Budding talent is an aspect of Fire Emblem Three Houses that's pretty easy to miss, but you're going to want to take advantage of it while you're teaching your students. In this Fire Emblem Three Houses budding talent guide, we'll be explaining everything there is to know about the way that the talent system works.
Fire Emblem Three Houses Budding Talent
In Fire Emblem Three Houses, it's up to you as Byleth to instruct your students, advancing their skills by providing them with XP in lessons. You can opt which skill categories to grant lesson XP with each individual student, such as boosting their skill levels for things like swords, axes, lances, magic, and more.
But when you sometimes go to select a skill category to teach with a student, you might see three small stars appear to the right of the category listing. This denotes 'Budding Talent,' which signals a skill category that the character could be exceptionally talented in, if you're willing to put in the time and effort to train them.
If you want to unlock Budding Talent for a character, you need to repeatedly train that character in their Budding Talent skill category. So for example with Claude, you'd need to repeatedly train the Golden Deer leader in the axes category, until all three of the stars next to the skill category have been filled (it's not entirely clear how many teaching periods this takes.
Fire Emblem Three Houses Budding Talent Bonuses
But, once the three stars have been filled out, the Budding Talent skill for that character will be unlocked for the rest of the game. Below, we've rounded up all the Budding Talent skill categories for every available character in Fire Emblem Three Houses. We'll be noting the corresponding Budding Talent skill for each character, as well as detailing the unique ability or bonus that will be granted to the character when you max out the three Budding Talent stars.
|Byleth||Faith||Grants +20 to Avoid while using white magic|
|Claude||Axe||Grants Diamond Axe, an attack that deals bonus Might damage|
|Edelgard||Reason||Grants 10+ to Critical while using black magic|
|Dimitri||Riding||If Dimitri damages an enemy, they suffer -1 to movement for the next turn|
|Ignatz||Reason||If Ignatz damages an enemy, they suffer -6 Strength for the next turn|
|Lysithea||Sword||Grants +20 to Avoid while using white magic|
|Hilda||Heavy Armor||If Hilda damages an enemy, they suffer -6 to Speed for the next turn|
|Marianne||Lance||Grants Frozen Lance, a strong magic attack that deals bonus damage based on Marianne's Dexterity|
|Flayn||Reason||If Flayn damages an enemy, they suffer -6 Magic for the next turn|
|Hubert||Lance||Grants Frozen Lance, a strong magic attack that deals bonus damage based on Hubert's Dexterity|
|Ferdinand||Heavy Armor||If Ferdinand damages an enemy, they suffer -6 to Speed for the next turn|
|Bernadetta||Riding||Allows Bernadetta to pass through enemies while moving|
|Dorothea||Faith||Grants +20 to Avoid while using white magic|
|Felix||Reason||Grants +10 to Avoid while using black magic|
|Ashe||Lance||If Ashe damages an enemy, they suffer -5 Defense for the next turn|
|Sylvain||Reason||Grants +20 to Avoid while using black magic|
|Mercedes||Bow||Grants Waning Shot, an attack that penalises foes' Strength by -5|