The Outer Worlds hides a lot of Perks away for you to invest Perk Points in. There are three total tiers of Perks, the second and third of which are locked off until you've purchased enough Perks in the previous tiers. In this Outer Worlds Perks guide, we'll be going over a full list of the best perks in The Outer Worlds, as well as detailing every additional Perk in the entire game.
The Outer Worlds: Best Perks
Before we get onto a complete list of Perks in The Outer Worlds, we'd like to draw your attention to some Perks that you should absolutely purchase at the first opportunity. Every Perk in the game costs 1 Perk Point to purchase, and you'll gain one of these points every other time you level up.
- Toughness - It sort of goes without saying, but a Tier 1 Perk that'll increase your maximum health is a no brainer in the opening hours of the game.
- Deadly Demonstrations - If you're playing on venturing out onto planets with Companions at your side, then you're going to want to earn XP for every kill they pull off.
- Pack Mule - If you didn't advance your 'Strength' Attribute when creating your character, then this Perk that lets you carry more in your inventory is a must.
- Soliloquy - Even if you've already put a fair few points into your Dialog Skills, this Perk can give them an easy boost. You're bound to be in need of high Dialog Skills a lot in The Outer Worlds.
- Harvester - The going can get really tough if you're outnumbered, so this Perk that restores your health for every kill is a nice bonus.
Full Perk Tier List
In the sections below, you can find lists of every available Perk to be purchased in The Outer Worlds. You'll firstly start off with only Tier 1 Perks available to be purchased with Perk Points, but you can unlock the two additional Tiers through buying lesser Perks.
Perk Tier 1
Firstly, you'll start with the ability to unlock any of the Perks below. You can unlock the Perks below from Tier 1 in any order than you please.
|Perk Name||Perk Effect|
|Toughness||+50% base health|
|Slow the World||+25% Tactical Time Dilation meter max|
|Lone Wolf||+25% damage when alone in party|
|Strider||+25% walk speed|
|Cheetah||+20% sprint speed|
|High Maintenance||-25% weapon/armor durability loss|
|Precision||+15% Companion critical hit chance|
|The Negotiator||-20% vendor prices|
|Deadly Demonstrations||+50% XP from Companion kills|
|Traveler||Can fast travel while encumbered|
|Quick and the Dead||+50% Tactical Time Dilation recharge rate|
|Pack Mule||+50kg carry weight||Tier 1|
|A Few Bits More||+100% vendor ammo stock and consumables|
|Resilient||+5 base armor rating|
Perk Tier 2
Next, there's the Tier 2 Perks. To unlock this second Tier, you'll need to have unlocked five total Perks from the Tier 1 list.
|Perk Name||Perk Effect|
|Run and Gun||-65% accuracy penalty while moving|
|The Reaper||+25% Tactical Time Dilation restored per kill|
|Weird Science||+50% Science weapon damage|
|Speed Demon||+25% movement speed during Tactical Time Dilation|
|Scanner||+20% bonus damage to headshots/weak points|
|The Collector||+5m interchangeable object highlight range|
|Snake Oil Salesman||+20% vendor buying prices|
|We Band of Brothers||+25% chance to reset a Companion ability cooldown on critical hits|
|Tag Team||+25% chance to reset a Companion's ability cooldown while using the other Companion's ability|
|Rolling Thunder||-20% Companion ability cooldown for each of your kills|
|Harvester||+15% health restored per kill|
|Hoarder||-50% weight of consumables|
|Pack of Pack Mules||+40kg carrying capacity bonus from Companions|
|Soliloquy||+10 to all Dialog skills|
Perk Tier 3
Finally, there's the Tier 3 Perks list. You need to have unlocked ten total Perks from Tiers 1 and 2 combined in order to access these elite perks.
|Perk Name||Perk Effect|
|Wild Science||+50% Science weapon damage|
|Steady Hand||-100% ranged weapon spray and accuracy penalty while moving|
|Confidence||Next attack after a kill is a guaranteed critical hit|
|Armor Master||+10% armor rating bonus, +100% armor skill bonuses|
|Super Pack Mule||+100kg carrying capacity|
|Tactical Master||+70% movement speed during Tactical Time Dilation for first 5 seconds|
|Revenge||+20% damage while affected by a harmful combat effect|
|Last Stand||+30% damage while on under 25% health|
|Boom, Headshot!||Headshot kills deal 25% base damage to enemies within 2.5m|
|Don't Go Dyin' On Me!||Revive Companions to 25% base health when using an inhaler|
|Penetrating Shots||Ranged attack deal -1 armor rating for 10 seconds, can stack up to -10|
|Thick Skin||-15% area of effect damage taken, -15% plasma damage taken|
|Tit For Tat||+15% melee damage returned as health|
|Solo Sneaker||-33% detection radius for enemies when you have no party|
Here at USG, we've got a plethora of additional guides to Obsidian's The Outer Worlds. You can head over to our Outer Worlds Shrink Ray guide for a unique weapon, our Outer Worlds Companions guide for a list of all the characters that can join your ship, our Outer Worlds Perks guide, and finally our Outer Worlds respec guide for how to reset your character.